FunFan said:
I remember everyone I knew loved the FFXII demo that came with DQVIII (PS2). It was this amazing beach scene and there was zero grinding. They gave you the characters overpowered and with a lot of stuff you weren't really going to have at that point in the actual game, at least not on your first "blind" playthrough. The game felt likee a very fast "action-rpg" like Diablo with your characters melting the enemies left and right. The demo even had a Boss at the end so you could go wild with the summons. It was very fun to play. Then the game came out and I was the only one who kind of liked it among my peers. That beach scene ended up being pointless, with very little to do. But it was the grind that killed the game for most, I think. The Demo felt a bit misleading by comparison and I guess "controlled" is a great word for it. Anecdotal evidence I know, but this was before Youtube. |
There was a FF7 demo I believe with the same design, with overpowered abilities and such. I never played it, but I heard that's how it was way back then. Same with a few other FF demos.
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