Lawlight said:
Do you think it’s fair to compare a system’s sales for 28 days vs a system’s sales for 9 days? |
When comparing a November vs March launch?
When the herd loses its way, the shepard must kill the bull that leads them astray.
Lawlight said:
Do you think it’s fair to compare a system’s sales for 28 days vs a system’s sales for 9 days? |
When comparing a November vs March launch?
When the herd loses its way, the shepard must kill the bull that leads them astray.
zorg1000 said:
When comparing a November vs March launch? |
The PS4 would have done those same numbers in March. Plus, $300 vs $400.
Lawlight said:
The PS4 would have done those same numbers in March. Plus, $300 vs $400. |
Switch would have done the same numbers in Nov in the same amount of days with a staggered launch.
Does it really bother you that much that Switch is doing good?
When the herd loses its way, the shepard must kill the bull that leads them astray.
Lawlight said:
The PS4 I think it would have done those same numbers in March. Plus, $300 vs $400. |
so you are a alternate universe traveler and have checked that it happened in the other timeline and came back?
PS4 would have done nothing.. it is what IS and the rest is speculation.. ^fixed it for you
Shadow1980 said:
The XBO & PS4 benefited from launching in the holidays. The PS4 launched on Nov. 15 and the XBO on Nov. 22. A week after that was Black Friday. Not a damn thing happened a week or two after the Switch was launched, and not 5-6 weeks later, either. While we don't get weekly sales figures from NPD, the monthly data makes it clear that launching in November helps for sales in the first 5-8 weeks. Barring supply issues (a factor with the 360, which had a poor launch), average weekly sales in December don't simply crater. They almost always remain far above non-holiday month sales in the first calendar year. Meanwhile, we have a few systems that launched in the first half of the year besides the Switch, including the 3DS, PSP, and GBA. They all dropped significantly in month two, right down to about what the baseline was on up through October. Furthermore, Japanese data suggests rapid drops past the first week for systems released outside Q4, while November launches don't see their weekly sales drop until after Christmas/New Years week. Q1-Q2 releases like the Switch, PS4, and 3DS exhibited "hockey stick" curves for sales in the first 13 weeks, while holiday releases like the Wii U, PS3, Wii, DS, and PSP did not, exhibiting other behaviors instead (the Wii U had a "flight of steps" curve, the PS3 had a "sine wave" curve, and the others had zig-zag curves). While it would take me a while to collect the data and make the charts to put it in pictures to give you the "daily average" for a given month, the data is pretty clear: launching during the holidays helps. If you look at the Switch's sales from the April-September period, it's doing fine, as that Q2+Q3 chart shows. It would've done better had it not been for supply issues. It should sell well over 2M in Q4, which isn't bad, either. As for that "first full calendar year" chart, that's the first Jan.-Dec. period for every system on the chart except for the Switch. The Switch is the first "home console" that launched in March (yeah, I know, it's a "hybrid," but let's not argue over nomenclature). Every other console back to the PS2 was a Q4 release, the DC, N64, & PS1 were September releases, and the Saturn was a May release. The Switch missed the first two months of 2017, but the launch month makes up for having only one month in Q1. It's close enough to yet far enough from the beginning of the year to where for the sake of argument we can use the Switch's 2017 as a point of comparison to the PS4 & XBO's 2014, the 360's 2006, the PS2's 2001, etc. |
Great post..........but he will find a way to deflect the point.
When the herd loses its way, the shepard must kill the bull that leads them astray.
Lawlight said:
Do you think it’s fair to compare a system’s sales for 28 days vs a system’s sales for 9 days? |
You could say this evens out the bonus Xbox ONE and PS4 (and other consoles on the graphs) have for launching during the holiday season
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/
Shadow1980 said:
He's wrong because he's suggesting that 2M in six months isn't successful. Once you take into account the facts that the Switch launched in March instead of Q4 (which does matter), the Switch's sales are pretty good. It had the second-best launch month of any system ever in the U.S.: And sales in Q2 & Q3 were pretty good, despite supply issues: The Switch ought to sell at least 4.5M this year, which comparing it to other systems' first calendar year performances gives us this: |
So since you're a mastermind, tell me. Is it true that the Switch is the 4th fastest selling console after Wii, PS4 and GBA?
Shadow1980 said:
I was actually compiling data for his "daily average" argument when I realized that said average can be greatly skewed depending on what time of the month a system is released. Let's say System A gets two weeks of sales during launch month, pulling 400k in Week 1 but only 50k in Week 2. It's competitor, System B, is released exactly a week later, getting one week of sales but pulling down only 300k that one week. It does, say, 40k Week 2, but that week is part of the next sales month so it doesn't count. That gives System A an average of 32,143 units per day for launch month, but System B manages 42,857 units per day for the same month despite having worse sales. It had fully a third fewer sales for the month, but crammed those into half as many days. |
Yep a daily average for the month is absolutely rediculous.
For some people having their system of choice do well isnt enough, they have to downplay the success of others and that is exactly what Lawlight is known for.
When the herd loses its way, the shepard must kill the bull that leads them astray.
Shadow1980 said:
The XBO & PS4 benefited from launching in the holidays. The PS4 launched on Nov. 15 and the XBO on Nov. 22. A week after that was Black Friday. Not a damn thing happened a week or two after the Switch was launched, and not 5-6 weeks later, either. While we don't get weekly sales figures from NPD, the monthly data makes it clear that launching in November helps for sales in the first 5-8 weeks. Barring supply issues (a factor with the 360, which had a poor launch), average weekly sales in December don't simply crater. They almost always remain far above non-holiday month sales in the first calendar year. Meanwhile, we have a few systems that launched in the first half of the year besides the Switch, including the 3DS, PSP, and GBA. They all dropped significantly in month two, right down to about what the baseline was on up through October. Furthermore, Japanese data suggests rapid drops past the first week for systems released outside Q4, while November launches don't see their weekly sales drop until after Christmas/New Years week. Q1-Q2 releases like the Switch, PS4, and 3DS exhibited "hockey stick" curves for sales in the first 13 weeks, while holiday releases like the Wii U, PS3, Wii, DS, and PSP did not, exhibiting other behaviors instead (the Wii U had a "flight of steps" curve, the PS3 had a "sine wave" curve, and the others had zig-zag curves). While it would take me a while to collect the data and make the charts to put it in pictures to give you the "daily average" for a given month, the data is pretty clear: launching during the holidays helps. If you look at the Switch's sales from the April-September period, it's doing fine, as that Q2+Q3 chart shows. It would've done better had it not been for supply issues. It should sell well over 2M in Q4, which isn't bad, either. As for that "first full calendar year" chart, that's the first Jan.-Dec. period for every system on the chart except for the Switch. The Switch is the first "home console" that launched in March (yeah, I know, it's a "hybrid," but let's not argue over nomenclature). Every other console back to the PS2 was a Q4 release, the DC, N64, & PS1 were September releases, and the Saturn was a May release. The Switch missed the first two months of 2017, but the launch month makes up for having only one month in Q1. It's close enough to yet far enough from the beginning of the year to where for the sake of argument we can use the Switch's 2017 as a point of comparison to the PS4 & XBO's 2014, the 360's 2006, the PS2's 2001, etc. |
The PS4 did 1M in its first 24 hours and 140k in the next 15 days including the BF week-end so no BF did not make a big difference for the PS4 sales.
Not sure why you’re talking about December since none of the charts feature the first December sales for a November launched.
The Switch might be doing fine in Q2 + Q3 but this whole thing started about launch quarter + Q2 + Q3 = 2M.
And first full calendar year - 909k in March for the Switch vs the PS4’s 927k from Jan to Mar 2014. Difficult to say but I don’t think the Switch would have sold that much if it launched in November and had a December.
In any case, your data is welcome but I don’t think your post contains a lot of irrelevant analysis.
Bofferbrauer2 said:
You could say this evens out the bonus Xbox ONE and PS4 (and other consoles on the graphs) have for launching during the holiday season |
I don’t think it does as the PS4 only sold 140k in the 2 weeks after the first 24 hours.