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curl-6 said:
bonzobanana said:

That just doesn't look a realistic scene at all to me. The gun while attractive has minimal detail, I don't even know what's going on with that basic tree texture thing and leaves are simplistic. It looks to me like minimal unrealistic texturing either for art reasons or to keep the frame rate up. Metroid Prime has a slightly cartoony look to it probably by design. I don't think the xbox ever attempted similar graphics to be honest.  

I thought Doom 3 might be comparable but isn't really. It goes for realism which obviously is compromised by the hardware.

"Minimal" means the least possible or a very small amount, which isn't true of Prime as it actually has above average texture detail for a game of its generation. We're talking about a game from 2002 here, those textures are not "basic" at all for that time.

Minimal as in low resolution unrealistic texturing. Clearly many games even from old XT computers had lots of texturing. Games like Doom had textures everywhere but they were low resolution and often repeated. If the goal of texturing is to create realistic graphics as close as possible to reality you have textures on many surfaces to give objects a real 3D look. Much of that Metroid Prime image doesn't look realistic its like cartoon graphics. It might still be attractive but its not realistic. Does that gun look like it could exist in the real world, or that tree or whatever it is or the leafs. Does the colouring look right or the grain of the tree thing. 

Also bear in mind that looks like a Metroid Prime image from an emulator. Normal Gamecube Metroid prime is 640x480 or less.

http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9HNvZuAwAEc&start1=300&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DcvdUmDIIL0A&start2=76&authorName=aphrocarlin