Chazore said:
Zoombael said:
The issue isn't so much focus on the PS4 version, but developing games for PC. Or why was it that XRebirth or Xcom2 had many problems at start? Because they were console focused? But people don't wanna hear that. Better way to accept the situation by saying Sony is the culprit.
|
Because console games have been objectively perfect for years on end and never had issues, it's only PC that has issues up the arse.
|
In preference to sophism, to keep shut would've been the better option.
In comparison consoles do have "far less" issues, resp. problem solving is less complex, due to homogenenous nature of console hardware. And reverting to stating basics just proves my point. Blissful ignorance. You people revel in it.
I mentioned Xcom2.
"Talking with Alec Meer over at Rock, Paper, Shotgun, lead designer Jake Solomon says the developer was caught off-guard by the onslaught of issues affecting the game on release."
“Maybe this is damning on me, but I’m sitting here talking to you now on the laptop I use to play it on,” explained Solomon, “and I didn’t see these issues. We didn’t catch this stuff in compatibility testing. We’re fully, fully accountable for the product in people’s hands, so we certainly take responsibility for it.”
http://www.kotaku.com.au/2016/02/firaxis-frustrated-by-xcom-2-woes-big-updates-on-the-way/