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Forums - Gaming Discussion - XenoGears Vs. PlaneScape Torment?

rocketpig said:

With that said, there are still many JRPGs I play and enjoy, I just realize that they're quickly becoming a relic of gaming's juvenile past. Of course, there's always time for a developer to step in and do something completely different with the genre and modernize it.

You guys didn't really think I'd be able to leave this thread alone, did you?

I hoped.

The Mother (EarthBound) games are probably the only really shining examples of what storytelling can do in that particular genre, but I think I've mentioned that before. If it matters, Mother 2 (EarthBound in the US) was the first JRPG Miyamoto ever beat on his own, and the first game to make him realize that writing, in theory, could be a powerful tool for shaping the player's interactions with the world.



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Planescape Torment was obviously the better story and better game and just plain better. You know why?

Because they never released Xenogears in Europe! EVEN NOW!

So obviously Planescape, because for us PAL region guys, Xenogears doesn't exist.



FaRmLaNd said:
"JRPGs tell the best stories you can find in any medium"

Thats just laughable. Games are very poor at telling stories in comparison to novels and film. The advantage of games is interactivity not storytelling. The scripts in pretty much every game ever written are flawed and most intelligent games are pseudo intellectual at best. I cannot speak for Xenogears however. But I will say Planescape Torment is amazing.

How did i miss "in any medium"... oh boy.

libellule said:
hum ... never played xenogears

but I doubt any JRPG can match Planetscape torment story and character developpement

Neverthless, I have not played Xenogears myself ....

Xenogears is way deeper. I have played both and love both, but Xeno is by far the standard I wish JRPG's had turned toward. It was a truly great game, albiet rushed.



-- Nothing is nicer than seeing your PS3 on an HDTV through an HDMI cable for the first time.

rocketpig,

I was expect your apperance in this thread, was about time ;)

but I have a question for you about PT and ME2 :

dont you think PT already proposed to define the relation between the main character (player) and the secondary character ?
and, since PT was (IMO) already proposed this type of interactivity, in which way ME2 is bringing something new ?



Time to Work !

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libellule said:
rocketpig,

I was expect your apperance in this thread, was about time ;)

but I have a question for you about PT and ME2 :

dont you think PT already proposed to define the relation between the main character (player) and the secondary character ?
and, since PT was (IMO) already proposed this type of interactivity, in which way ME2 is bringing something new ?

Chris Avellone in general is really good about this - I haven't played Planescape, but the way he built attachments to characters in Knights of the Old Republic II was masterful.



libellule said:
rocketpig,

I was expect your apperance in this thread, was about time ;)

but I have a question for you about PT and ME2 :

dont you think PT already proposed to define the relation between the main character (player) and the secondary character ?
and, since PT was (IMO) already proposed this type of interactivity, in which way ME2 is bringing something new ?

Because of this argument, I'm going to go back and play Planescape again. I really need to see how it stacks up with ME2 fresh in my mind.

Based on my memories of the game, they're very similar. What I found slightly more advanced about ME2 was its extreme focus on character interaction... a good 2/3rds of my play time involved intimate interaction with my squad mates. It's crazy when you think just how hard BioWare pushed your squad over the actual story. In the final run, it wasn't "OMG, I'm going to kill these bastards", it was "OMG I can't let Mordin die!" I barely cared about the actual story because all my focus was on the characters. When it came time to deal with that glowy-eyed dickface at the end, I didn't even give my choice much thought. I was emotionally spent from that last hour and had finished the game in my eyes (trying not to give away any real story elements here so pardon if I'm a bit vague).

With that said, I think the actual story of Planescape is far more interesting than ME2. It delves into themes that BioWare didn't even go near (for which I'm glad, lest ME2 try to tackle too much and lose the part of the game where it really shines).




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stop making threads about xeno... i'm going to have to hunt down the game if this continues.



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rocketpig said:
libellule said:
rocketpig,

I was expect your apperance in this thread, was about time ;)

but I have a question for you about PT and ME2 :

dont you think PT already proposed to define the relation between the main character (player) and the secondary character ?
and, since PT was (IMO) already proposed this type of interactivity, in which way ME2 is bringing something new ?

Because of this argument, I'm going to go back and play Planescape again. I really need to see how it stacks up with ME2 fresh in my mind.

Based on my memories of the game, they're very similar. What I found slightly more advanced about ME2 was its extreme focus on character interaction... a good 2/3rds of my play time involved intimate interaction with my squad mates. It's crazy when you think just how hard BioWare pushed your squad over the actual story. In the final run, it wasn't "OMG, I'm going to kill these bastards", it was "OMG I can't let Mordin die!" I barely cared about the actual story because all my focus was on the characters. When it came time to deal with that glowy-eyed dickface at the end, I didn't even give my choice much thought. I was emotionally spent from that last hour and had finished the game in my eyes (trying not to give away any real story elements here so pardon if I'm a bit vague).

With that said, I think the actual story of Planescape is far more interesting than ME2. It delves into themes that BioWare didn't even go near (for which I'm glad, lest ME2 try to tackle too much and lose the part of the game where it really shines).


OKI, I got it, thank you for the answer.

I think what push me away from ME/ME2 is the setting : I m not that fan of the space opera universe.



Time to Work !

I have played neither, but out of the ones I have played Final Fantasy VI is the pinnacle of storytelling for the RPG genre!!

{want to play them both though}



All hail the KING, Andrespetmonkey