Quantcast
The Legend of Zelda: Breath of the Wild is IGN's Game of the Show for E3 2016

Forums - Nintendo Discussion - The Legend of Zelda: Breath of the Wild is IGN's Game of the Show for E3 2016

They were all extremly happy with the game, you can see it on their videos.

I have to agree with them, it looks incredible.



Around the Network

If they asked me at the beginning of Treehouse, I would agree, being big Zelda fan and all, but the more I watched the less I liked some of the things about the game I initially thought were great.

I still believe it will be great game, but I kinda felt flat after all the gameplays shown.



Congrats!

Nintendo never fails to wow the audience even at low times.



Obviously. It was most peoples favorite game it seems



Spending warm summer days indoors   

Writing frightening verse

To a buck-toothed girl in Luxembourg

NES, SNES, N64, GC, Wii, WiiU, GB, GBC, GBA, DS, 3DS, Mega Drive, Game Gear, PS1, PS2, PSP, XBOX 360, Atari Lynx

HoloDust said:
If they asked me at the beginning of Treehouse, I would agree, being big Zelda fan and all, but the more I watched the less I liked some of the things about the game I initially thought were great.

I still believe it will be great game, but I kinda felt flat after all the gameplays shown.

Weird, i heard more people saying the opposite, because the trailer doesnt really show most of things you can do in this world like the gameplay did, and is that huge sense of interactivity and freedom what makes this feels so great.

It is even more impressive when they said that all they showed was only a 2% of the game and they have also omited NPCs and towns in the area, imagine if they show the whole thing.



Around the Network
Goodnightmoon said:
HoloDust said:
If they asked me at the beginning of Treehouse, I would agree, being big Zelda fan and all, but the more I watched the less I liked some of the things about the game I initially thought were great.

I still believe it will be great game, but I kinda felt flat after all the gameplays shown.

Weird, i heard more people saying the opposite, because the trailer doesnt really show most of things you can do in this world like the gameplay did, and is that huge sense of interactivity and freedom what makes this feels so great.

It is even more impressive when they said that all they showed was only a 2% of the game and they have also omited NPCs and towns in the area, imagine if they show the whole thing.

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier. Combine that with hang-gliding and it almost felt like I'll have to restrict myself not to use it as much as possible (similar to power armor in Fallout 4).

Second thing would probably be tech-fantasy mash up. Now while I generally like that stuff (it reminded me of RPGs of the old) and I was excited after the Link's waking sequence, after actually watching some of the shrine gameplays I thought that artistically tech segments were quite blend and not very appealing (again, to me).

Finally, open world seemed kinda fun, but still fairly empty, both when it comes to enemies and terrain features...it doesn't help that I was constantly waiting for Link to find some cave as well, but alas, none was to be found.

All in all, I still like it, still excited about it, but honestly I had too much mixed feelings to really love what I saw.



HoloDust said:
Goodnightmoon said:

Weird, i heard more people saying the opposite, because the trailer doesnt really show most of things you can do in this world like the gameplay did, and is that huge sense of interactivity and freedom what makes this feels so great.

It is even more impressive when they said that all they showed was only a 2% of the game and they have also omited NPCs and towns in the area, imagine if they show the whole thing.

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier. Combine that with hang-gliding and it almost felt like I'll have to restrict myself not to use it as much as possible (similar to power armor in Fallout 4).

Second thing would probably be tech-fantasy mash up. Now while I generally like that stuff (it reminded me of RPGs of the old) and I was excited after the Link's waking sequence, after actually watching some of the shrine gameplays I thought that artistically tech segments were quite blend and not very appealing (again, to me).

Finally, open world seemed kinda fun, but still fairly empty, both when it comes to enemies and terrain features...it doesn't help that I was constantly waiting for Link to find some cave as well, but alas, none was to be found.

All in all, I still like it, still excited about it, but honestly I had too much mixed feelings to really love what I saw.

Doesn't the type of armor you wear affect how much stamina you have? At least that is the impression I got. 



HoloDust said:
Goodnightmoon said:

Weird, i heard more people saying the opposite, because the trailer doesnt really show most of things you can do in this world like the gameplay did, and is that huge sense of interactivity and freedom what makes this feels so great.

It is even more impressive when they said that all they showed was only a 2% of the game and they have also omited NPCs and towns in the area, imagine if they show the whole thing.

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier. Combine that with hang-gliding and it almost felt like I'll have to restrict myself not to use it as much as possible (similar to power armor in Fallout 4).

Second thing would probably be tech-fantasy mash up. Now while I generally like that stuff (it reminded me of RPGs of the old) and I was excited after the Link's waking sequence, after actually watching some of the shrine gameplays I thought that artistically tech segments were quite blend and not very appealing (again, to me).

Finally, open world seemed kinda fun, but still fairly empty, both when it comes to enemies and terrain features...it doesn't help that I was constantly waiting for Link to find some cave as well, but alas, none was to be found.

All in all, I still like it, still excited about it, but honestly I had too much mixed feelings to really love what I saw.

Climbing is limited by stamina though, in fact is the only reason why I dont dislike the return of stamina, once is over you fall no matter how high you were climbing so you need to calculate.

I liked the look of the shrines but even if you dont, remember those are not dungeons, dungeons would probably look way better. Is normal than those shrines are not super detailed inside where there 100 in the world, I guess, it seems they focused more on the puzzles there.

And again, 2% of the game with ommited npcs, villages and dungeons, if only what they showed looks already that fun, imagine the whole thing.



HoloDust said:

It really comes down to few things, climbing being first. As much as I liked the idea at first, I soon realized that it's just (IMO) way too overpowered - it would make prefect sense if Zelda was RPG, where you would actually have to decide to spend skill points into climbing and to sacrifice wearing heavier armor for that ability, but here it seemed (to me at least) like it's making (what already seems like) very easy game, even easier.

The traversal was never really supposed to be where the difficulty came from, and if they want the traversal to be difficult in an area, they can just make the walls unclimbable (like they do in all the shrines).



"Zelda turned us into story tellers"

That hadn't occurred to me, but it totally did do that for everyone I saw. Every person who was interviewed had some unique experience to share, from snowboarding to killing himself with explosives and even one guy who actually catapulted himself by creating a lever and fulcrum and dropping a heavy object on the other side lol... everyone had their own unique experience they wanted to share with the others.

This game is rather unique in that way, as in most games everyone shares a very similar experience. Maybe that's what seemed so enticing about it that I found hard to put into words, it just seems like the sort of game that you really want to have your own experience in, whereas many games you get most of the experience just watching a Let's Play.