Cyran said:
I own a Vive and setup was fairly simple. The initial setup might be a little longer because of room scale capability you need to mount the 2 sensors to the wall. Besides that it just plugging in a few cables to the computer. Download steam if you dont already have it. install steam VR and run through the calibration setup. After that inital setup, all I do is open a HTC VIVE game (which will also automatically launch everything needed to play vive) then put on my headset and start playing. I personally love my vive. Raw Data proberly my favorite game (but I cant play it more then a hour at a time at my current fitness level, since by then I usually covered in sweat). I more of a fan of the games that take advantage of room scale. The seated VR experience neat but I tend to notice the flaws in resolution etc more when am seated. Technology need to improve a bit before computers can handle the idear seated experience for me. When am moving around through dodging things, ducking for cover etc am to into the experience for me to notice the flaws and I get feel of immersion that I looking for out of vr. I just wish I had it when I was a little younger and I could drop to ground, jump and move around quickly for hours without worrying about knee pain or running out of breath. It have given me a bit of motivation to get in better shape so at least that a plus. |
I find room scale games the least interesting of the bunch. I'm not that fond of on rail shooters in general and even less fond of in place shooters. Raw Data looks cool yet not something I would play more than once. I still haven't bought until dawn rush of blood either.
I don't mind playing standing up. Here they lie, Rez Infinite, RE7 all work great while standing with full 360 degree freedom. Holoball was fun too but I don't really have the room for that. I hit the wall a couple times and dented my ceiling so gave up on that. Besides the space concerns starting to sweat with a headset on is not nice at all.
Sitting works great too. Obviously perfect for games like DC VR, yet also for games like Windlands (was awesome) and RE7. You can still lean over etc, or simply get up temporarily to look out a window. Sitting is just more comfortable for 3 hour sessions :)
My problem with motion controls is that it's really only suited for swinging a bat/racket (sports related) or firing a gun. Interacting with things is still clumsy and easily immersion breaking when you grab through things. Sports games are only fun until you start to sweat or break something, and firing a gun can be done with headtracking too. I rather have full freedom of movement in VR than perfect motion controls while stuck to a little area. Perhaps in the future we can have both implemented well together. Loading human definitely shows how not to do it.
I'm currently yet again addicted to DV VR. Racing in VR is just so awesome, and DC VR has the shortest load times of any VR game plus instant restarts while trying to beat a challenge. It's the ultimate 'one more go' game.







