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Forums - Gaming Discussion - Xbox, Gamecube, or Dreamcast?

 

The best one is...

Xbox 77 13.03%
 
Gamecube 350 59.22%
 
Dreamcast 164 27.75%
 
Total:591

Gran Turismo 4 on PS2 wasn't native 1080i. Digital Foundry says it runs at 632x448. Still, it did look very impressive for the hardware, yes.

I don't recall Prime having "minimal texturing" though.

At the same time though, I wouldn't say it's one of the absolute best looking GC games; it's sequel looks significantly better, as do games like Rogue Squadron 2 + 3, Resident Evil 4, etc.

I honestly don't know what people are saying when they downplay Metroid Prime's graphical achievements. The game had so much going for it in terms of rich colors, textures, etc. with one of the premier realistic Huds, and it was doing it in 60 fps (yep, what our current consoles struggle to do). I am a PS2 fanboy, so I will say that graphics don't matter, but when I played Prime back in the day, I really did forget about my PS2 if only momentarily for the sheer awe it struck in me. Played games on Xbox as well and even though some games had graphics that went further (like Riddick and Splinter Cell 3), none had the combination of awesome tech, beautiful art direction, and ridiculous performance (yep, 60 fps) that Metroid Prime had. And when you see it maxed out on an Emulator like Dolphin, it looks even better.



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curl-6 said:

Arminillo said:

 I love the N64, but Gamecube had a better library hands down. You could even play Ocarina and Majoras on GCN and it had MGS, Skies of Arcadia, Melee, Prime 1 + 2...

If I were to rank games individually, i would have a lot of n64 games sitting in the top, but looking at it as a whole, GCN brought a lot more to the table.

For me the better first party lineup + Rare in its prime gives N64 the win. GC did have better third party support, but the main draw of a Nintendo console for me is, well, the Nintendo games.

 

bonzobanana said:
Rogue Squadron II was always the Gamecube title that I thought was most impressive on the console and Factor 5 even hand assembled some of the code to optimise it as much as possible or so an article I read claimed. It just looked fantastic and performed like a real high end arcade machine of the time. Amazing. I loved Metroid Prime but the graphics weren't very realistic with big blocks of colour and minimal texturing and as much as I loved windwaker visually it was more about the amazing art style. However Rogue Squadron looked better than any Xbox space games and you wondered if the xbox could pull it off to the same standard but then Gran Turismo at 1920x1080i on ps2 also looks very impressive. I do think however that the Xbox could easily achieve that and had quite a few 1080i games.

Gran Turismo 4 on PS2 wasn't native 1080i. Digital Foundry says it runs at 632x448. Still, it did look very impressive for the hardware, yes.

I don't recall Prime having "minimal texturing" though.

At the same time though, I wouldn't say it's one of the absolute best looking GC games; it's sequel looks significantly better, as do games like Rogue Squadron 2 + 3, Resident Evil 4, etc.

That just doesn't look a realistic scene at all to me. The gun while attractive has minimal detail, I don't even know what's going on with that basic tree texture thing and leaves are simplistic. It looks to me like minimal unrealistic texturing either for art reasons or to keep the frame rate up. Metroid Prime has a slightly cartoony look to it probably by design. I don't think the xbox ever attempted similar graphics to be honest.  

I thought Doom 3 might be comparable but isn't really. It goes for realism which obviously is compromised by the hardware.



bonzobanana said:
curl-6 said:

For me the better first party lineup + Rare in its prime gives N64 the win. GC did have better third party support, but the main draw of a Nintendo console for me is, well, the Nintendo games.

Gran Turismo 4 on PS2 wasn't native 1080i. Digital Foundry says it runs at 632x448. Still, it did look very impressive for the hardware, yes.

I don't recall Prime having "minimal texturing" though.

At the same time though, I wouldn't say it's one of the absolute best looking GC games; it's sequel looks significantly better, as do games like Rogue Squadron 2 + 3, Resident Evil 4, etc.

That just doesn't look a realistic scene at all to me. The gun while attractive has minimal detail, I don't even know what's going on with that basic tree texture thing and leaves are simplistic. It looks to me like minimal unrealistic texturing either for art reasons or to keep the frame rate up. Metroid Prime has a slightly cartoony look to it probably by design. I don't think the xbox ever attempted similar graphics to be honest.  

I thought Doom 3 might be comparable but isn't really. It goes for realism which obviously is compromised by the hardware.

"Minimal" means the least possible or a very small amount, which isn't true of Prime as it actually has above average texture detail for a game of its generation. We're talking about a game from 2002 here, those textures are not "basic" at all for that time.



Dreamcast was the only one of those that I owned, and I milked that system until about 2008 when I finally packed it up. I'd hunt down used games at EB Games until they stopped selling them, visited mom and pop video game stores for stray copies of games, and spent hours on Jet Grind Radio, those 2K Sports games, Phantasy Star Online, Tomb Raider, Ecco, Sonic Adv, Soul Calibur, and all those Capcom fighters (Power Stone, MvC 1/2, MvSNK, etc.)

After it was put down by Sega, I came across a small hut at my uni selling a literal sack of pirated DC games for $20 and snatched it up right then and there. Those lasted me until I bought my PSP and moved over to Sony stuff.

Always wanted an OG Xbox though.



curl-6 said:
bonzobanana said:

That just doesn't look a realistic scene at all to me. The gun while attractive has minimal detail, I don't even know what's going on with that basic tree texture thing and leaves are simplistic. It looks to me like minimal unrealistic texturing either for art reasons or to keep the frame rate up. Metroid Prime has a slightly cartoony look to it probably by design. I don't think the xbox ever attempted similar graphics to be honest.  

I thought Doom 3 might be comparable but isn't really. It goes for realism which obviously is compromised by the hardware.

"Minimal" means the least possible or a very small amount, which isn't true of Prime as it actually has above average texture detail for a game of its generation. We're talking about a game from 2002 here, those textures are not "basic" at all for that time.

Minimal as in low resolution unrealistic texturing. Clearly many games even from old XT computers had lots of texturing. Games like Doom had textures everywhere but they were low resolution and often repeated. If the goal of texturing is to create realistic graphics as close as possible to reality you have textures on many surfaces to give objects a real 3D look. Much of that Metroid Prime image doesn't look realistic its like cartoon graphics. It might still be attractive but its not realistic. Does that gun look like it could exist in the real world, or that tree or whatever it is or the leafs. Does the colouring look right or the grain of the tree thing. 

Also bear in mind that looks like a Metroid Prime image from an emulator. Normal Gamecube Metroid prime is 640x480 or less.

http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9HNvZuAwAEc&start1=300&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DcvdUmDIIL0A&start2=76&authorName=aphrocarlin



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Did love my Dreamcast and Xbox. I think it's close but in favour of Xbox. Morrowind, Jade Empire, Halo, Ninja Gaiden, Rallisport Challenge and more are > SoulCalibur, Shenmue, Skies of Arcadia, Grandia 2 and so on in my opinion.

I also prefer Top Spin on Xbox above Virtua Tennis on Dreamcast. One more reason



I have to go with the Xbox. It was the only 6th gen console I played and owned. I just wished I was a Nintendo fan back then 'cause there are several Gamecube games I would love to play: Metroid Prime 1 &2, Baten Kaitos 1 & Origins, Fire Emblem Path of Radiance, Eternal Darkness, Windwaker, Paper Mario Thousand Years door and so on.

But Xbox had also awesome games:

Halo 1 & 2, Kotor 1 & 2, Splinter Cell trilogy, GTA San andreas, Jade Empire, Morrowind, Sid Meier's Pirates, FIFA 2003 and Prince of Persia: Sands of Time.



I am a Nintendo fanatic.

bonzobanana said:
curl-6 said:

"Minimal" means the least possible or a very small amount, which isn't true of Prime as it actually has above average texture detail for a game of its generation. We're talking about a game from 2002 here, those textures are not "basic" at all for that time.

Minimal as in low resolution unrealistic texturing. Clearly many games even from old XT computers had lots of texturing. Games like Doom had textures everywhere but they were low resolution and often repeated. If the goal of texturing is to create realistic graphics as close as possible to reality you have textures on many surfaces to give objects a real 3D look. Much of that Metroid Prime image doesn't look realistic its like cartoon graphics. It might still be attractive but its not realistic. Does that gun look like it could exist in the real world, or that tree or whatever it is or the leafs. Does the colouring look right or the grain of the tree thing. 

Also bear in mind that looks like a Metroid Prime image from an emulator. Normal Gamecube Metroid prime is 640x480 or less.

The issue here is textures though, not resolution, so whether a screen is 480p or 1080p doesn't matter for the purposes of this discussion.

Prime's textures are not low resolution by the standards of its time and hardware.



1. Dreamcast
2. Xbox
3. Cube

Ps2 is still better than all 3 lol



curl-6 said:
bonzobanana said:

Minimal as in low resolution unrealistic texturing. Clearly many games even from old XT computers had lots of texturing. Games like Doom had textures everywhere but they were low resolution and often repeated. If the goal of texturing is to create realistic graphics as close as possible to reality you have textures on many surfaces to give objects a real 3D look. Much of that Metroid Prime image doesn't look realistic its like cartoon graphics. It might still be attractive but its not realistic. Does that gun look like it could exist in the real world, or that tree or whatever it is or the leafs. Does the colouring look right or the grain of the tree thing. 

Also bear in mind that looks like a Metroid Prime image from an emulator. Normal Gamecube Metroid prime is 640x480 or less.

The issue here is textures though, not resolution, so whether a screen is 480p or 1080p doesn't matter for the purposes of this discussion.

Prime's textures are not low resolution by the standards of its time and hardware.

It certainly is unfair to use images from an emulator and you should always use images from real hardware. Clearly we will have to agree to differ. Others can judge if they believe Metroid Prime offers realistic and detailed texturing for its day I certainly don't believe it did. Still liked it visually though.