| Normchacho said:
Alright, lets get this done in one post since the replies were going to be pretty similar anyways. 1. Uncharted is not an open/semi-open world game. Not by any stretch. ND calls 4 "Wide linear" but that's very different from the types of game we're talking about. 2. Pick an argument. Either it's not empty compared to other open world games, or it's okay that it's empty compared to other open world games. You can't have both. The latter, mind you, I agree with. It's fine that the world isn't quite as fleshed out as other games. I'm sure it will still be a great game. 3. The only thing I'm arguing is that when someone says "World seems a little empty" they are making a valid point. That is a valid criticism of what we've seen so far. So when you bring up things like "wait wait wait! But, you can snowboard! aaannndd you can pick fruit!...aaannnddd...an empty world is more realistic!" none of that matters. If the actual world the game is played in isn't as full or lively as the world of most other modern open world games, it's emptier. The why doesn't matter. 4. Far Cry 4 is a terrible example to try and prove your point. First of; There are so, so, so, many ways to get around in that game, and secondly; the game is way more lively that what we've seen of BotW. Like...way, way more lively. 5. It may not seem like it, but I'm actually really excited for this game. But it's not infalible, and we need to stop acting like anyone who isn't 100% over the moon over every second of footage is biased or ignorant. |
Wtf are you even talking about dude did you even read what you quoted and you come across as being on tilt.
- First things first point out where in my post Uncharted, Farcry is even mentioned go on.
- Secondly highlight where I said people are biased or ignorant in the post you quoted go on.
- Thirdly you completely failed to address any point brought up and instead came up with a hissy fit of a reply that ironically indicates bias as those points highlight the game's way of the world being engaging for the player through other detail, you completely side stepped it with no rebuttal. All of what was highlighted does matter as those are features and mechanics the player has to play around with freely to make up for other areas.







