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Baryonyx said:
Normchacho said:

What are you talking about? You said it yourself, it's often time and resources that lead to bad ports. Not developer laziness.

Their laziness is when they give up trying to figure out how to make a port run better on another platform they been working with for 10 years.
It's laziness to re-use the same engine and asset's for 5-6 years. 
There are many good reasons to call out Devs for being lazy.. Not everyone but i didn't say everyone.. There are glorious examples such as Red project which is a multi-plat third party developer and they managed to deliver a good port on all platforms. They even upped their engine and asset's for their DLC's as well. Yes, the biggest problem is the publishers but let us not pretend that Studios can't do anything wrong or lazi, cause that is just not true at all.


You're implying that developers have the time and resources to do these things and just choose not to because they don't feel like it and I think that's incredibly naive.



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