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Forums - Microsoft Discussion - Why Microsoft doesn't reveal hardware numbers.

BMaker11 said:
LudicrousSpeed said:

Would Scalebound have taken revenue/sales away from some other JRPG Microsoft was making, and that's why they canceled it? That's the only way this is comparable to EA Access and Sony's bullshit about "value". Sony deserved to be mocked for not allowing EA Access because it would clash with their own service. That is not something you do for the gamers.

Canceling games happens very often though. Hell, Sony just closed a whole studio, let alone a game. Shit happens. I give you a B for effort.

Go ahead and not be ok with missing out on garbage. Feel free to pick up a copy of Murdered: Soul Suspect to fill the void.

That's a whole lot of words to simply say "yea, I'm cool with MS deciding what's going to be valuable for me". You don't know if Scalebound would be garbage. I don't know if it would be either. But now neither of us have the opportunity to see its potential because it was taken away from us. Remembered when Arkham Asylum got delayed several months and everyone thought "man, this game must be in bad shape"? Or how Metal Gear: Rising "looked so bad" that it was "canceled" had its studio changed? 

Two gems of games that could have been cancelled because they "looked garbage", but instead the publishers let the developers keep working on the games and released them and then let us determine if the games were good or not. 

And yes, cancelling games does happen all the time, but how many of those are big, hyped games that have had lots of money sunk into them, and had been on display for years? How many of them are games that were scheduled to release that same year, and were cancelled? Sony's been showing TLG since 2009, for Christ's sake. If they kept showing TLG up til last year, then cancelled it at the last minute, then that would be comparable. That is not something you do for gamers. And yea, they just closed a studio, but guess what? That studio's (Guerilla Cambridge) game still came out (RIGS) because they were hyping the game for PSVR. Closing a studio isn't a snap decision, it takes months to determine if it's going to happen. But they, at least, let them get their product out that they had gotten customers to anticipate. That situation is in no way comparable to cancelling a game that was near completion.

I give you a D in the damage control and spin department.  

Except I've already said multiple times in the thread that I thought Scalebound looked like garbage long before MS canceled it. So now, MS isn't deciding anything for me there, they are just canceling a game I wasn't going to buy anyway :)

I don't remember anyone ever saying AA looked terrible, and I never played/don't give a shit about MGR, so a negative on both of those. There's a difference between believing a game might potentially maybe be in bad shape because it got delayed, and knowing full well it is complete garbage because you have seen it on multiple occasions and it is, in fact, garbage. But you know this, much like you know there's a difference in canceling a game because it's not working out and refusing a service proven to be a great value for gamers just because it might affect your revenue from one of your own services. Both are business decisions, but only one is derived from pure greed. I'll let you guess which is which.

As we have both said, games get canceled all the time. That about wraps it up. And I'll gladly take my D for spin and damage control since I'm not actually doing either, it makes sense for me to fail at it. It's not spin to say Scalebound looked awful. That's the majority opinion. The spin would be saying there might be a chance this utter garbage looking game that gave off a stench so pungent that MS decided to burn it could have maybe potentially turned into something good :)



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Neodegenerate said:
Bandorr said:

I will answer your question when you answer both of mine.  I'd like to know what you mean by "taking things at face value" and why you would want people to just automatically believe whatever PR they are fed.

I wouldn't bother here.  This person was so bothered by the fact that MS is being rightfully called out for not releasing hardware numbers that they made a thread with a clickbait title about PSVR.

1) what was clickbaity about my thread? it was titled no different than this thread save for one word.

2) was it wrong of me to point out that Sony is being coy about PSVR hardware numbers?



KLAMarine said:
Neodegenerate said:

I wouldn't bother here.  This person was so bothered by the fact that MS is being rightfully called out for not releasing hardware numbers that they made a thread with a clickbait title about PSVR.

1) what was clickbaity about my thread? it was titled no different than this thread save for one word.

2) was it wrong of me to point out that Sony is being coy about PSVR hardware numbers?

Feign ignorance all you want you know what you were trying to do with comparing a console to a peripheral.  Move on.



Neodegenerate said:
KLAMarine said:

1) what was clickbaity about my thread? it was titled no different than this thread save for one word.

2) was it wrong of me to point out that Sony is being coy about PSVR hardware numbers?

Feign ignorance all you want you know what you were trying to do with comparing a console to a peripheral.  Move on.

I did not compare PSVR to a console (though in fairness, it's similar to one in the sense that it needs games tailored specifically for it. It's not gonna get very much of that if PSVR adoption is low).



KLAMarine said:
Neodegenerate said:

Feign ignorance all you want you know what you were trying to do with comparing a console to a peripheral.  Move on.

I did not compare PSVR to a console (though in fairness, it's similar to one in the sense that it needs games tailored specifically for it. It's not gonna get very much of that if PSVR adoption is low).

Your thread got closed, indication enough of your attempt.  I'm moving on since you apparently won't.



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Neodegenerate said:
KLAMarine said:

I did not compare PSVR to a console (though in fairness, it's similar to one in the sense that it needs games tailored specifically for it. It's not gonna get very much of that if PSVR adoption is low).

Your thread got closed, indication enough of your attempt.  I'm moving on since you apparently won't.

Very well then. Speak to you some other time.

Have a nice day.



Because they are getting completely and utterly destroyed by the competition