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Forums - Nintendo Discussion - Files sizes of various launch window Nintendo Switch games!

Breath fo the WIld is possibly one of the most beautiful games I've ever seen and it's only 13.4GB...that's what having a strong art style does for you I guess.

Edit: And if DQH 1 and 2 were going to suffer together, why not just make each one its own release. So then polycounts wouldn't have to be toned down, textures could be improved, etc... or at least just make 1 good port of DQH2...the newest one.



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Pemalite said:
Bofferbrauer said:

Also, the size of the textures counts. Big textures can take a lot of space if there are enough of them. hence why graphic patches on PC are often huge and consume a lot of VRAM, too.

Textures can compress really well though. Even if the compression algorithm is lossless.

True, but they need to be uncompressed for the game to use them. Decompressing Textures costs calculating power and doesn't allieviate the RAM consumption due to this need.

How much space do Dragon Quest heroes I and II need on the PS4 btw?



sc94597 said:

I don't know how accurate your claim is. 

http://nintendotoday.com/breath-of-the-wild-development/

"Breath of the Wild took four years to develop and employed 300 developers at Nintendo.

That’s according to Zelda producer Eiji Aonuma, who has been working on Zelda games for 20 years."

http://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/

"The Witcher 3: Wild Hunt was developed over the course of three and a half years, with a total of 240 in-house staff working on it. "

Years with the amount of people developing the game doesn't tell much about man hours alone. How much hours do each employee spend a day or how about their vacation days too ? Then we have the fact that CD Projekt RED has been releasing free DLC along with paid expansions for well over a year too ...  



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Bofferbrauer said:
Pemalite said:

Textures can compress really well though. Even if the compression algorithm is lossless.

True, but they need to be uncompressed for the game to use them. Decompressing Textures costs calculating power and doesn't allieviate the RAM consumption due to this need.

You would be surprised how cheap decompression really is.
GPU's also have hardware blocks that can decompress textures.

And doesn't reduce Ram consumption? That is false.
One of the biggest focuses during the Direct X 5 and 6 era was texture compression and when S3 texture compression managed to gain a foothold.. One of the focal points was how much memory you can save.



http://blog.wolfire.com/2009/01/dxtc-texture-compression/



--::{PC Gaming Master Race}::--

Intrinsic said:
cycycychris said:

- Dragon Quest Heroes I·II 32 GB (SD card required)

So the console isn't out yet and there are already games that can't even fit on the internal storage? I guess everyone should just stick to physical only games. 

sc94597 said:
Breath of the Wild is impressively small. I love how Nintendo knows how to keep their games small. 60GB games are annoying.

First of, outside of GTA5 that came with almost 2.5yrs of EXTRA content, there isn't a 60GB game out there. Every game that ends up getting that big get that big for a reason. Its not like devs can't somehow figure ut how to compress shit. 

I don't know. I recall some huge games on my Xbox and PS4--possibly due to some DLC, though. I think Halo 5 was like 90 something GB! Other heavy hitters were Batman Arkham Knight on PS4 and Quantum Break on XBO.

I'm at work so I can't verify, though.



Intrinsic said:
cycycychris said:

- Dragon Quest Heroes I·II 32 GB (SD card required)

So the console isn't out yet and there are already games that can't even fit on the internal storage? I guess everyone should just stick to physical only games. 

sc94597 said:
Breath of the Wild is impressively small. I love how Nintendo knows how to keep their games small. 60GB games are annoying.

First of, outside of GTA5 that came with almost 2.5yrs of EXTRA content, there isn't a 60GB game out there. Every game that ends up getting that big get that big for a reason. Its not like devs can't somehow figure ut how to compress shit. 

DOOM is 60gb on PC and I still don't understand why. The Witcher 3 was in the 35gb range. Ryse is the same size as The Witcher 3. Game sizes make no sense.

OT: Happy to see that Mario Kart 8 is so small. Not that I'd buy it digitally anyway.



Trunkin said:

DOOM is 60gb on PC and I still don't understand why. The Witcher 3 was in the 35gb range. Ryse is the same size as The Witcher 3. Game sizes make no sense.

If I had to guess, Doom has more handmade assets where W3 has more procedural. Ryse also has lots of prerecorded video.