pokoko said:
I disagree with pretty much everything you said. In the 80s and 90s, it was pretty much impossible to know what you were getting, which is why there was so much shovelware. Game covers were usually illustrations that had little to do with actual game-play and magazine "reviews" were often fluff. There was little internet access and no real way to find out if something were good unless it had a big marketing campaign behind it and lots of people had played it. That's why I ended up renting a lot of junk back then and why terrible licensed games were everywhere. No one knew what they were getting. Way, way easier to know if something is a quality release now. As far as the "brands" thing go, the 80s and 90s were all about brand names. They were used to decide who was "cool". I even remember this one rich kid who used to brag about his Intellivision and put down Atari all the time. The only time I don't remember much fighting was the short period when the NES had no competition. |
Back in those days we had Video stores where renting games and movies was a common thing. Yes we rented games to see if the game was worth purchasing. Selling games back in those days were very hard because people actually had paid demos and if the game wasn’t great during the customer’s rental period kiss your sales good bye.
You’re going to compare one rich kid back in the early days to this entire generation of fanboys? Are you kidding yourself? People actually had brains back in the 80s and 90s and everything was a hard sell. Not many gamers gave a damn what brand you had (Unless your that rich kid) These days you have brand power, these companies tell us what to buy and what’s good for us instead of the other way around where companies had to prove themselves for your wallet.
There’s not even a slight comparison today and yesteryears.