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Forums - Nintendo Discussion - Nintendo Games Need To Sell 2 Million On Average To Be Profitable

New Super Mario Bros

New Super Luigi U

Nintendoland

Kirby and the Rainbow Course

Yoshis Woolly World

Wind Waker HD

Mario Party 10

Mario Tennis Ultra Smash

Animal Crossing board game

Captain Toad

Splatoon

Super Mario Maker

I don't see any of these games having the need for sales numbers that big. Some still may have already passed that, others haven't. But regardless, look at each of these games individually. Most of them are not that resource heavy. 2m sales would mean that these games had a budget of at least 40m $ each (if we keep it real low and say the average revenue is 20$ a copy).



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Don't worry guys, sources from places like GAF and Twitter are always super reliable.



GoOnKid said:

New Super Mario Bros

New Super Luigi U

Nintendoland

Kirby and the Rainbow Course

Yoshis Woolly World

Wind Waker HD

Mario Party 10

Mario Tennis Ultra Smash

Animal Crossing board game

Captain Toad

Splatoon

Super Mario Maker

I don't see any of these games having the need for sales numbers that big. Some still may have already passed that, others haven't. But regardless, look at each of these games individually. Most of them are not that resource heavy. 2m sales would mean that these games had a budget of at least 40m $ each (if we keep it real low and say the average revenue is 20$ a copy).

Even Xenoblade X, which seems like the 2nd most ambitious Wii U game after BotW basically reused the engine of the original Xenoblade, so that had to cut down on a lot its development time and costs -- plus it had next to zero advertising, which is probably the biggest expense for most games nowadays.



jason1637 said:
fatslob-:O said:
What official transcript ? And what's more is what does he mean by "average" Nintendo game ?

Today Nintendo released the official Q&A transcript for their investor meeting. 

Soooo did ZhugeEX mentioned what is an "average Nintendo game"? 



Pocky Lover Boy! 

RavenXtra said:
That number seems waaaay too high for some of the more minor releases like Captain Toad, Kirby, Yoshi, etc.

Honestly, most of Nintendo's Wii U games look like they were made on a shoestring budget -- especially their 2D platformers and party games.



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I think this translation is wrong, otherwise this situation would be really odd. Doesn't make sense because Nintendo rarely makes big games. They are mostly small games with some medium games here and there.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Going out on a limb and saying I think they mean games for NX/from now on.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

that's completely false, Nintendo games on average are not gigantic budget pools. A Kirby, Pokemon, Mario, etc. sort of game are never going to have a sort of budget that requires millions of sales to be profitable

maybe something more aggressive at times, like an Xenoblade or Zelda or Metroid. but the majority of their 1st party title games are party games or platformers and those generally have pretty reasonable budgets 



wombat123 said:

Even Xenoblade X, which seems like the 2nd most ambitious Wii U game after BotW basically reused the engine of the original Xenoblade, so that had to cut down on a lot its development time and costs -- plus it had next to zero advertising, which is probably the biggest expense for most games nowadays.

Good point.



GoOnKid said:

I'm not buying that. No way Mario Tennis Ultra Smash needed 2m. Or Bayo2: I remember PG celebrating 400k sales because then the game was regarded a success (I think the number is not accurate, but it was something around 400k, I think). And let's think this further: do we really want to believe that Nintendo expects 2m sales of Paper Mario Color Splash? If not, they would outright cancel it, wouldn't they? So, I just don't buy it, sorry.

He sai"the average" Nintendo game-  so me of their games won t need 2 million to proft and others (like Zelda BOW) will take more than 2 million-  

So generally they need to sell 2 million for their 1st party games -  sometims more sometimes less -