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Star Fox Zero might be the end of the Star Fox series

Forums - Nintendo Discussion - Star Fox Zero might be the end of the Star Fox series

pokoko said:
daredevil.shark said:

Good. Bad games don't deserve sequel. Plus I like this type of bad news.

User moderated -RavenXtra

Hold on.  WHY is someone getting banned for saying bad games don't deserve sequels?  I've seen that said MANY times on these forums about other games.

According to the ban itself:

"Trolling (You were specifically told by Carl not too long ago to stay out of Star Fox Zero threads if you couldn't behave, and here you are again: stoking the flames and gloating about any bad news regarding the game. It's becoming very transparent at this point, and if you can't take the advice of mods and learn to dole out criticism of this game in a civil manner, then bans will just get longer.) ~ RavenXtra"

 

Apparently shark's history was taken into consideration.



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I haven't played it but it looked really low budget from what i saw. 130 people for 2 years? Thats crazy, isn't that the size of the team that worked on Uncharted 4?



I like Zhuge a lot and he provides great data, but this is hardly threadworthy. It's just the opinion of a random person. We don't create threads for when others make statements based on potential successes or failure.



PxlStorm said:
Nintendo doesn't think of the terrible sales as crticism, they think of it that nobody wants Star Fox. Same thing will happen for Paper Mario. Two of my favorite Franchise just die off like that...

Paper Mario is the opposite problem. It keeps selling 1-2 million+ steadily regardless of how they change it. So they view that as positive reinforcement that it's okay to do this non-RPG crap with no story and no unique characters or partners or incentive to battle and gain experience/level up. I kind of WISH Sticker Star had flopped, so maybe they'd reevaluate Miyamoto's meddling advice to keep it in the Mushroom Kingdom where only Toads can be your friend. 



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160rmf said:
Valdath said:
There's plenty of people who want Star Fox.
They just don't want weird motion controls in a game that needs precision and fast reflexes.

How about they make a real new Star Fox game instead of using the IP as an excuse to try out weird new control options?

Oh really? And what it would be the best option? Aiming control with the right analogic? All of you that bash the game for the controls are completely clueless.

Tip: When you face a game that has controls that you are not used with it... practice it! I'm sure if you are Star Fox fan, you will enjoy the game as you get better with it.

Controls for SF64 where perfect.

SFZ flopped because of it's controls, it's okay if you liked them, but the game would have sold way more if it had traditional controls.



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They won't axe it, but they'll put it on the backburner like F-Zero, Metroid and Advance Wars and think to themselves "We're Nintendo, the greatest game developer of all time, I guess it didn't sell because no one wants it".



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Once you pass the motion control barrier, the game is fun. That's all I wanted. People will bitch and wine for everything Nintendo does with his IP's.

It's sad the game didn't sell well of course. But I also think the franchise will come back sooner than we might expect with something ''new'' during the NX lifetime.



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I hope not, since I would really like to see another Star Fox game. But Zero just isn't a good game. Hopefully Nintendo understands that it isn't that people don't want a Star Fox game. They just don't want a half assed Star Fox game.



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Valdath said:
160rmf said:

Oh really? And what it would be the best option? Aiming control with the right analogic? All of you that bash the game for the controls are completely clueless.

Tip: When you face a game that has controls that you are not used with it... practice it! I'm sure if you are Star Fox fan, you will enjoy the game as you get better with it.

Controls for SF64 where perfect.

SFZ flopped because of it's controls, it's okay if you liked them, but the game would have sold way more if it had traditional controls.

It's just nostalgia talking. SFZ refined the controls, playing SF64 again make me realized how it is limited the aim locked in the flight direction. People are just too stubborn to realize this. Giroaiming is the natural evolution for the franchise: precise and fast. The game evolved around this. How you would shoot a drone in SFZ with SF64 controls? Flying sky high then noise diving in the target direction? I could go on and show more examples, but I don't feel like doing a long post.

So about the sales, let me start with this:

is on rail shooter popular nowadays?

When was released the last the SF game? Did it pass 1M sales?

How about the Wii U? the console that is in the end of its days, that will reach not even 15M?

A SFZ with traditional controls would even make a difference?



 

 

We reap what we sow

The end of the STAR FOX series? No.

But this game selling less-than-stellar should send the message to Ninetndo that STAR FOX games should be made with traditional controls, not forced controls.