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Forums - Gaming Discussion - (Updated now with poll) E3: Zelda Breath of the Wild Vs Horizon Zero Dawn = which one has the "wow factor"?

 

Which one had the biggest "WOW! Factor"?

Zelda 273 58.84%
 
Horizon 179 38.58%
 
None 12 2.59%
 
Total:464

Horizon looks better visually and appears to have a better story. Gameplay mechanics in both aren't impressive but look ok. Horizon's world looks more intriguing.



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Mar1217 said:
Definitly Zelda. I'm digging that Ghibli artstyle. Horizon looks cool and unique though

It seems to me that you've never seen a studio Ghibli film. Zelda looks closer to cell-shaded.



sc94597 said:

I already explained why it seems empty. It is much larger scaled. That doesn't necessarily mean there is less to do, or that the world is worse off for it. How about you compare Zelda U to Uncharted or Far Cry 4. Other action-adventure semi/open-world games. The environment density is similar. Why? Because the focus of these games is exploration, because they aren't RPGs. 

And no I didn't act like there aren't other methods of transportation in open world RPGs. But they are still vastly more limiting. The open-world games with the best transportation methods are all action-adventure games (i.e Far Cry 3/4, Uncharted, etc.) In a role-playing game you might have a horse just so you can get from point A to point B faster. And then there is always a method of fast travel. This isn't true for action-adventure games though. The point of transportation is so that you can access places you couldn't access without these methods. 

There is a balance. For a game that focuses on exploration there has to be a "sense of realism" not perfect 1:1 realism. For a role-playing game that doesn't focus on exploration (some do - like the Elder Scrolls Series) the "sense of realism" is less important. 

Again, it all comes down to the genres you are comparing. 

Compare Far Cry 4 (generally considered one of the best open-world games) to Zelda. How dense is that world? 

 

 

 

Wyrdness said:

You're not getting the point, you're saying that it has less wildlife running around or what not but that is made up by the sheer number of activities you're doing, the game doesn't need what you're complaining about, those trees you're talking about for example all can be cut down for resources or picked for fruits that grow back, this is something other open world games that have what you say don't feature. In one part of the stream they cut a Skeleton enemy's arm off and picked it up as a weapon and kept it, in another they lit a small fire and the wind caused it to spread and burn down an enemy camp, in another they used their shield as a snow board sliding off a cliff then gliding and latching on to the mountain opposite while another part they vaulted off the horse used the glider to maneuvre in mid air then fire arrows to take down a mini boss that they encountered while exploring.

The new Zelda is not the only game to do some of the things it does but having played a load of open world games including recent ones I can't think of one that does eveything I seen it does in one package with out the use of mods, you're arguning one major thing across all games which is fair enough but from the stream the are a tonne of little things in the new Zelda under the surface that make up a far bigger picture.

Alright, lets get this done in one post since the replies were going to be pretty similar anyways.

1. Uncharted is not an open/semi-open world game. Not by any stretch. ND calls 4 "Wide linear" but that's very different from the types of game we're talking about.

2. Pick an argument. Either it's not empty compared to other open world games, or it's okay that it's empty compared to other open world games. You can't have both. The latter, mind you, I agree with. It's fine that the world isn't quite as fleshed out as other games. I'm sure it will still be a great game.

3. The only thing I'm arguing is that when someone says "World seems a little empty" they are making a valid point. That is a valid criticism of what we've seen so far. So when you bring up things like "wait wait wait! But, you can snowboard! aaannndd you can pick fruit!...aaannnddd...an empty world is more realistic!" none of that matters. If the actual world the game is played in isn't as full or lively as the world of most other modern open world games, it's emptier. The why doesn't matter.

4. Far Cry 4 is a terrible example to try and prove your point. First of; There are so, so, so, many ways to get around in that game, and secondly; the game is way more lively that what we've seen of BotW. Like...way, way more lively.

5. It may not seem like it, but I'm actually really excited for this game. But it's not infalible, and we need to stop acting like anyone who isn't 100% over the moon over every second of footage is biased or ignorant.



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Lawlight said:
Mar1217 said:
Definitly Zelda. I'm digging that Ghibli artstyle. Horizon looks cool and unique though

It seems to me that you've never seen a studio Ghibli film. Zelda looks closer to cell-shaded.

I can see where he would get that idea from. Especially when looking out over the enviornment. But it's no Ni No Kuni :(



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Is there another trailer or gameplay of zelda better than the one in op? Because I don't see why people is so excited about it



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leyendax69 said:

Is there another trailer or gameplay of zelda better than the one in op? Because I don't see why people is so excited about it

There's hours and hours of gameplay here;

Looks really good, some people are over doing it though.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

I want to see villages and townspeople in the game(if there will be), but combat wise I believe Horizon has the upper hand while things to do and exploration, Zelda has it(though we didn't see much from Horizon), in graphics and art style I like both(don't want to be the one comparing graphic details as we all know the hardware are different, might as well compare both consoles "again").



             

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Normchacho said:

 

Wyrdness said:

You're not getting the point, you're saying that it has less wildlife running around or what not but that is made up by the sheer number of activities you're doing, the game doesn't need what you're complaining about, those trees you're talking about for example all can be cut down for resources or picked for fruits that grow back, this is something other open world games that have what you say don't feature. In one part of the stream they cut a Skeleton enemy's arm off and picked it up as a weapon and kept it, in another they lit a small fire and the wind caused it to spread and burn down an enemy camp, in another they used their shield as a snow board sliding off a cliff then gliding and latching on to the mountain opposite while another part they vaulted off the horse used the glider to maneuvre in mid air then fire arrows to take down a mini boss that they encountered while exploring.

The new Zelda is not the only game to do some of the things it does but having played a load of open world games including recent ones I can't think of one that does eveything I seen it does in one package with out the use of mods, you're arguning one major thing across all games which is fair enough but from the stream the are a tonne of little things in the new Zelda under the surface that make up a far bigger picture.

Alright, lets get this done in one post since the replies were going to be pretty similar anyways.

1. Uncharted is not an open/semi-open world game. Not by any stretch. ND calls 4 "Wide linear" but that's very different from the types of game we're talking about.

2. Pick an argument. Either it's not empty compared to other open world games, or it's okay that it's empty compared to other open world games. You can't have both. The latter, mind you, I agree with. It's fine that the world isn't quite as fleshed out as other games. I'm sure it will still be a great game.

3. The only thing I'm arguing is that when someone says "World seems a little empty" they are making a valid point. That is a valid criticism of what we've seen so far. So when you bring up things like "wait wait wait! But, you can snowboard! aaannndd you can pick fruit!...aaannnddd...an empty world is more realistic!" none of that matters. If the actual world the game is played in isn't as full or lively as the world of most other modern open world games, it's emptier. The why doesn't matter.

4. Far Cry 4 is a terrible example to try and prove your point. First of; There are so, so, so, many ways to get around in that game, and secondly; the game is way more lively that what we've seen of BotW. Like...way, way more lively.

5. It may not seem like it, but I'm actually really excited for this game. But it's not infalible, and we need to stop acting like anyone who isn't 100% over the moon over every second of footage is biased or ignorant.

1. And Zelda is very different from something like The Witcher 3 which consists of five instanced zones (albeit big ones.) So if we are going to compare apples to oranges, why not oranges to grapes? One would expect a  "Wide linear" game to have a greater density than an open-world one anyway. 

2. I already mentioned how this is a false dichotomy. And I compared it to other open-world games of the same genre, which are still acclaimed for being open-world. 

3. Except they aren't. Having fewer deer and not having towns every hundred feet does not make the game empty. There are plenty of alternative things to do and see in the game between point A. and B. 

4. Having played Far Cry 4 hundreds of hours and from what I've seen of 5 hours of Zelda, I disagree. It is an apt comparison. You don't have settlements every few hundred feet in Far Cry 4. You need to travel long distances to get action. Also there  are just as many transporation methods (from what we've seen) in Zelda as well: sail-cloth, raft, horse, climbing, etc. 

5. Who is doing that? It seemed clear to me that people were calling the game empty without seeing the various things one could do in the treehouse and the means of travel. Obviously if the game were empty, we wouldn't have seen 5 hours of gameplay in just 2% of the overworld consisting of so many different things to do. If I think "empty" I think of a game like Twilight Princess. Definitely not this game. Now if one wants to say it is "emptier" than RPG's sure, I might agree. But that doesn't necessarily mean it is better or worse. 

 



After looking at the treehouse demos this is an easy win for Zelda.



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Normchacho said:

 

Wyrdness said:

You're not getting the point, you're saying that it has less wildlife running around or what not but that is made up by the sheer number of activities you're doing, the game doesn't need what you're complaining about, those trees you're talking about for example all can be cut down for resources or picked for fruits that grow back, this is something other open world games that have what you say don't feature. In one part of the stream they cut a Skeleton enemy's arm off and picked it up as a weapon and kept it, in another they lit a small fire and the wind caused it to spread and burn down an enemy camp, in another they used their shield as a snow board sliding off a cliff then gliding and latching on to the mountain opposite while another part they vaulted off the horse used the glider to maneuvre in mid air then fire arrows to take down a mini boss that they encountered while exploring.

The new Zelda is not the only game to do some of the things it does but having played a load of open world games including recent ones I can't think of one that does eveything I seen it does in one package with out the use of mods, you're arguning one major thing across all games which is fair enough but from the stream the are a tonne of little things in the new Zelda under the surface that make up a far bigger picture.

Alright, lets get this done in one post since the replies were going to be pretty similar anyways.

1. Uncharted is not an open/semi-open world game. Not by any stretch. ND calls 4 "Wide linear" but that's very different from the types of game we're talking about.

2. Pick an argument. Either it's not empty compared to other open world games, or it's okay that it's empty compared to other open world games. You can't have both. The latter, mind you, I agree with. It's fine that the world isn't quite as fleshed out as other games. I'm sure it will still be a great game.

3. The only thing I'm arguing is that when someone says "World seems a little empty" they are making a valid point. That is a valid criticism of what we've seen so far. So when you bring up things like "wait wait wait! But, you can snowboard! aaannndd you can pick fruit!...aaannnddd...an empty world is more realistic!" none of that matters. If the actual world the game is played in isn't as full or lively as the world of most other modern open world games, it's emptier. The why doesn't matter.

4. Far Cry 4 is a terrible example to try and prove your point. First of; There are so, so, so, many ways to get around in that game, and secondly; the game is way more lively that what we've seen of BotW. Like...way, way more lively.

5. It may not seem like it, but I'm actually really excited for this game. But it's not infalible, and we need to stop acting like anyone who isn't 100% over the moon over every second of footage is biased or ignorant.

Wtf are you even talking about dude did you even read what you quoted and you come across as being on tilt.

- First things first point out where in my post Uncharted, Farcry is even mentioned go on.

- Secondly highlight where I said people are biased or ignorant in the post you quoted go on.

- Thirdly you completely failed to address any point brought up and instead came up with a hissy fit of a reply that ironically indicates bias as those points highlight the game's way of the world being engaging for the player through other detail, you completely side stepped it with no rebuttal. All of what was highlighted does matter as those are features and mechanics the player has to play around with freely to make up for other areas.