https://www.youtube.com/watch?v=CWdvP3yUQ_Y
So Digital Foundry strikes back again and i have to poin out their huge flaws in this one. This time they are complaining about the European/PAL version of the PS2 to PS4 version of Code Veronica, which is the original PAL version of the PS2 version. If you watch the video you can see that the PS4 European release is running in 25fps as it is the PAL version from the original 50Hz release, while the US PS4 versions runs at 30fps because of the 60Hz of original PS2 release.
They are bashing the European PS4 version and recommend you to get the US version from the US PSstore. But here is the problem they completly ignored.
Capcom chose the original 50Hz PAL version because of the German, French, Spanish and other translations of the original PAL release. The US version probably doesnt have these text options in the game.
Making the PAL version 60hz would give tons of sync issues in cutscenes etc. patching the other languages in the US version would be too much work.
Its unbelievable how these so called ''professionals'' completley ignored this fact. This video was a total waste of time to watch, it didnt also help other people to clarify which language option the US version has (maybe French for Quebec, Spanish for Latin America?). They are much more concered about counting frames..