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FunFan said:
Captain_Yuri said:
I don't really have much faith in controlled demos since well... They are controlled!

I shall wait for the reviews but I am hoping that it will turn out to be good! Haven't enjoyed a new iteration of FF in a long time.

I remember everyone I knew loved the FFXII demo that came with DQVIII (PS2). It was this amazing beach scene and there was zero grinding. They gave you the characters overpowered and with a lot of stuff you weren't really going to have at that point in the actual game, at least not on your first "blind" playthrough. The game felt likee a very fast "action-rpg" like Diablo with your characters melting the enemies left and right. The demo even had a Boss at the end so you could go wild with the summons. It was very fun to play.

Then the game came out and I was the only one who kind of liked it among my peers. That beach scene ended up being pointless, with very little to do. But it was the grind that killed the game for most, I think. The Demo felt a bit misleading by comparison and I guess "controlled" is a great word for it. Anecdotal evidence I know, but this was before Youtube.

FF12 and i had a strange relationship. It somehow managed to be my most loved and hated entry in the series..... (no i take that back FF13 was my most hated in the series period.)

Anyways, I lovee the settings and design, combat and gambit system in FF12. My main gripe with it was a strange one. 

Like most games like this, just before you know you are about to go on that final mission or boss battle or whatever, you leave the story and go and do everything else. Level up your characters, weapons, complete all side quests and hidden stuff.... then when you feel you are done you go to the final boss.

FF12 was anticlimactic for me because by the time I went to that final part of the game I was so overpowered that I just breezed right through it. You can imagine how disappointing it was for me after having defeated yaizimat. 

If there is one thing I hope for in 15 is that the end game boss/mission or whatever scales up in difficulty to match whatever level you are in.