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Forums - Gaming Discussion - The Triforce of gaming.

Nintendo = hybrid: not quite a handheld, not quite a console.



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Microsoft = Power
Sony = Wisdom
Nintendo = Courage



zero129 said:

MS = PC

Sony = Console

Nintendo = Handheld.

This is where each belong now am i right?. And yes i am drunk, and im sure i might of had more to add to this topic of discussion, but its all gone out of my head now and the only thing i remember of the thought i originally had is whats up above :-/ .....

PC = High end graphics
Sony = great games on your TV
Nintendo = great games on the go

 

Microsoft may as well be ganon because it sticks around no matter how many times it loses, but never wins.



KLAMarine said:
Microsoft = Power
Sony = Wisdom
Nintendo = Courage

That's actually about right.  Sony is about the refinement of what works well, Nintendo is about trying something new, and Microsoft is about using their vast resources to alter boundaries.  



zero129 said:

I know Valve is giving a lot of credit for making Pc gaming more mainstream etc.

But MS has its place too, after all if it wasnt for the work MS done before hand for PC gaming the most likely wouldnt even be a Valve.

This isn't true at all, at best you can credit them for DirectX, but in the early days of PC gaming and when valve initially established Steam, many games used PowerVR, Glide, OpenGL and software rendering, to this very day a large portion of games utilize openGL over DirectX

And how are you going to sit there and say we should thank Microsoft for steam when Microsoft was one of the many companies that turned Valves proposals down?, are you seriously trying to claim that Microsoft should be given the credit for the existance of steam because they shot down valves proposals? that's a stretch by any way you look at it.

PC gaming is by and large, as big as it is today BECAUSE of valve and the steam platform, and that is in no way creditable to Microsoft.



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NATO said:
zero129 said:

I know Valve is giving a lot of credit for making Pc gaming more mainstream etc.

But MS has its place too, after all if it wasnt for the work MS done before hand for PC gaming the most likely wouldnt even be a Valve.

This isn't true at all, at best you can credit them for DirectX, but in the early days of PC gaming and when valve initially established Steam, many games used PowerVR, Glide, OpenGL and software rendering, to this very day a large portion of games utilize openGL over DirectX

And how are you going to sit there and say we should thank Microsoft for steam when Microsoft was one of the many companies that turned Valves proposals down?, are you seriously trying to claim that Microsoft should be given the credit for the existance of steam because they shot down valves proposals? that's a stretch by any way you look at it.

PC gaming is by and large, as big as it is today BECAUSE of valve and the steam platform, and that is in no way creditable to Microsoft.

Microsoft should get some credit for making Steam popular.  If GFWL hadn't been one of the worst experiences in the history of gaming, who knows what might have happened?



This is the triforce of gaming.

CPU : IBM Power PC "Gekko"
Sound DSP : Custom Macronix 16bit DSP @ 81MHz
Main RAM : Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency.
RAM : Version "A" upgradable RAM modules, up to 512MB (possibly higher)
RAM : Version "B" unknown
Graphics Engine : "Flipper" (Custom ATI/Nintendo)
Color : 24-bit Color, 24-bit Z Buffer.
Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter.

Notes : Conceived as a joint venture between Sega, Namco and Nintendo to produce a low cost arcade system, with even talk of multiplayer games between people in arcades and home consoles using the GAMEFORCE network.

Origonally thought to be just an arcade/jamma compatible system, this is now know to be around twice as powerfull as the home variant,
The only details being leaked that it has 48 MB of 1T-SRAM in place of the standard "cube's" 24, so to this end I have taken out all of the specs for the system an just replaced it with what we know about it so far.

Developement Notes : Sega's AM4 dept. re-wrote the Naomi development toolkit to be fully compatible with the Triforce, making development for this system very easy, as both Sega and Namco are familiar with it.
Hardware Notes : Sega have made the Naomi GD-ROM drive compatible with the triforce as well, it is unknown if this will be used by Namco and other manufacturers as well.

 

Versions : The 2 versions are the "A" and "B" versions. The "A" version has a Naomi stype Dimm board on top, where the "B" version has built in internal RAM.



pokoko said:
NATO said:

This isn't true at all, at best you can credit them for DirectX, but in the early days of PC gaming and when valve initially established Steam, many games used PowerVR, Glide, OpenGL and software rendering, to this very day a large portion of games utilize openGL over DirectX

And how are you going to sit there and say we should thank Microsoft for steam when Microsoft was one of the many companies that turned Valves proposals down?, are you seriously trying to claim that Microsoft should be given the credit for the existance of steam because they shot down valves proposals? that's a stretch by any way you look at it.

PC gaming is by and large, as big as it is today BECAUSE of valve and the steam platform, and that is in no way creditable to Microsoft.

Microsoft should get some credit for making Steam popular.  If GFWL hadn't been one of the worst experiences in the history of gaming, who knows what might have happened?

Why should they? valve was a success before GFWL was released, FIVE YEARS after steam, to be exact, so why in the world would anyone in any way credit Microsoft for valves success? it's a stretch and a stupid one at that.

GFWL was such a colossal failure that in it's final days developers that had used it proudly announced patches that would remove it. That's on Microsoft, and is a demonstration of how poorly they represent the PC gaming market.

If ANY company should get any credit, it would be IGN's GameSpy software, which was the forerunner for both Steam and Xbox Live.



pokoko said:
KLAMarine said:
Microsoft = Power
Sony = Wisdom
Nintendo = Courage

That's actually about right.  Sony is about the refinement of what works well, Nintendo is about trying something new, and Microsoft is about using their vast resources to alter boundaries.  

Thanks. I'm quite proud of it.

My smug face:



Im OK with this...