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Final Fantasy XII: The Zodiac Age - Job Combinations?

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I remember the game getting some critique for its original system and now that we have the job system, it actually seems even worse. Kind of ridiculous, I'd say.



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The combinations themselves, ill leave to your criteria, just a bit of advice:

First of all if you rotate your characters to use everyone, make sure your machinist and your time battlemage are in different parties, since late in the game those are the only 2 classes that get to use hastega and if you want to clear the entire game with all the hunts and optional content you'd need that.

The same applies for Knight and White Mage since they are the only ones to learn Curaja and you'd want your healers of each party to have it. I put the Knight and the Red Battlemage in the same party since the RB complements what the knight cant learn.

White Mage, Shikari and Monk learn Protectga and Shellga so the similar advice applies. Just spread your classes to equilibrate.



Zkuq said:
I remember the game getting some critique for its original system and now that we have the job system, it actually seems even worse. Kind of ridiculous, I'd say.

Depends what you mean by worse. The original game was fine, You could easily make a certain character specialise in weapons but when it came to magics and such alike they could all just followed the same path which people didn't like (I didn't care, I mean it's handy to have anyone heal anyone).... Jack of all trades masters of none. etc. Mist and Summons were tied to MP.

In this new version, you assign characters a role but can only have 3 in your party so you need one of you main party to be a white mage as least. The game is generally easier though, I've rarely struggled against bosses. Mist not tied to MP means you can spam it too, I've used summons more in this than I did in the original for example.

What they could have done to help people is not just update the International Version with jobs but include both types of licence boards to cater for new and old players. You choose at the start and go from there. 

Other than the trials and the graphics, it feels little was done to 'add' to the game to me. 



Hmm, pie.

Zkuq said:
I remember the game getting some critique for its original system and now that we have the job system, it actually seems even worse. Kind of ridiculous, I'd say.

I dunno about the critique for its original system, but personally I love the new system. Adds depth and challenge. 



The Fury said:
Zkuq said:
I remember the game getting some critique for its original system and now that we have the job system, it actually seems even worse. Kind of ridiculous, I'd say.

Depends what you mean by worse. The original game was fine, You could easily make a certain character specialise in weapons but when it came to magics and such alike they could all just followed the same path which people didn't like (I didn't care, I mean it's handy to have anyone heal anyone).... Jack of all trades masters of none. etc. Mist and Summons were tied to MP.

In this new version, you assign characters a role but can only have 3 in your party so you need one of you main party to be a white mage as least. The game is generally easier though, I've rarely struggled against bosses. Mist not tied to MP means you can spam it too, I've used summons more in this than I did in the original for example.

What they could have done to help people is not just update the International Version with jobs but include both types of licence boards to cater for new and old players. You choose at the start and go from there. 

Other than the trials and the graphics, it feels little was done to 'add' to the game to me. 

I think you were very much in the dark and acting blindly in the first game unless you used some sort of a guide, which seems like bad design to me. And as for the new system, there's definitely a design problem if you need to do serious research outside the game to make sure you don't really screw up basic roles. I know it's better in some regards, but at the same time, it also sounds incredibly flawed. I don't remember too much about mist anymore, but I think I really hated how it worked in the original for some reason (probably the MP thing you mentioned). I agree that including both systems would've been the best.

Jpcc86 said:
Zkuq said:
I remember the game getting some critique for its original system and now that we have the job system, it actually seems even worse. Kind of ridiculous, I'd say.

I dunno about the critique for its original system, but personally I love the new system. Adds depth and challenge. 

Nice to know. I'm not really thinking it's bad, just that it sounds worse (at least in some regards).



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deskpro2k3 said:

Vaan: Bushi/Shikari = HP, tank, damage dealer, mystic armor. (Black Robe: dark elemental damage +50% + Yagyu Darkblade = Yiazmat killer)

Balthier: Time Battlemage/Foebreaker = Breaker, Buffer/Debuff. (Crossbow ranged damage, or close range with hammer or axe)

Fran: Red Battlemage/Archer = Support, Range damage, Access to Ardor (Oil + Burning bow + Fiery Arrows + Ardor = Massive fire damage.. strongest hitting damage in the game)

Penelo: Monk/Blackmage = lots of HP, swiftness, access to Holy magick, access to Staff of the Magi: +50% Holy Damage (Blackmage with Holy? Holyshit!)

Basch: Knight/Bushi = Tank, lots of HP. access to white magick, mystic armor (White Robe: holy elemental damage +50% + Excalibur = God combo Undead killing machine)

Ashe: Whitemage/Machinist  = Machinist guns adds a fixed amount of damage, access to time magick and lots of HP for survival.


there is no right or wrong, I choose this strictly for making trial mode alittle bit easier.

Would Balthier be able to switch out one of those classes for Machinist and still be viable? The reason I ask is because I'd REALLY want to use him with guns, considering he's a sky pirate and is always shown with guns, lol. Although I did some reading and it seems both Time Battlemage and White Mage have the haste/slow abilities, so I wouldn't want to switch it with Ashe and give her two jobs that have a lot of overlap. 

... Could Ashe maybe be White Mage/Monk, Penelo be Black Mage/Fobreaker, and then let Balthier be Machinist/Time Battlemage?

I know you say there's no right or wrong, but I'd like the jobs I give my characters to make sense... y'know, a guy shown holding guns all the time, should probably have a job which includes guns, lol.



Bristow9091 said:

Would Balthier be able to switch out one of those classes for Machinist and still be viable? The reason I ask is because I'd REALLY want to use him with guns, considering he's a sky pirate and is always shown with guns, lol. Although I did some reading and it seems both Time Battlemage and White Mage have the haste/slow abilities, so I wouldn't want to switch it with Ashe and give her two jobs that have a lot of overlap. 

... Could Ashe maybe be White Mage/Monk, Penelo be Black Mage/Fobreaker, and then let Balthier be Machinist/Time Battlemage?

I know you say there's no right or wrong, but I'd like the jobs I give my characters to make sense... y'know, a guy shown holding guns all the time, should probably have a job which includes guns, lol.

Ashe makes a pretty good Bushi because katanas take strength and magic into account. A white mage/bushi combination is good for Ashe because the magick lore licenses from the Bushi class allows her for high healing/magick damage output as well as high katana damage.

Penelo makes a good black mage/monk because you can access some white magic spells on the monk license board.

Balthier, I agree with the machinist/time battlemage combination since the machinist class is more of a supporting role.



Aura7541 said:
Bristow9091 said:

Would Balthier be able to switch out one of those classes for Machinist and still be viable? The reason I ask is because I'd REALLY want to use him with guns, considering he's a sky pirate and is always shown with guns, lol. Although I did some reading and it seems both Time Battlemage and White Mage have the haste/slow abilities, so I wouldn't want to switch it with Ashe and give her two jobs that have a lot of overlap. 

... Could Ashe maybe be White Mage/Monk, Penelo be Black Mage/Fobreaker, and then let Balthier be Machinist/Time Battlemage?

I know you say there's no right or wrong, but I'd like the jobs I give my characters to make sense... y'know, a guy shown holding guns all the time, should probably have a job which includes guns, lol.

Ashe makes a pretty good Bushi because katanas take strength and magic into account. A white mage/bushi combination is good for Ashe because the magick lore licenses from the Bushi class allows her for high healing/magick damage output as well as high katana damage.

Penelo makes a good black mage/monk because you can access some white magic spells on the monk license board.

Balthier, I agree with the machinist/time battlemage combination since the machinist class is more of a supporting role.

I've done some more reading up on the classes, and think I'd be comfortable enough with Balthier being Machinist/Time Battlemage simply because I get to have him with a gun, and he'll be able to play in a support role while still dealing damage.

What I'm looking for ideally, is having all twelve jobs in use, so each character has two jobs unique to them, so far the only one I'm settled on is Balthier though... 

Maybe for Basch I could go Knight/Foebreaker and play as the tank role? He looks like he'd be a tank, lol

I feel like Vaan should be Shikari/??? and use daggers, solely based on appearance, lol...

For Fran I want Archer/??? again based on her appearance, since she's always holding a bow, it'd be weird not to see her as the archer to me.

As for Ashe and Penelo, I'm really not sure who should do what, I mean, they both look like mages of some kind... 

Also, does it matter which class is first and which is second?



Bristow9091 said:
Aura7541 said:

Ashe makes a pretty good Bushi because katanas take strength and magic into account. A white mage/bushi combination is good for Ashe because the magick lore licenses from the Bushi class allows her for high healing/magick damage output as well as high katana damage.

Penelo makes a good black mage/monk because you can access some white magic spells on the monk license board.

Balthier, I agree with the machinist/time battlemage combination since the machinist class is more of a supporting role.

I've done some more reading up on the classes, and think I'd be comfortable enough with Balthier being Machinist/Time Battlemage simply because I get to have him with a gun, and he'll be able to play in a support role while still dealing damage.

What I'm looking for ideally, is having all twelve jobs in use, so each character has two jobs unique to them, so far the only one I'm settled on is Balthier though... 

Maybe for Basch I could go Knight/Foebreaker and play as the tank role? He looks like he'd be a tank, lol

I feel like Vaan should be Shikari/??? and use daggers, solely based on appearance, lol...

For Fran I want Archer/??? again based on her appearance, since she's always holding a bow, it'd be weird not to see her as the archer to me.

As for Ashe and Penelo, I'm really not sure who should do what, I mean, they both look like mages of some kind... 

Also, does it matter which class is first and which is second?

for Fran an archer Red mage gets you some really powerful damage.

As for it mattering - it depends. You don't just choose two roles second you get into the game. You get the option to choose one role. Then you play the game. After you beat a certain area you unlock the right to get a second job.

So if you do what I did and grind all the way to the end of the dungeon without setting up jobs - you get to set up the combination right then. Otherwise you will set up one job, then after the dungeon another.

Also it matters a "little" in how you unlock them. The first board has a path to the second board. Some paths are easiest and require less points to get to.



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I spent ages looking into this. Apparently there are optimum setups so that each character has access to 3 swiftness unlocks. Then there is taking into account what can be considered canon classes for each character.

I eventually went for:

Vaan - Shikari / Foebreaker
Ashe - Time Battlemage / White mage
Penelo - Monk / Black mage
Fran - Red battlemage / Archer
Basch - Bushi / Knight
Balthier - Machinist / Uhlan