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Arms will easily sell 2 Million+

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How much will ARMS sell in 2017?

Less than 750k 16 5.46%
 
750k to a million 19 6.48%
 
1 - 1.5 million 41 13.99%
 
1.5 - 2 million 55 18.77%
 
2 - 2.5 million 56 19.11%
 
2.5 - 3 million 53 18.09%
 
3 - 3.5 million 20 6.83%
 
More than 3.5 million 33 11.26%
 
Total:293

Don't wanna loose my bet.



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I think it will be 1 - 1,5 mln in 2017 and 2 - 2,5 mln lifetime.



I think it can sell 2-2.5 million by the end of the year, with North America as it's strongest market while Japan will be it's least.



After watching a ton of videos of people playing ARMS on youtube and reporting on it I'm pretty convinced this will be one heck of a hit, as they all seem positively enamored with it.

Three guys at GameXplain said it's already the best online fighter they've played, two of which were huge skeptics going in. It seems to immediately appeal to everyone.

https://www.youtube.com/watch?v=YbAztQrpao0



Cloudman said:
How much did Splatoon sell when it 1st launched? I'm still not ready to call this game a smashing success.

It sold 4 million by March 31, 2016. 

I think the game will sell around 3-4 million. I think there is a lot of potential to this title. I think it will appeal in a way other fighting games haven't, so like Splatoon reaching Japan (who never bought shooters), ARMS will get people who left fighting games. 



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VideoGameAccountant said:
Cloudman said:
How much did Splatoon sell when it 1st launched? I'm still not ready to call this game a smashing success.

It sold 4 million by March 31, 2016. 

I think the game will sell around 3-4 million. I think there is a lot of potential to this title. I think it will appeal in a way other fighting games haven't, so like Splatoon reaching Japan (who never bought shooters), ARMS will get people who left fighting games. 

Wow, pretty great numbers for it.

I agree that could happen, or even more, LT at least. Watching its 1st year will be interesting, since I dunno if the game has that same charm that helped Splatoon sell very well, at least when it comes to Japan (the art style I think appeals more to the west than Japan). Impressions from the test punch have been mostly positive, so maybe it'll sell a lot better.



 

              

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It's way harder to understand than Splatoon ever was. Splatoon was always very intuitive and easy to understand, besides it had more charm - Arms is complicated, it takes several matches to begin to grasp what the hell's going on and what you're actually doing. I just don't see it being as mainstream, not even close.

I think Arms can sell between 2.0-2.5m lifetime, maybe 3m at most - meanwhile, I see Splatoon 2 easily making 6m at least.



Watching the videos, I believe it could really help reinvigorate the fighting genre. From what I have seen it is quite unique. If switch is a success story in terms of the Wii, I'd say 5 million sold (if bundled down the road).



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mZuzek said:
It's way harder to understand than Splatoon ever was. Splatoon was always very intuitive and easy to understand, besides it had more charm - Arms is complicated, it takes several matches to begin to grasp what the hell's going on and what you're actually doing. I just don't see it being as mainstream, not even close.

I think Arms can sell between 2.0-2.5m lifetime, maybe 3m at most - meanwhile, I see Splatoon 2 easily making 6m at least.

What's so hard to understand about punching dashing and jumping?

Also, original Splatoon sold 5 million... on the Wii U... Even as a minimum, 6 million is a massive lowball imo.



Einsam_Delphin said:
mZuzek said:
It's way harder to understand than Splatoon ever was. Splatoon was always very intuitive and easy to understand, besides it had more charm - Arms is complicated, it takes several matches to begin to grasp what the hell's going on and what you're actually doing. I just don't see it being as mainstream, not even close.

I think Arms can sell between 2.0-2.5m lifetime, maybe 3m at most - meanwhile, I see Splatoon 2 easily making 6m at least.

What's so hard to understand about punching dashing and jumping?

Also, original Splatoon sold 5 million... on the Wii U... Even as a minimum, 6 million is a massive lowball imo.

Of course it's hard to understand. The way you put it, you make it seem like any fighting game ever is super simple to understand for anyone, that's not the case. Arms has a lot of stuff going on, the controls are difficult to get used to and the movesets are pretty complicated, the screen is very polluted with all sorts of things, every match starts pretty damn quick without giving you time to grasp what's going on and you quickly need to choose your arms when you don't even know what each of them do. The game as a whole feels far more chaotic than Splatoon ever was - Splatoon is actually very simple in nature, it only gets chaotic when there's too many people together (which rarely happens on a strictly casual level).

And yes, I know 6 million is a lowball, which is why I said "easily" and "at least". I'm afraid there's a chance the game won't appeal to too many people outside of already existing Splatoon fans, which is why I still believe something around 6m is possible - but there is also a chance the game takes off insanely and Nintendo starts sponsoring tournaments for it and all, and who knows it could do twice as much. At this point the only guaranteed thing when it comes to Splatoon 2's sales is that it will sell more than the original.