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Forums - Gaming Discussion - 90% of the players who tried FFXV at Gamescom liked it, while only 2% disliked it

FunFan said:
Captain_Yuri said:
I don't really have much faith in controlled demos since well... They are controlled!

I shall wait for the reviews but I am hoping that it will turn out to be good! Haven't enjoyed a new iteration of FF in a long time.

I remember everyone I knew loved the FFXII demo that came with DQVIII (PS2). It was this amazing beach scene and there was zero grinding. They gave you the characters overpowered and with a lot of stuff you weren't really going to have at that point in the actual game, at least not on your first "blind" playthrough. The game felt likee a very fast "action-rpg" like Diablo with your characters melting the enemies left and right. The demo even had a Boss at the end so you could go wild with the summons. It was very fun to play.

Then the game came out and I was the only one who kind of liked it among my peers. That beach scene ended up being pointless, with very little to do. But it was the grind that killed the game for most, I think. The Demo felt a bit misleading by comparison and I guess "controlled" is a great word for it. Anecdotal evidence I know, but this was before Youtube.

There was a FF7 demo I believe with the same design, with overpowered abilities and such.  I never played it, but I heard that's how it was way back then.  Same with a few other FF demos. 



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Intrinsic said:
vivster said:

I'm positive about a lot of things but those arent talked about because they aren't popular. Not my fault that mainstream taste is apparently mostly shit.

The only mainstream FF opinion I can get behind is that FFIX is great. Then again it's usually mentioned after the god awful numbers 6 and 7. If the same people who love the boring FFs also love this one, why should I not be skeptical?

Not that I need their opinions, since looking at the cast and combat system it's easily apparent how bad it's gonna be.

have you played kingdom hearts? If you habe did you like it?

He most likely didn't because of the aliasing, sub HD resolution, and sub 60fps framerate.



Unfortunely, i'm not trusting such kind of data.

But if its that good, by all means release the demo on psn and fix the platinum demo blunder.



FunFan said:
Captain_Yuri said:
I don't really have much faith in controlled demos since well... They are controlled!

I shall wait for the reviews but I am hoping that it will turn out to be good! Haven't enjoyed a new iteration of FF in a long time.

I remember everyone I knew loved the FFXII demo that came with DQVIII (PS2). It was this amazing beach scene and there was zero grinding. They gave you the characters overpowered and with a lot of stuff you weren't really going to have at that point in the actual game, at least not on your first "blind" playthrough. The game felt likee a very fast "action-rpg" like Diablo with your characters melting the enemies left and right. The demo even had a Boss at the end so you could go wild with the summons. It was very fun to play.

Then the game came out and I was the only one who kind of liked it among my peers. That beach scene ended up being pointless, with very little to do. But it was the grind that killed the game for most, I think. The Demo felt a bit misleading by comparison and I guess "controlled" is a great word for it. Anecdotal evidence I know, but this was before Youtube.

FF12 and i had a strange relationship. It somehow managed to be my most loved and hated entry in the series..... (no i take that back FF13 was my most hated in the series period.)

Anyways, I lovee the settings and design, combat and gambit system in FF12. My main gripe with it was a strange one. 

Like most games like this, just before you know you are about to go on that final mission or boss battle or whatever, you leave the story and go and do everything else. Level up your characters, weapons, complete all side quests and hidden stuff.... then when you feel you are done you go to the final boss.

FF12 was anticlimactic for me because by the time I went to that final part of the game I was so overpowered that I just breezed right through it. You can imagine how disappointing it was for me after having defeated yaizimat. 

If there is one thing I hope for in 15 is that the end game boss/mission or whatever scales up in difficulty to match whatever level you are in. 



BraLoD said:
2% are women who can't stand Noctis being prettier than them!

What? I thought the women would be all over this game. A team of boys leaves plenty of imagination for women who love BL xD



 

              

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Haha, I like how the Japanese just says "Positive", "Neutral (Natural?)" and "Negative". I wonder why they didn't put in the actual Japanese words.

Anyways, sounds like a good sign for FF15.



 

              

Dance my pretties!

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Intrinsic said:
FunFan said:

I remember everyone I knew loved the FFXII demo that came with DQVIII (PS2). It was this amazing beach scene and there was zero grinding. They gave you the characters overpowered and with a lot of stuff you weren't really going to have at that point in the actual game, at least not on your first "blind" playthrough. The game felt likee a very fast "action-rpg" like Diablo with your characters melting the enemies left and right. The demo even had a Boss at the end so you could go wild with the summons. It was very fun to play.

Then the game came out and I was the only one who kind of liked it among my peers. That beach scene ended up being pointless, with very little to do. But it was the grind that killed the game for most, I think. The Demo felt a bit misleading by comparison and I guess "controlled" is a great word for it. Anecdotal evidence I know, but this was before Youtube.

FF12 and i had a strange relationship. It somehow managed to be my most loved and hated entry in the series..... (no i take that back FF13 was my most hated in the series period.)

Anyways, I lovee the settings and design, combat and gambit system in FF12. My main gripe with it was a strange one. 

Like most games like this, just before you know you are about to go on that final mission or boss battle or whatever, you leave the story and go and do everything else. Level up your characters, weapons, complete all side quests and hidden stuff.... then when you feel you are done you go to the final boss.

FF12 was anticlimactic for me because by the time I went to that final part of the game I was so overpowered that I just breezed right through it. You can imagine how disappointing it was for me after having defeated yaizimat. 

If there is one thing I hope for in 15 is that the end game boss/mission or whatever scales up in difficulty to match whatever level you are in. 

You were not alone. Even if you were fairly underleveled it wouldn't been that hard, that final Boss was just not that powerful, even compared to other bosses in the story. I don't know anyone who has died to him on their first attempt. That reflects the entire problem with XIIs story and main quest. It starts strong and get progresively less good. Now if the marks would have had a cool story, it could have been Fairy Tail before Fairy Tail.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

We like using  strange Engrish words  lol.

 



BraLoD said:
Cloudman said:

What? I thought the women would be all over this game. A team of boys leaves plenty of imagination for women who love BL xD

They get into it because of the boy band party, then Noctis and Prompto make them jealous

Considering the amount of yaoi there is already of those two, I would think it makes them giggle like schoolgirls.



BraLoD said:

Perv

Can't help myself.