TallSilhouette said:
It's still pretty apparent to me in the passing environment on the right side of the screen. Here's a more dramatic example: Subtle employments to enhance a sensation rather than obscure the image that you don't necessarily even register consciously unless you're paying attention do tend to be best. The Order and the Beyond Two Souls remaster for example could get way too heavy handed with their motion blur and depth of field implementations. |
I can't see any motion blur.
But those are incredible graphics in this new shot. Looks like real life. What game is that?