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Forums - Gaming Discussion - Why isn't Monkey Ball: Banana Blitz considered hardcore?

ChronotriggerJM said:
I generally tie story's to more hardcore games yeah, you can't just pick up a book and start in the middle after all lol.

Casual games are great because they're entire experience comes from the game play, you don't need the flashy shebang and what not. I can easily spend 5 hours on rock band and not once even think about a story or purpose :P The same can't be said about Bioshock :x

In your case I'd say a game like Monkeyball can be considered hardcore up until you get everything, in which case the game becomes what it was meant to be. A casual experience. You can down an infinite amount of hours on a casual game and it never changes. That's it's point. You play the mechanics not the plot.

 That's some of the most flawed logic I've ever saw. Now some games are "hardcore", but when you achieve total completion it becomes casual? Storylines generally make something "hardcore"? Gameplay is more associated with casual games?



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Not having read the other posts in this topic yet. I'd just like to point out that hardcore is a word applied by preteen boys to make themselves feel cooler about the fact that they play videogames all the time. The best indicator of whether or not a game is hardcore is by what percentage of the games demographic fit into the preteen boy age range.



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Those who are against the Wii will come up with any number of excuses and rationalizations, but when it comes down to it in their heart of hearts, this game is not hardcore because it's a Wii game that actually sold decently. The only Wii games that the lemmings will admit are hardcore are the ones that don't sell, so they can hop around shouting "Look hardcore games don't sell on the Wii!"



Never heard about hardcore gamers or hardcore games before ps2/xbox/gc time. Before people use to play pac-man like crazy and I thought they were really hardcore cause of the amount of time they put in playing a game, even a game simple as pac-man.

I think hardcore came from xbox actually, some crap americans thought of so they can be cool playing halo and games with guns,gore, etc..and then put down games they think are geeky and kiddy. Games are games, thanks to wii games are seeming cooler to regular people and help gamers not seem like outcasts,geeks and laughed at lol >.>



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Onyxmeth said:
Until someone can give us the definition of a hardcore game, there's no need to argue over whether Super Monkey Ball meets the criteria.

the sex has to be the best on the market.

 

 

 

 

wait....

oh, hardcore games. 

(backs away).



DKII said:
Those who are against the Wii will come up with any number of excuses and rationalizations, but when it comes down to it in their heart of hearts, this game is not hardcore because it's a Wii game that actually sold decently. The only Wii games that the lemmings will admit are hardcore are the ones that don't sell, so they can hop around shouting "Look hardcore games don't sell on the Wii!"

Well dur. Look at Chicken Shoot and Anubis II! Lollz. Hardcore gamez noes sale on Wee.



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quigontcb said:
ChronotriggerJM said:
I generally tie story's to more hardcore games yeah, you can't just pick up a book and start in the middle after all lol.

Casual games are great because they're entire experience comes from the game play, you don't need the flashy shebang and what not. I can easily spend 5 hours on rock band and not once even think about a story or purpose :P The same can't be said about Bioshock :x

In your case I'd say a game like Monkeyball can be considered hardcore up until you get everything, in which case the game becomes what it was meant to be. A casual experience. You can down an infinite amount of hours on a casual game and it never changes. That's it's point. You play the mechanics not the plot.

That's some of the most flawed logic I've ever saw. Now some games are "hardcore", but when you achieve total completion it becomes casual? Storylines generally make something "hardcore"? Gameplay is more associated with casual games?

 

How is that flawed o.O? I know some people who play rock band to unlock every article of clothing. Is rock band by any means a "hardcore" game? Hell no! But my friend is going out of his way to see everything and unlock everything that game has to offer. I never said Monkeball was considered hardcore by any means, but if you make it your goal to see and master everything in it you could consider yourself a hardcore gamer. Some people like myself could simply care less. I play rock band to play the drums, not to play dress up lol. When it comes to Rock band, I'm VERY casual. However once you've unlocked EVERYTHING, what else is there? Are you going to delete the file to do it again? Or are you going to leave all of that unlocked so you can play it freely without commitment? If your answer lies in the first statement your making the game quite hardcore ;) (like an adventure game or RPG), or if you choose the latter, it's quite casual I'd say >_>;

 



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ChronotriggerJM said:
quigontcb said:
ChronotriggerJM said:
I generally tie story's to more hardcore games yeah, you can't just pick up a book and start in the middle after all lol.

Casual games are great because they're entire experience comes from the game play, you don't need the flashy shebang and what not. I can easily spend 5 hours on rock band and not once even think about a story or purpose :P The same can't be said about Bioshock :x

In your case I'd say a game like Monkeyball can be considered hardcore up until you get everything, in which case the game becomes what it was meant to be. A casual experience. You can down an infinite amount of hours on a casual game and it never changes. That's it's point. You play the mechanics not the plot.

That's some of the most flawed logic I've ever saw. Now some games are "hardcore", but when you achieve total completion it becomes casual? Storylines generally make something "hardcore"? Gameplay is more associated with casual games?

 

How is that flawed o.O? I know some people who play rock band to unlock every article of clothing. Is rock band by any means a "hardcore" game? Hell no! But my friend is going out of his way to see everything and unlock everything that game has to offer. I never said Monkeball was considered hardcore by any means, but if you make it your goal to see and master everything in it you could consider yourself a hardcore gamer. Some people like myself could simply care less. I play rock band to play the drums, not to play dress up lol. When it comes to Rock band, I'm VERY casual. However once you've unlocked EVERYTHING, what else is there? Are you going to delete the file to do it again? Or are you going to leave all of that unlocked so you can play it freely without commitment? If your answer lies in the first statement your making the game quite hardcore ;) (like an adventure game or RPG), or if you choose the latter, it's quite casual I'd say >_>;

 


 Well, it's flawed because you're saying that games can switch from being "hardcore" to casual, depending on if you finish or unlock everything. You're saying that a game having a meaty storyline pretty much makes it "hardcore". You're saying that games with a focus on gameplay are pretty much casual. By going around branding things as "hardcore" and casual, you're making things very black and white. Then, you're getting into a grey area by saying a single game can switch from being "hardcore" to casual  if you complete it(makes no sense since we're assigning labels here).

About Rock Band being a hardcore game or not...Honestly, it doesn't matter to me what silly label is on it. I don't mind using labels like "hardcore", casual, etc when discussing a game hitting certain demographics and so on, but saying a game is hardcore or not is of little concern to me. Besides, for the most part a game is what you make of it. I could take a "hardcore" approach to playing Britney's Dance Beat(*), and I could take a very casual approach to playing Ninja Gaiden. So I imagine Rock Band can be a very "hardcore" game if a "hardcore" gamer enjoys playing it.

*This could even involve deleting data once everything was complete, then completing the game again and again, since that would fall under your guidelines. 



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kingofwale said:
Fastrabbit09 said:

reviews of it say stuff like:

"the puzzle arenas grow increasingly more difficult and later stages are downright insane – hence, although everybody can enjoy the experience on some level, only the skilled and dedicated will beat the title."

and

"so ridiculously complex and unforgiving that we pulled out our hair until we were bald. If that reads like a criticism, it's not. We put high value on challenging games and we will attest that after you successfully master some of the ludicrous stages in Banana Blitz you will walk away with a real, true sense of accomplishment."

and

"The latter half of the game features plenty of levels with 90-second time limits that can easily take you a good half-hour to get past"

 

since when has 'hardcore' come to not include spending 30 minutes on a 90-second level? It used to be that 'hardcore' meant difficult to master and beat, not 'full of blood and gore'

is it simply because it has cartoony graphics? why does a difficult game like SMB:BB get dismissed as a kiddie game and not classified as a hardcore game?


Simply because this game lacks depths in gameplay area. A game being hard/punish doesn't mean it's hardcore.

i don't know if you've ever played through the single playerr of any monkey ball gmae. they are hardcore to the extreme; they will melt and warp your brain as you try and think of new ways to approach the game. its anything but a shallow game 

 



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