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Bofferbrauer said:
Pemalite said:

Textures can compress really well though. Even if the compression algorithm is lossless.

True, but they need to be uncompressed for the game to use them. Decompressing Textures costs calculating power and doesn't allieviate the RAM consumption due to this need.

You would be surprised how cheap decompression really is.
GPU's also have hardware blocks that can decompress textures.

And doesn't reduce Ram consumption? That is false.
One of the biggest focuses during the Direct X 5 and 6 era was texture compression and when S3 texture compression managed to gain a foothold.. One of the focal points was how much memory you can save.



http://blog.wolfire.com/2009/01/dxtc-texture-compression/



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