Motion Blur for sure.
It's one thing I make sure to turn off in every PC game.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
The most annoying is... | |||
Chromatic Aberration | 32 | 15.69% | |
Depth of Field | 15 | 7.35% | |
Motion Blur | 57 | 27.94% | |
Bloom | 41 | 20.10% | |
Lens Flare/Dirt | 23 | 11.27% | |
Film Grain | 19 | 9.31% | |
Other | 17 | 8.33% | |
Total: | 204 |
Motion Blur for sure.
It's one thing I make sure to turn off in every PC game.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
TallSilhouette said: I think each of these can add to the presentation when employed shrewdly, but many games that add them get carried away with them. Chromatic aberration, however, usually seems to hurt more than it helps and I could do without it. |
But this is not motion blur.
If motion blur is even on in that shot it's the lowest possible and very subtle.
Actually there wasn't much motion blur in your spiderman shot either.
Slimebeast said: But this is not motion blur. If motion blur is even on in that shot it's the lowest possible and very subtle. Actually there wasn't much motion blur in your spiderman shot either. |
It's still pretty apparent to me in the passing environment on the right side of the screen. Here's a more dramatic example:
Subtle employments to enhance a sensation rather than obscure the image that you don't necessarily even register consciously unless you're paying attention do tend to be best. The Order and the Beyond Two Souls remaster for example could get way too heavy handed with their motion blur and depth of field implementations.
Slimebeast said:
But this is not motion blur. If motion blur is even on in that shot it's the lowest possible and very subtle. Actually there wasn't much motion blur in your spiderman shot either. |
Even if it is very subtle, it is still motion blur. And for me, that's when it is done right.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
TallSilhouette said:
It's still pretty apparent to me in the passing environment on the right side of the screen. Here's a more dramatic example: Subtle employments to enhance a sensation rather than obscure the image that you don't necessarily even register consciously unless you're paying attention do tend to be best. The Order and the Beyond Two Souls remaster for example could get way too heavy handed with their motion blur and depth of field implementations. |
I can't see any motion blur.
But those are incredible graphics in this new shot. Looks like real life. What game is that?
Slimebeast said:
I can't see any motion blur. |
The motion blur is applied on the street and on the left and the right of the screen on the scenery.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
Slimebeast said: I can't see any motion blur. |
Same game (Driveclub). :)
BasilZero said: Motion blur - really hate it especially for FFType-0 HD Will play PC ver without motion blur next year or so. |
I think they patched it for ps4
Motion Blur, though Bloom is a close second. Best example was a game freezing with the whole screen being random colored lines because of the motion blur. Would probably have counted as modern art if i had been able to make apicture of it.^^
The new guy.
Sorry for possible mistakes, not a native speaker!