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P4S, LOL!



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Platina said:
DroidKnight said:
P4S...Disappointment awaits.

more like

Awaits Greatness :p

Awesome, thanks for that.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

P4Who?? What an odd-looking machine. I must have one.



It'll be awhile before I figure out how to do one of these. :P 

Damn that P4S is a beast!



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Does the P4S controller really says Sony?



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Wii u hasnt been in stores here for bout a year now!



The P4S with a DS3 controller.



My timezone has a similar thing. But ita not a crane, but they put Wii U, PS4 and XB1 in there.



Pocky Lover Boy! 

Hiku said:

P4S xD
Where was this taken? Didn't expect to see these things outside of south east asia.

tak13 said:

Right, but launch aligned sales were equal... PS4 surpassed in 2016 only because Nintendo killed it for switch!

Do you remember how much it was selling in the holidays of 2015 thanks to splatoon which was released in early summer and super mario maker in early autumn?  If not, you will remember, that wii u had stock issues in the beginning of 2016 because of selling x2.5 of what Nintnedo was expecting on holidays ( that with expensive bundles unlike 2013 when it had crazy deals  and sold the same amount, just to understand the power of smm and mainly splatoon ), depleting the invetory in the warehouse, nintendo never restocked it sufficiently as they curtailed the production worldwide due to the announcement of the samely priced switch.

 

Wii u now has only 19k units on the shelves across the whole Japan.

Launch aligned PS4 passed Wii U in sales after 85 weeks on the market, which would be around August 2014.





But you also have to take into acount that Wii U has one extra holiday sale over PS4, so if PS4 had launched in December like the Wii U did rather than in February, PS4 would have passed Wii U sooner.

Every year they were on the Japanese market together, PS4 sold significantly better.

2014:
Wii U: 610k

PS4: 970k (Launched in Feb, so missing January sales. But this being its launch year more than made up for that.)

2015:
Wii U: 870k
PS4: 1,3m

The chart was created before 2016 had ended, but up until that point 2016 looked like this:
Wii U: 240k
PS4: 910m

But at what point specifically did Nintendo kill Wii U according to you?

So I made mistake about launch alignment?

Anyway, as  for your question... I have already answered that in the post you quoted! I bolded it, read again...

They could have continued the momentum of splatoon and release switch in  late 2017 not in the beginning of it , instead of that, they didn't fix the stock issues caused by the huge sales on holidays in 2015 on time,  they decreased dramatically the production and stopped  the support in spring following the premature ( for me ) announcement of the release date of the equally priced home gaming system ( Nintendo characterizes like that ), switch.

 

The cheap Gamecube had less sales in its 4th year  ( 3rd too, super mario maker and mainly splatoon skyrocketed wii u sales ) than the expensive/overpriced wii u ( 2005 vs 2016 ) , but Nintendo released a lot more games for it till the end and wii  came on holidays 2006...

 

Sadly wii u not just was a commercial flop, it   was also making insufficient profit and  small losses in its first two years ( blame it on the costly tablet controller ) unlike gamecube, so it had to be replaced as soon as possible...