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Pemalite said:
Bofferbrauer said:

Also, the size of the textures counts. Big textures can take a lot of space if there are enough of them. hence why graphic patches on PC are often huge and consume a lot of VRAM, too.

Textures can compress really well though. Even if the compression algorithm is lossless.

True, but they need to be uncompressed for the game to use them. Decompressing Textures costs calculating power and doesn't allieviate the RAM consumption due to this need.

How much space do Dragon Quest heroes I and II need on the PS4 btw?