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Forums - Gaming Discussion - Ex-Ubisoft Dev: Direct ports from PS4/Xbox One to Nintendo Switch not possible

oniyide said:
we've heard this easy to port thing before. and we saw how that turned out...fool me once

That's why we need to be so much louder when we tell Nintendo to give the Switch stronger hardware.



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CaptainExplosion2 said:
Dammit Nintendo get to work on making the Switch more powerful!!

Nintendo's a game maker,  not a magician. XD There was only so much this thing was gonna be capable of due to its portable nature. Anyway, something to keep in mind here: this guy is a pro, and has a way better idea of what he is talking about than then the rest of us, but is not speaking with any first hand knowledge of what the Switch can do. He is speculating based on the Eurogamer report. So this isn't exactly new information, but a guy speculating based on a spec sheet. 

Let's not forget, the system was reportedly running a direct port of Dark Souls 3, which is no slouch in the visuals department, and Ubisoft is supposedly set on bringing the next Assassins Creed to it. If we are gonna believe rumors from reliable places like Eurogamer and Laura Daley, we can't exactly pick and choose what we believe. So at the very least, there appear to be caveats this guy probably isn't aware of when it comes to porting next gen games to the Switch. I am sure there are limitations to what can be ported, but we won't know what they are until at least the 12th. 



CaptainExplosion2 said:
oniyide said:
we've heard this easy to port thing before. and we saw how that turned out...fool me once

That's why we need to be so much louder when we tell Nintendo to give the Switch stronger hardware.

That wouldn't be difficult since I can see the Switch being somewhat future-proofed with the dock, which I predict will have boosted power down the line.



shikamaru317 said:

Been saying this ever since the Digital Foundry specs leak. You simply can't run games that are designed to run on 1300+ gflops systems on a system with 393 gflops when docked and 157 gflops when undocked, not without extra work by the devs to build lower quality assets for the Switch version.

Don't expect much western 3rd party support for the Switch, aside from some launch titles which Nintrendo likely bought ports for. If we're lucky Switch will take the Vita's place in Japan, giving us a nice number of Japanese games to play in addition to Nintendo's 1st/2nd party output.

That's why I've been saying we need to loudly tell Nintendo to make it stronger!!



Radek said:

If that's true then Nintendo screwed up again.
Is it that hard to make a console that can have all Nintendo exclusives and all the multiplatform games at the same time?

Failed with Wii, then Wii U and now may fail again with Switch, it's not right to release a console that's 2 times slower than 3 year old PS4 which was already considered weak when it came out.

Failed with Wii?

Anyway, why care? You game on PS platforms right? Why do you need ANOTHER platform that plays all the third party games you'll play on PS4 or PC? What harm is an underpowered Nintendo console doing to you?



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mountaindewslave said:

a lot of developers are saying the Switch is very easy to port to though.  Supposedly it must be easy to take certain things off and transfer a great quality game still or they wouldn't be saying that 

I remember reading numerous quotes and articles from respected game industry figures about how cloud computing was going to help the X1 blow the PS4 out of the water performance wise, and allow the X1 to have games with features that would not be possible on the PS4.

... I'm still waiting for that to happen. Partnerships and agreements made when consoles are annouced have many respected people saying complete bullshit to help build hype and sell consoles.



I think many of you are focusing on specific words of various statements without considering the larger context. We've heard others say it is easy to port and dev, we've seen settings in unreal engine 4 that builds in each system automatically, now we've seen this dev who states direct ports not capable. Though this dev has also been in GAF saying that he hasn't done anything on NS and explaining what will need to be done to get a port to NS.

It's not that it is impossible. They won't have to build a new engine (like wth Wii and WiiU). But it is more work than using the engine to build for NS.

What I've been saying in my comparison thread is that the yearly core games will be there and some of the one off AAA titles. It will depend on the engine being used and the expected profit loss risk.



Dr.Vita said:
It's the Wii U situation all over again...

No. It would be the WiiU situation if Nintendo moved away from its strengths and catered to third parties. Ideally Switch will be a DS/3DS situation.

Someone with the name Dr. Vita should be more understanding of what consumers want (and don't want) from a portable device.



Radek said:
Veknoid_Outcast said:

Failed with Wii?

Anyway, why care? You game on PS platforms right? Why do you need ANOTHER platform that plays all the third party games you'll play on PS4 or PC? What harm is an underpowered Nintendo console doing to you?

What? Am I not allowed to care because I don't have a Nintendo console right now? I play on PS and PC.

Yes failed with Wii, cause Wii didn't get as many multiplatform games as 360 and PS3 and these that they got looked like PS2 version.

I'm not talking Wii sale numbers but multiplatform games.

What you are saying is Nintendo should never make a console that has both amazing exclusives and amazing third party support, cause "nobody needs another Xbox or PS" 

Specs don't matter to Nintendo but yet they release new console every 4-5 years and always underpowered compared to their competion, and never get decent third party support, I wonder why could it be? ...

That's a lot of words, but none of them answer my question. Why do YOU care?



Yet somehow Wii had most CoD games even when it was like 15 times weaker than the competition.

There is so much wrong with this article though, he says no direct ports are possible... what about downgraded ones? What about all those japanese games that don't need a powerhouse to run? And also when talking about the memory bandwidth he is forgetting about the modern architecture of the hardware that makes it difficult to compare going just by numbers.

Is obvious that Switch won't be able to run many third party western games but he makes it sound worse than it is, also if the console manages to be successful third parties will try either way, maybe with exclusive games (like happens with 3ds), with reworked versions of Ps4/XBO games (happened with the wii) or modify their plans for the games (like square making their new games on Unreal 4 to be easier to port on Switch).