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Forums - Sony - "In development for the Playstation 4 system"

At this years E3 conference Sony showed several games that showed the tagline in the title. As far as I'm aware we've never seen this before, and it seems to have replaced and tentative release windows such as "Coming 2016" ect.

 

Personally, I like that. I'd much rather not get a release date/window than get one that's going to be missed. I mean, look at the list of games that have been delayed in the last 12-18 months.

 

  • Uncharted 4
  • Quantum Break
  • Recore
  • Horizon
  • Scalebound
  • Crackdown 3
  • Mass Effect
  • Zelda U
  • Persona 5
  • Yooka-Laylee
  • Cuphead
  • Dead Island 2
  • Homefront 
  • Mirrors Edge
  • Halo Wars 2
  • The Division
  • Alienation
That's a huge list of games and I could still be missing some. So, why not just...not give us a release date when they announce a game? It's not like they seem to be able to hit them anyways. This way, when these games do get dates. They'll be more likely to hit them.

 



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Which is why coming out with a new Console is completely BS.. The Games these days takes longer time to develop and i am not comfortable with buying consoles that will barely have any games to justify the cost and investment just to see a new console emerge when we barely have scratched the surface of this gen. The new games will either be held back by previous consoles or they become lazy and gives us shitty versions of the game on previous consoles. Microsoft really pissed me off this time around.. Dreamcast all over again.. Haven't Sega made that mistake, we would have had Sega consoles to this day



 

PSN: Opticstrike90
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Baryonyx said:
Which is why coming out with a new Console is completely BS.. The Games these days takes longer time to develop and i am not comfortable with buying consoles that will barely have any games to justify the cost and investment just to see a new console emerge when we barely have scratched the surface of this gen. The new games will either be held back by previous consoles or they become lazy and gives us shitty versions of the game on previous consoles. Microsoft really pissed me off this time around.. Dreamcast all over again.. Haven't Sega made that mistake, we would have had Sega consoles to this day

I really don't like it when people call devs lazy...Making games is crazy hard work and I'm sure they are trying their best to deliver their games as quickly as possible, but the current market makes that very difficult.

Just saying.



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Normchacho said:
Baryonyx said:
Which is why coming out with a new Console is completely BS.. The Games these days takes longer time to develop and i am not comfortable with buying consoles that will barely have any games to justify the cost and investment just to see a new console emerge when we barely have scratched the surface of this gen. The new games will either be held back by previous consoles or they become lazy and gives us shitty versions of the game on previous consoles. Microsoft really pissed me off this time around.. Dreamcast all over again.. Haven't Sega made that mistake, we would have had Sega consoles to this day

I really don't like it when people call devs lazy...Making games is crazy hard work and I'm sure they are trying their best to deliver their games as quickly as possible, but the current market makes that very difficult.

Just saying.

Yes they work hard with the actual game, it's why they won't bother to optimize for a complete different hardware, cause it's extra work and all we get is weak ass versions that look worse then last gen.  Also, the publishers will give them a extremely bad launch-date and they will lag behind badly cause of this, forcing them to skip important things in the port.

I make games for a hobby.. It's not alway hard unless if the Blue-script's/coding start crashing with each-other and you struggle to find out which one and what the problem is, fixing it can create more error's though.. It's TIME-consuming.. Every fucking little detail can take forever. But still. 90% of all studios last gen have already proven to be lazy with the Ps3 and WiiU. Shitty port's with barely any optimizations at all and that is all because of the publishers forcing a dead-line on them. 

I hate when people correct's me on things which have been proven otherwise for the last 10 years.



 

PSN: Opticstrike90
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Baryonyx said:
Normchacho said:

I really don't like it when people call devs lazy...Making games is crazy hard work and I'm sure they are trying their best to deliver their games as quickly as possible, but the current market makes that very difficult.

Just saying.

Yes they work hard with the actual game, it's why they won't bother to optimize for a complete different hardware, cause it's extra work and all we get is weak ass versions that look worse then last gen.  Also, the publishers will give them a extremely bad launch-date and they will lag behind badly cause of this, forcing them to skip important things in the port.

I make games for a hobby.. It's not alway hard unless if the Blue-script's/coding start crashing with each-other and you struggle to find out which one and what the problem is, fixing it can create more error's though.. It's TIME-consuming.. Every fucking little detail can take forever. But still. 90% of all studios last gen have already proven to be lazy with the Ps3 and WiiU. Shitty port's with barely any optimizations at all and that is all because of the publishers forcing a dead-line on them. 

I hate when people correct's me on things which have been proven otherwise for the last 10 years.

What are you talking about? You said it yourself, it's often time and resources that lead to bad ports. Not developer laziness.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Normchacho said:
Baryonyx said:

Yes they work hard with the actual game, it's why they won't bother to optimize for a complete different hardware, cause it's extra work and all we get is weak ass versions that look worse then last gen.  Also, the publishers will give them a extremely bad launch-date and they will lag behind badly cause of this, forcing them to skip important things in the port.

I make games for a hobby.. It's not alway hard unless if the Blue-script's/coding start crashing with each-other and you struggle to find out which one and what the problem is, fixing it can create more error's though.. It's TIME-consuming.. Every fucking little detail can take forever. But still. 90% of all studios last gen have already proven to be lazy with the Ps3 and WiiU. Shitty port's with barely any optimizations at all and that is all because of the publishers forcing a dead-line on them. 

I hate when people correct's me on things which have been proven otherwise for the last 10 years.

What are you talking about? You said it yourself, it's often time and resources that lead to bad ports. Not developer laziness.

Their laziness is when they give up trying to figure out how to make a port run better on another platform they been working with for 10 years.
It's laziness to re-use the same engine and asset's for 5-6 years. 
There are many good reasons to call out Devs for being lazy.. Not everyone but i didn't say everyone.. There are glorious examples such as Red project which is a multi-plat third party developer and they managed to deliver a good port on all platforms. They even upped their engine and asset's for their DLC's as well. Yes, the biggest problem is the publishers but let us not pretend that Studios can't do anything wrong or lazi, cause that is just not true at all.




 

PSN: Opticstrike90
Steam: opticstrike90

Baryonyx said:
Normchacho said:

What are you talking about? You said it yourself, it's often time and resources that lead to bad ports. Not developer laziness.

Their laziness is when they give up trying to figure out how to make a port run better on another platform they been working with for 10 years.
It's laziness to re-use the same engine and asset's for 5-6 years. 
There are many good reasons to call out Devs for being lazy.. Not everyone but i didn't say everyone.. There are glorious examples such as Red project which is a multi-plat third party developer and they managed to deliver a good port on all platforms. They even upped their engine and asset's for their DLC's as well. Yes, the biggest problem is the publishers but let us not pretend that Studios can't do anything wrong or lazi, cause that is just not true at all.


You're implying that developers have the time and resources to do these things and just choose not to because they don't feel like it and I think that's incredibly naive.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

As a general rule, I try not to get too excited with game announcements at E3, I know we'll end up waiting a looooong time for most of them.



Honestly, other than Kojima's game, I expect all of Sony's games during their conference to release by Holiday 2017.