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Microsoft is deserving of praise, not criticism, for XBox 1 not having many exclusives

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Ruler said:
So why is paying for online still exclusive for Xbox One then?

I assume because the only gaming infrastructure on X1 is Microsoft's. Steam has to compete with other digital services so they probably wouldn't be able to get away with it as easily.



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KLAMarine said:
Ruler said:
So why is paying for online still exclusive for Xbox One then?

I assume because the only gaming infrastructure on X1 is Microsoft's. Steam has to compete with other digital services so they probably wouldn't be able to get away with it as easily.

Steam also has a lot of money income from market microtransactions that helps them to cover server costs.



 

The biggest problem though is that Microsoft has by far the least interesting and compelling exclusives and I am not the only one who thinks go look at reviews and sales numbers of Microsoft games compared to their competitio. These days games made by Microsoft are no where near the quality of the 360 era.



animegaming said:

The biggest problem though is that Microsoft has by far the least interesting and compelling exclusives and I am not the only one who thinks go look at reviews and sales numbers of Microsoft games compared to their competitio. These days games made by Microsoft are no where near the quality of the 360 era.

Most of Microsofts exclusives that they came out with didnt survive enough to gain a sequel last gen either. The only other IP ourside of possibly fable that survived last gen was Gears and they bought the IP to that because Epic was sick of making it.



animegaming said:

The biggest problem though is that Microsoft has by far the least interesting and compelling exclusives and I am not the only one who thinks go look at reviews and sales numbers of Microsoft games compared to their competitio. These days games made by Microsoft are no where near the quality of the 360 era.

Fully agree with this. XBO is the only Xbox xonsole I don't own and have no desire to buy one. Just nothing compelling enough. The game I wanted most was Japan only expensive and now it's on PS4 next month cheaper and comes with the OST CD.  I'd like KI but I have enough fighting games on PS4 where I am ok. Rare replay. I'd like to play those games in HD but I have those games still and not spending 300 bucks to replay 20 year old games I already have.

 

360 didn't do great in Japan but still got plenty of Japanese support. Shame XBO could not replicate that.



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SegataSanshiro said:
animegaming said:

The biggest problem though is that Microsoft has by far the least interesting and compelling exclusives and I am not the only one who thinks go look at reviews and sales numbers of Microsoft games compared to their competitio. These days games made by Microsoft are no where near the quality of the 360 era.

Fully agree with this. XBO is the only Xbox xonsole I don't own and have no desire to buy one. Just nothing compelling enough. The game I wanted most was Japan only expensive and now it's on PS4 next month cheaper and comes with the OST CD.  I'd like KI but I have enough fighting games on PS4 where I am ok. Rare replay. I'd like to play those games in HD but I have those games still and not spending 300 bucks to replay 20 year old games I already have.

 

360 didn't do great in Japan but still got plenty of Japanese support. Shame XBO could not replicate that.

Microsoft was more cut throat back then before Spencer. They rushed the production of the 360 causing RROD but despite that risk managed to get as many third party exclusives as possible. They knew the way to cut Sony down a peg was to take their third party exclusives from them. They capitalized on Sonys mistakes and this opened up the door to Japan (with one million sold in Japan), because they essentially made themselves a mirror image of what the expected Playstation 3. It was smart of them to secure an exclusive with Sakaguchi, knowing his relationship with Sony. MS also relied on the exclusivity of some PC games. Man,,,,If Sony wouldve held onto the exclusivity of Mass Effect, last gen wouldve been so different for them. They shouldve bought Bioware. Hands down...that is their biggest mistake of last gen..



S.T.A.G.E. said:
SegataSanshiro said:

Fully agree with this. XBO is the only Xbox xonsole I don't own and have no desire to buy one. Just nothing compelling enough. The game I wanted most was Japan only expensive and now it's on PS4 next month cheaper and comes with the OST CD.  I'd like KI but I have enough fighting games on PS4 where I am ok. Rare replay. I'd like to play those games in HD but I have those games still and not spending 300 bucks to replay 20 year old games I already have.

 

360 didn't do great in Japan but still got plenty of Japanese support. Shame XBO could not replicate that.

Microsoft was more cut throat back then before Spencer. They rushed the production of the 360 causing RROD but despite that risk managed to get as many third party exclusives as possible. They knew the way to cut Sony down a peg was to take their third party exclusives from them. They capitalized on Sonys mistakes and this opened up the door to Japan (with one million sold in Japan), because they essentially made themselves a mirror image of what the expected Playstation 3. It was smart of them to secure an exclusive with Sakaguchi, knowing his relationship with Sony. MS also relied on the exclusivity of some PC games. Man,,,,If Sony wouldve held onto the exclusivity of Mass Effect, last gen wouldve been so different for them. They shouldve bought Bioware. Hands down...that is their biggest mistake of last gen..

You mean Microsoft?

But I think Microsoft letting Bungie becoming a third party developer was just as big of a mistake. Bungie created the series that put the Xbox on the map and Microsoft should of trust them to make Destiny an exclusive and either just make a second Bungie studio or 343 continue to the Halo series and let the core Bungie studio make Destiny. I think if Destiny was an Xbox exclusive it would of been a completely different story for Microsoft this gen. Say what you will about the game but it is the biggest new IP of the gen and has a large fanbase and it could easily been a Microsoft exclusive had they just let Bungie made it as a first party developer.



animegaming said:
S.T.A.G.E. said:

Microsoft was more cut throat back then before Spencer. They rushed the production of the 360 causing RROD but despite that risk managed to get as many third party exclusives as possible. They knew the way to cut Sony down a peg was to take their third party exclusives from them. They capitalized on Sonys mistakes and this opened up the door to Japan (with one million sold in Japan), because they essentially made themselves a mirror image of what the expected Playstation 3. It was smart of them to secure an exclusive with Sakaguchi, knowing his relationship with Sony. MS also relied on the exclusivity of some PC games. Man,,,,If Sony wouldve held onto the exclusivity of Mass Effect, last gen wouldve been so different for them. They shouldve bought Bioware. Hands down...that is their biggest mistake of last gen..

You mean Microsoft?

But I think Microsoft letting Bungie becoming a third party developer was just as big of a mistake. Bungie created the series that put the Xbox on the map and Microsoft should of trust them to make Destiny an exclusive and either just make a second Bungie studio or 343 continue to the Halo series and let the core Bungie studio make Destiny. I think if Destiny was an Xbox exclusive it would of been a completely different story for Microsoft this gen. Say what you will about the game but it is the biggest new IP of the gen and has a large fanbase and it could easily been a Microsoft exclusive had they just let Bungie made it as a first party developer.

Yeah, my mistake. Typo there. Microsoft missed out on capitalizing on the relationship with Bioware. Outside of Halo...their games were the only reason I kept my original Xbox. Mass Effect was the first game I bought on the 360 as well when I opted not to buy a PS3 and choose the alternative as a primary console for a time. 

Microsoft is not a creative company. They are kind of a rinse and repeat company who milk whatever makes money. Theres nothing wrong with that, but only when you have IP's to milk. Bungie wasnt destined to stay with them forever but it just makes you wish Microsoft was different. People dont even have to wonder how Microsoft screw up these deals. Of course, Destiny couldve been huge, but Microsoft wouldve had to either trust bungie and let Halo rest...which they refuse to do, for if it had not been for the acquisition of Bungie and Halo after Steve Jobs...most wouldve accepted Microsoft into the console race with open arms. Microsoft has a good eye for actively seeking  out Killer Apps, but just dont know how to make them or endorse creativity.

Im going to say this right now......Its Xbox Gamers fault as to why Quantum Break failed.They failed Microsoft there. That could've been a great franchise for XBox.



animegaming said:

The biggest problem though is that Microsoft has by far the least interesting and compelling exclusives and I am not the only one who thinks go look at reviews and sales numbers of Microsoft games compared to their competitio. These days games made by Microsoft are no where near the quality of the 360 era.

(Cough) Forza Horizon 3/Ori and the Blind Forest (Cough)

S.T.A.G.E. said:
animegaming said:

The biggest problem though is that Microsoft has by far the least interesting and compelling exclusives and I am not the only one who thinks go look at reviews and sales numbers of Microsoft games compared to their competitio. These days games made by Microsoft are no where near the quality of the 360 era.

Most of Microsofts exclusives that they came out with didnt survive enough to gain a sequel last gen either. The only other IP ourside of possibly fable that survived last gen was Gears and they bought the IP to that because Epic was sick of making it.

Epic was already making Gears of War 4 for 6 months before selling it to Microsoft.

S.T.A.G.E. said:
animegaming said:

You mean Microsoft?

But I think Microsoft letting Bungie becoming a third party developer was just as big of a mistake. Bungie created the series that put the Xbox on the map and Microsoft should of trust them to make Destiny an exclusive and either just make a second Bungie studio or 343 continue to the Halo series and let the core Bungie studio make Destiny. I think if Destiny was an Xbox exclusive it would of been a completely different story for Microsoft this gen. Say what you will about the game but it is the biggest new IP of the gen and has a large fanbase and it could easily been a Microsoft exclusive had they just let Bungie made it as a first party developer.

Yeah, my mistake. Typo there. Microsoft missed out on capitalizing on the relationship with Bioware. Outside of Halo...their games were the only reason I kept my original Xbox. Mass Effect was the first game I bought on the 360 as well when I opted not to buy a PS3 and choose the alternative as a primary console for a time. 

Microsoft is not a creative company. They are kind of a rinse and repeat company who milk whatever makes money. Theres nothing wrong with that, but only when you have IP's to milk. Bungie wasnt destined to stay with them forever but it just makes you wish Microsoft was different. People dont even have to wonder how Microsoft screw up these deals. Of course, Destiny couldve been huge, but Microsoft wouldve had to either trust bungie and let Halo rest...which they refuse to do, for if it had not been for the acquisition of Bungie and Halo after Steve Jobs...most wouldve accepted Microsoft into the console race with open arms. Microsoft has a good eye for actively seeking  out Killer Apps, but just dont know how to make them or endorse creativity.

Im going to say this right now......Its Xbox Gamers fault as to why Quantum Break failed.They failed Microsoft there. That could've been a great franchise for XBox.

I was at a local retailer the other day and notice that Quantum Break was still full price while Infinite Warfare was at $40 I guess QB was somewhat successful or else the price would show it.



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derpysquirtle64 said:
KLAMarine said:

I assume because the only gaming infrastructure on X1 is Microsoft's. Steam has to compete with other digital services so they probably wouldn't be able to get away with it as easily.

Steam also has a lot of money income from market microtransactions that helps them to cover server costs.

True but I think if Steam could get away with it, they'd do it too.

They would if they could but they can't so they won't.