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Normchacho said:
Baryonyx said:

Yes they work hard with the actual game, it's why they won't bother to optimize for a complete different hardware, cause it's extra work and all we get is weak ass versions that look worse then last gen.  Also, the publishers will give them a extremely bad launch-date and they will lag behind badly cause of this, forcing them to skip important things in the port.

I make games for a hobby.. It's not alway hard unless if the Blue-script's/coding start crashing with each-other and you struggle to find out which one and what the problem is, fixing it can create more error's though.. It's TIME-consuming.. Every fucking little detail can take forever. But still. 90% of all studios last gen have already proven to be lazy with the Ps3 and WiiU. Shitty port's with barely any optimizations at all and that is all because of the publishers forcing a dead-line on them. 

I hate when people correct's me on things which have been proven otherwise for the last 10 years.

What are you talking about? You said it yourself, it's often time and resources that lead to bad ports. Not developer laziness.

Their laziness is when they give up trying to figure out how to make a port run better on another platform they been working with for 10 years.
It's laziness to re-use the same engine and asset's for 5-6 years. 
There are many good reasons to call out Devs for being lazy.. Not everyone but i didn't say everyone.. There are glorious examples such as Red project which is a multi-plat third party developer and they managed to deliver a good port on all platforms. They even upped their engine and asset's for their DLC's as well. Yes, the biggest problem is the publishers but let us not pretend that Studios can't do anything wrong or lazi, cause that is just not true at all.




 

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