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ClassicGamingWizzz said:
Veknoid_Outcast said:

Well, yeah. How the story is told through player action, how plot points are discovered through exploration, etc. There are ways the two things can be woven together so it's not just 10 minutes of player interaction, 10 minutes of cutscene, repeated ad nauseum.

If Ms. Hennig wants to make a meaningful story with act breaks and climaxes, why not write a play or a screenplay or a book or a collection of poetry. The more you focus on this narrative arc the more you chip away at the agency of the player. That translates to a poor gaming experience, at least from my point of view. I know some people enjoy games that are story and graphics first, but I'm not one of them.

You like it or not these games are here to stay, they have a huge market and devs enjoy making those games so ... NO , she should make what SHE wants to make, not a poem or a book. People liked 1313 and was hyped , it was like uncharted , they hire her to make a game like uncharted . We have so many genres of games so fucking many, you have a lots too choose, no one points you a gun to play this genre, i dont understand the hate of this type of game. This thing of " i hate this and i want it to end, i just care about me" is getting repetitive.

Developers can make any game they want. I can criticize and game or trend I want. If you actually want to engage my points and have a debate I'm all for it. If you're going to fall back on tired arguments like "it is what it is" or "no one has a gun to your head" then I'm afraid I don't have much to add.

As for your last point, are you suggesting I be totally altruistic in my tastes and shouldn't put down a game, genre, or company because others might enjoy it? If so, I will hold all your future posts to that standard.