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Forums - Nintendo Discussion - Miyamoto Still Has Doubts About Virtual Reality

m_csquare said:
  mobile phone, cos that exactly what mobile phone brings to our community today.

Even though. 9/10 times someone is texting or talking to a person, on their phone.



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BraLoD said:
But Nintendo didn't worry about the kids while making the Virtual Boy...

Nintendo was confident that it was so crappy that kids would have pooped on it before suffering brain and eye damage. 

Mummelmann said:

[...]

Miyamoto is a genius in his own right, in my honest opinion, my frustration with the man is mainly from his traditionalist attitudes towards the market. He represents an aging Nintendo who are slowly dying out and being replaced by a younger and more forward thinking one. Basically, him and some others have been behaving as if they still have their dominant 80's and early 90's position in the market, which they clearly don't, and have made choices based on that mindset.

[...]

Yeah, he's still a genius, but he ruins this quality with his stubborn traditionalism, BTW forgetting that in his golden years he was an innovator.

I agree with some of his worries, but I think an innovator like him should not ditch VR, but work on solving shortcomings and possible problems, with a positive attitude and without transmitting the feel of a negative and grumpy one. About local multiplayer without VR, it's quite simpre, VR won't replace it, intelligent devs and publishers will use it where it works well, stupid ones will lose money.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


archer9234 said:
m_csquare said:
  mobile phone, cos that exactly what mobile phone brings to our community today.

Even though. 9/10 times someone is texting or talking to a person, on their phone.

i'm 90% sure that's not the case



Cyran said:
SvennoJ said:

Isn't the Vive the most work to set up right?

I own a Vive and setup was fairly simple.  The initial setup might be a little longer because of room scale capability you need to mount the 2 sensors to the wall.

Besides that it just plugging in a few cables to the computer.

Download steam if you dont already have it.  install steam VR and run through the calibration setup.

After that inital setup, all I do is open a HTC VIVE game (which will also automatically launch everything needed to play vive)  then put on my headset and start playing.

I personally love my vive.  Raw Data proberly my favorite game (but I cant play it more then a hour at a time at my current fitness level, since by then I usually covered in sweat).  I more of a fan of the games that take advantage of room scale.  The seated VR experience neat but I tend to notice the flaws in resolution etc more when am seated.  Technology need to improve a bit before computers can handle the idear seated experience for me.

When am moving around through dodging things, ducking for cover etc am to into the experience for me to notice the flaws and I get feel of immersion that I looking for out of vr.

I just wish I had it when I was a little younger and I could drop to ground, jump and move around quickly for hours without worrying about knee pain or running out of breath.  It have given me a bit of motivation to get in better shape so at least that a plus.

I find room scale games the least interesting of the bunch. I'm not that fond of on rail shooters in general and even less fond of in place shooters. Raw Data looks cool yet not something I would play more than once. I still haven't bought until dawn rush of blood either.

I don't mind playing standing up. Here they lie, Rez Infinite, RE7 all work great while standing with full 360 degree freedom. Holoball was fun too but I don't really have the room for that. I hit the wall a couple times and dented my ceiling so gave up on that. Besides the space concerns starting to sweat with a headset on is not nice at all.

Sitting works great too. Obviously perfect for games like DC VR, yet also for games like Windlands (was awesome) and RE7. You can still lean over etc, or simply get up temporarily to look out a window. Sitting is just more comfortable for 3 hour sessions :)

My problem with motion controls is that it's really only suited for swinging a bat/racket (sports related) or firing a gun. Interacting with things is still clumsy and easily immersion breaking when you grab through things. Sports games are only fun until you start to sweat or break something, and firing a gun can be done with headtracking too. I rather have full freedom of movement in VR than perfect motion controls while stuck to a little area. Perhaps in the future we can have both implemented well together. Loading human definitely shows how not to do it.

I'm currently yet again addicted to DV VR. Racing in VR is just so awesome, and DC VR has the shortest load times of any VR game plus instant restarts while trying to beat a challenge. It's the ultimate 'one more go' game.



LivingMetal said:

Miyamoto Still Has Doubts About Virtual Reality

"When I see people play virtual reality, it makes me worry."

Mario and Zelda creator Shigeru Miyamoto--and other Nintendo executives--have questioned the appeal of virtual reality in the past. In a new interview with Time, Miyamoto said some of the issues with VR he saw years ago are being worked on, but he still has some doubts and worries.

"In terms of being together online in virtual reality, I think a lot of the problems have been solved or are starting to be solved," he explained. "This is something that we're looking into, too. But when I see people play virtual reality, it makes me worry, just as for example if a parent were to see their kid playing virtual reality, it would probably make them worry."

He added: "Another issue and challenge that I think everybody faces is how to create an experience that's both short enough while also fully fleshed out in virtual reality."

In June 2014, Miyamoto said he's worried that virtual reality might be an isolationist activity--and this goes directly against the kinds of games Nintendo wants to make.

"When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality, that's in direct contrast with what it is we're trying to achieve with Wii U," he said, at the time promoting that system. "And so I have a little bit of uneasiness with whether or not that's the best way for people to play."

Here is a picture of Miyamoto trying Oculus Rift at E3 2014:

Nintendo's next home console is the Switch, which comes out on March 3. There have been rumors and reports that claim the system may support virtual reality in the future, but Nintendo has not made any official announcements.

http://www.gamespot.com/articles/miyamoto-still-has-doubts-about-virtual-reality/1100-6447827/

There is no way the Switch will ever be able to produce a viable VR experience due to a lack of hardware power unless a secondary unit to boost things is introduced. 



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m_csquare said:
archer9234 said:

Even though. 9/10 times someone is texting or talking to a person, on their phone.

i'm 90% sure that's not the case

You sure. Because I facetime all the time, on my phone.



He should play RE7, doubst = goneeeee.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

Mummelmann said:
Kai_Mao said:

I appreciate you took the time to bring all of this up with sources. I stand corrected. Though it doesn't necessarily change my stance or perception of Miyamoto despite that. I mean I get that he's not perfect, but who else is? Or maybe he suits my needs in gaming because 

In regards to the Mario and online source, he probably didn't see online platforming with Mario at the time. And with mobile, he seemed to embrace Mario Run and what it could provide. I mean sure you can share levels in Little Big Planet, but what else? Maybe it's just me, but besides Mario Maker and Run, what else could Mario do for online play that can enhance 2D and 3D platforming? Maybe Odyssey will solve that but who knows.

And with online in general, it's not like he's completely resisted. He encouraged devs to make games like Splatoon and ARMS, games that have or will have online components. Heck, he thought Luigi's Mansion Dark Moon would benefit with online multiplayer. So he's come around a bit. 

And what's wrong with keeping local multiplayer for the Switch? Fans of Halo were critical of 5 not having couch co-op story campaign like the past games and having to instead have online co-op only. While online multiplayer is something important, you don't have to lose local multiplayer. Even in an online world, there's still value in playing Smash or Mario Kart with friends together in the living room or something. In fact, believe it or not, as long as I have being playing games, Mass Effect 3 was the first game where I attempted to invest in online multiplayer. Granted, probably not the best first game to try online (hearing players make bad comments about me and not even have a chance to catch up with them as a player). The only games I enjoyed investing in online play are Splatoon and Overwatch, accessible and fun. I'm sure there are those who are like that but don't show their presence often in forums like these.

Miyamoto is a genius in his own right, in my honest opinion, my frustration with the man is mainly from his traditionalist attitudes towards the market. He represents an aging Nintendo who are slowly dying out and being replaced by a younger and more forward thinking one. Basically, him and some others have been behaving as if they still have their dominant 80's and early 90's position in the market, which they clearly don't, and have made choices based on that mindset.

He has come around but he's been slow, some would argue too slow. I think I would argue that, in fact. Jumping on the wagon after it has rolled for a long time makes it more difficult to get a good spot, it was the same with HD development, it caused no end of problems for them with the Wii U since they had no experience with it, and caused delay after delay where other developers had long since settled into the pace of higher res games with more effects. I think that what Nintendo need most of all is a new Miyamoto, one that's like he was when he exploded onto the scene and one more attuned with the modern market and its demands and needs.

There's nothing wrong with local multiplayer, I happen to love it myself and I also have many fond memories of it, especially on PC and N64 with 4 player sessions. But the market has changed and moved on, and with online having become the norm and Nintendo seemingly wanting to dip their venerable toes in the pools of the mass market once more, they need to look at what the mass market wants and needs and not what Miyamoto wants to keep primarily doing. They seem to have little emphasis on online, their paid service is sounding bleak, they have very poor support for apps, it seems, no voice chat built in, no Netflix, no browser and some pretty poor showings for incentive for paying for their services when this rolls around. Online seems like an afterthought, when the mass market is spending the vast, vast majority of their time online on the phones and tablets, this strikes me as a truly odd choice but very typical in the vein of people like Miyamoto. Releasing a tablet that focuses solely on games and mostly on local multiplayer outside the home seems like a pretty poor idea in such a market. It's not about jumping on trends (which they're heavily doing anyway with their tablet form factor...) but about adapting to the market in general.

Long story short; if the Switch fails to become what it could have become, I blame it on people like Miyamoto and his stubborness and refusal to read and respond to the market and instead injecting what he wants into the concepts. And I'm still far from sold on the whole concept and form factor of the Switch on top of this, I can't shake this feeling that making a tablet, one that has barely any actual tablet functionality, is a mistake and that the high number of pre-orders are not indicative of massive lifetime sales, but merely die-hard's fans tired of the Wii U. I guess time will tell, in the meantime, one can always hope that Miyamoto will learn how to tell time...

Except he's not really involved in developing the Switch. Koizumi is the head producer of the console and Miyamoto has stated the console is being headed by the younger employees. Plus, this is a project that was thought out by the late Iwata. Why are we gonna blame Miyamoto for the failure of the Switch then? Yes he has influence, but it doesn't seem like he's making decisions on the console itself. Koizumi is his protégé, so I'm sure he trusts him on spearheading Switch's future. He even stated that the philosophy is influence by that of Yokoi.

And as for a new Miyamoto, it won't only take someone who knows the Western market, but also has the type of ambition and imagination that Miyamoto provided. Who else would've thought Mario would ultimately become the face of not only Nintendo but one of the faces in video games in general? It's like asking for the new Beatles.



I can sorta see where Miyamoto is coming from, when it comes to VR. It seems like an isolated solo experience that could seem worrying to people if people end up playing VR too much. My issue with it though is the tech just isn't there yet for VR to be good, at least for me.



 

              

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I agree with him, but I'm not a big VR fan.