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Forums - Nintendo Discussion - WWE 2K18 for the Switch is the poorest running game I've ever played.

sethnintendo said:
zippy said:
Hopefully patches improve it. I hear NBA is much improved since updates.

D21 beta tester confirmed.

 

Ha ha, I'm now basing my future purchases pending on D21.

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Because you a doing it wrong. You are supposed to watch a real match and only pretend to play it.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

"Be like no one" OP

lol

 

cmon OP Yukes has turned this to trash even on the ps4/xb1 for years now



 

RiME though? Surely the worst Switch port for sure. At least WWE is somewhat playable for the satire, RiME is just walking mediocrity.



As time goes, more Switch trouble surfaces. Rime, Xenoblade 2, Nights of Azure 2 and now WW2K18... The likely explanation is that 3rd parties have never been serious in their support for Switch. Nintendo probably struck hefty deals with some of them to secure ports and that's about it, no real investment from the publishers.

The Xeno2 case is more concerning. Monolith is a great developer and they should have ample resources. So the poor handheld mode essentially says that Switch might have shown its limits as a hybrid already. And if it can't be reliable in handheld mode, I'd say its future is rather clouded.



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friendlyfamine said:
RiME though? Surely the worst Switch port for sure. At least WWE is somewhat playable for the satire, RiME is just walking mediocrity.

I did see a review or two before RIME came out so I skipped that one. I heard it got patched but games should never reach the consumer in such a condition.



ryuzaki57 said:
As time goes, more Switch trouble surfaces. Rime, Xenoblade 2, Nights of Azure 2 and now WW2K18... The likely explanation is that 3rd parties have never been serious in their support for Switch. Nintendo probably struck hefty deals with some of them to secure ports and that's about it, no real investment from the publishers.

The Xeno2 case is more concerning. Monolith is a great developer and they should have ample resources. So the poor handheld mode essentially says that Switch might have shown its limits as a hybrid already. And if it can't be reliable in handheld mode, I'd say its future is rather clouded.

I don't think so. I think it's more of an indicator that the game wasn't fully optimzed for docked and portable mode. Hopefully, there will be some patches to optimize the game.



That sucks man I know you were really looking forward to this game.



Has the recently released patch improved performance much?  I've seen a number of articles saying that a patch was released, but no details on what exactly the patch fixes.  I was looking forward to this game as well, but I've held off on purchasing after hearing about the state it launched in.



I got a patch a few days ago. I think it has improved things. I had a six man tag yesterday and it wasn't unpayable. Intros are still crap, ai is still pretty bad, and commentary is a little less messed up.