With that said, there are still many JRPGs I play and enjoy, I just realize that they're quickly becoming a relic of gaming's juvenile past. Of course, there's always time for a developer to step in and do something completely different with the genre and modernize it.
You guys didn't really think I'd be able to leave this thread alone, did you?
The Mother (EarthBound) games are probably the only really shining examples of what storytelling can do in that particular genre, but I think I've mentioned that before. If it matters, Mother 2 (EarthBound in the US) was the first JRPG Miyamoto ever beat on his own, and the first game to make him realize that writing, in theory, could be a powerful tool for shaping the player's interactions with the world.