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Forums - Gaming Discussion - Visceral’s Star Wars game will have the “swashbuckling charm” of Uncharted

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Veknoid_Outcast said:

She is a good storyteller; you're right. But I don't care. And I don't care about playing a movie. I want to play a game. Hence the red flags.

Then simply don't play it, right?  I mean, sometimes in the next few years Nintendo will probably release two or three jumping simulators.  I'm going to have zero interest in those.  I played enough platformers in the NES/SNES/PS1 eras to last a lifetime.  So what, though?  Should I say that the continued development of platformers is detrimental to the medium of video-games?  Right now, games with a lot of storytelling are popular, which means that a lot of people like them.  That a lot of people like them is ample enough reason for their continued development.

To be honest, I'm not even sure what 'cinematic' means, or why people suggest that it's inherently bad.  If a game doesn't have enough game-play then the problem is that it doesn't have enough game-play.  Story sequences leading to other sections of game-play is not a bad thing unto itself.  Plenty of games have done this well so we know that it's entirely possible.



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pokoko said:
Veknoid_Outcast said:

She is a good storyteller; you're right. But I don't care. And I don't care about playing a movie. I want to play a game. Hence the red flags.

Then simply don't play it, right?  I mean, sometimes in the next few years Nintendo will probably release two or three jumping simulators.  I'm going to have zero interest in those.  I played enough platformers in the NES/SNES/PS1 eras to last a lifetime.  So what, though?  Should I say that the continued development of platformers is detrimental to the medium of video-games?  Right now, games with a lot of storytelling are popular, which means that a lot of people like them.  That a lot of people like them is ample enough reason for their continued development.

To be honest, I'm not even sure what 'cinematic' means, or why people suggest that it's inherently bad.  If a game doesn't have enough game-play then the problem is that it doesn't have enough game-play.  Story sequences leading to other sections of game-play is not a bad thing unto itself.  Plenty of games have done this well so we know that it's entirely possible.

I don't understand. I'm not allowed to voice my opinion on video games unless it conforms to what's popular? All I said was the interview raised red flags. If Ms. Hennig claimed the new Star Wars game was a 2D platformer, or a "jumping simulator" as you like to call them, wouldn't that raise red flags for you? You're entitled to your opinion and favorite genres, and so am I. Why can't I articulate my feelings again?

Cinematic refers to something sharing the qualities or characteristics of cinema. Why is that bad for games? Simply put: a movie has a set beginning, middle, and end, and only a single author. Every time the movie is watched, it is the same. Well, the point of games, for me at least, is many beginnings, middles, and ends, and many authors - both developer and player. And the game is always different each time. That is why the two media do not belong.



Veknoid_Outcast said:
pokoko said:

Then simply don't play it, right?  I mean, sometimes in the next few years Nintendo will probably release two or three jumping simulators.  I'm going to have zero interest in those.  I played enough platformers in the NES/SNES/PS1 eras to last a lifetime.  So what, though?  Should I say that the continued development of platformers is detrimental to the medium of video-games?  Right now, games with a lot of storytelling are popular, which means that a lot of people like them.  That a lot of people like them is ample enough reason for their continued development.

To be honest, I'm not even sure what 'cinematic' means, or why people suggest that it's inherently bad.  If a game doesn't have enough game-play then the problem is that it doesn't have enough game-play.  Story sequences leading to other sections of game-play is not a bad thing unto itself.  Plenty of games have done this well so we know that it's entirely possible.

I don't understand. I'm not allowed to voice my opinion on video games unless it conforms to what's popular? All I said was the interview raised red flags. If Ms. Hennig claimed the new Star Wars game was a 2D platformer, or a "jumping simulator" as you like to call them, wouldn't that raise red flags for you? You're entitled to your opinion and favorite genres, and so am I. Why can't I articulate my feelings again?

Cinematic refers to something sharing the qualities or characteristics of cinema. Why is that bad for games? Simply put: a movie has a set beginning, middle, and end, and only a single author. Every time the movie is watched, it is the same. Well, the point of games, for me at least, is many beginnings, middles, and ends, and many authors - both developer and player. And the game is always different each time. That is why the two media do not belong.

I'm not talking about your opinion on what you like, I'm talking about your position that something other people like is "bad for games".

What if I said games with cartoon-style characters are bad for gaming because they provide little impetus for immersion or empathy?  Would that be a valid statement?  I don't think so and I mostly prefer characters with more substance.

As for your definition of cinematic, don't most games have set beginnings and endings?  Do you mean linear games?  Games that depend on levels?




It's ok this hollywood blockbuster simulators exists, but they are infecting the whole industry, doesnt really worry me because there's always companies that don't fell for this trends but I'm certainly not a fan of it, let's hope it also has an interesting gameplay and is not infested with useless cgis because I really want a good SW game, Visceral is talented, I think they can do it right, but let's see.



Veknoid_Outcast said:
That's a lot of red flags. I don't care about narrative structure and separating a story into acts. I care about how the game plays.

It reads like she is making a very cinematic game.  Even I think I'd rather that not be the case on this star wars. 



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

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Goodnightmoon said:


It's ok this hollywood blockbusters simulators exists, but they are infecting the whole industry, doesnt really worry me because there's always companies that don't fell for this trends but I'm certainly not a fan of it, let's hope it also has an interesting gameplay and is not infested with useless cgis because I really want a good SW game, Visceral is talented, I think they can do it right, but let's see.

I think there is room for lots of different types of games.  If there was a genre that feels like it dominates to me that'd be FPS. 



l <---- Do you mean this glitch Gribble?  If not, I'll keep looking.  

 

 

 

 

I am on the other side of my sig....am I warm or cold?  

Marco....

pokoko said:
Veknoid_Outcast said:

I don't understand. I'm not allowed to voice my opinion on video games unless it conforms to what's popular? All I said was the interview raised red flags. If Ms. Hennig claimed the new Star Wars game was a 2D platformer, or a "jumping simulator" as you like to call them, wouldn't that raise red flags for you? You're entitled to your opinion and favorite genres, and so am I. Why can't I articulate my feelings again?

Cinematic refers to something sharing the qualities or characteristics of cinema. Why is that bad for games? Simply put: a movie has a set beginning, middle, and end, and only a single author. Every time the movie is watched, it is the same. Well, the point of games, for me at least, is many beginnings, middles, and ends, and many authors - both developer and player. And the game is always different each time. That is why the two media do not belong.

I'm not talking about your opinion on what you like, I'm talking about your position that something other people like is "bad for games".

What if I said games with cartoon-style characters are bad for gaming because they provide little impetus for immersion or empathy?  Would that be a valid statement?  I don't think so and I mostly prefer characters with more substance.

As for your definition of cinematic, don't most games have set beginnings and endings?  Do you mean linear games?  Games that depend on levels?

Frankly, I think you're being disingenuous. How many posts of yours lament the evils of Windows 10, or Amiibo, or even "jumping simulators"? You enjoy strategy RPGs and tactics games. What if they started being populated by "cartoon-style characters"? Wouldn't you get frustrated? Wouldn't you voice that frustration? 

I never, not once, said the industry should stop producing these games. I'm glad there are artsy, cinematic games out there for folks who love them. But I did say the encroachment of cinematic pretensions into the industry is injurious and I stand by that. Surely you feel the same way about Amiibo, despite the fact that many people love and buy them.

I think it's unreasonable to expect any of us to just go with the flow. If I see something I don't like I'm going to make a fuss about it. If you don't like Nintendo's cartoon mascots then by all means let the world know about it, as long as you justify it.

But I'm not going to stop voicing my opinions because it runs contrary to popular opinion. 



ClassicGamingWizzz said:
Veknoid_Outcast said:

Well, yeah. How the story is told through player action, how plot points are discovered through exploration, etc. There are ways the two things can be woven together so it's not just 10 minutes of player interaction, 10 minutes of cutscene, repeated ad nauseum.

If Ms. Hennig wants to make a meaningful story with act breaks and climaxes, why not write a play or a screenplay or a book or a collection of poetry. The more you focus on this narrative arc the more you chip away at the agency of the player. That translates to a poor gaming experience, at least from my point of view. I know some people enjoy games that are story and graphics first, but I'm not one of them.

You like it or not these games are here to stay, they have a huge market and devs enjoy making those games so ... NO , she should make what SHE wants to make, not a poem or a book. People liked 1313 and was hyped , it was like uncharted , they hire her to make a game like uncharted . We have so many genres of games so fucking many, you have a lots too choose, no one points you a gun to play this genre, i dont understand the hate of this type of game. This thing of " i hate this and i want it to end, i just care about me" is getting repetitive.

Developers can make any game they want. I can criticize and game or trend I want. If you actually want to engage my points and have a debate I'm all for it. If you're going to fall back on tired arguments like "it is what it is" or "no one has a gun to your head" then I'm afraid I don't have much to add.

As for your last point, are you suggesting I be totally altruistic in my tastes and shouldn't put down a game, genre, or company because others might enjoy it? If so, I will hold all your future posts to that standard.



Depends on what they focus on as far as replicating from the movies. I really appreciated how ND attempted to replicate cinematic brawls with #3; imagine if they're focusing on how big battles in Star Wars end up switching hero perspective multiple times - one huge encounter, with spaceship, land vehicle, and on-foor action (like in a base), with key objectives for each, and you can switch between them freely on the fly with a screen wipe.



I'd rather have Amy Hennig work on some original IP, but I'm certainly looking forward to a story based single player Star Wars adventure with her stamp on it after being majorly disappointed with SWBF being multiplayer only.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix