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Forums - Sony Discussion - The Last Guardian preview

More an article about the preview rather than the preview itself, which is currently only available to Edge subscribers..

http://www.ibtimes.co.uk/last-guardian-hands-preview-gameplay-2016-release-1562105

The Last Guardian: First hands-on preview reveals new gameplay details and confirms 2016 release

In an accompanying Q&A with Ueda, the legendary designer says: "Since this is the year we will see the game's release, I do have some worries, but I'm also very excited."

The preview details a new gameplay mechanic, in which the human boy character wields a mirrored shield. "Holding circle 'illuminates' the device," states the article, "shining what is ostensibly an ornate crosshair onto any surface it's aimed at... [Trico] can fire a devastating beam of red lightning from its tail, and will direct this power wherever we point the mirrored shield."

In the demo Edge were shown, this attack was used for environmental puzzles – "one involving the destruction of a rock face, the other the disintegration of a wooden wall" – but Edge wonders whether it will be used against the armoured, enemy characters seen on the extended magazine's cover.

Back to The Last Guardian's biggest star, Trico is "one of the most striking video game presences in recent years," reads the article, but one who may be as "divisive" as Ico's Yorda, who "irritated as many players as she charmed." It is a "free-spirited creature that flagrantly disregards your attempts to tame it" - which prompted a question to Ueda about whether this may annoy players.

"It would be a lie to stay that I have no worries," says the legendary game designer, "but another game where you can completely control a creature wouldn't be enjoyable for me because there are a lot out there where you can do that. I think I've had enough of them."

Trico is described as a powerful creature, but one that's timid and nervous in its nature. "One area a little later in the demo sees us emerge high up from the wall of a huge cave that holds an underground lake. We immediately take the opportunity to leap into the clear water below, diving underneath the surface and exploring the muffled underwater world for a time. On resurfacing, we find Trico timidly pawing at the edge of the drop, refusing to jump. It is, after all, part cat."

Ueda says of Trico: "This creature isn't like the cute pets that exist in other games, or an ally that's really useful. The role of the creature is ambiguous; that's something we wanted to express in the game, and it doesn't always do what you ask it to do. That's one of the themes of The Last Guardian. It's something that's difficult, and completely different. I want to create the next thing - an experience that people have never had before.

"The amount of code is very large compared to AI in conventional games. We've given this creature its own desires, so depending on what action it wants to take, that affects everything, including its animation. It's not like a normal humanoid character."



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Thanks for sharing.



I loved SotC and I'm loving the looks of this game. I'm hoping they improve the graphics though. Some parts looked really good whilst others were a bit last gen.



You should put in your title " confirmed for 2016"

What à crazy year, so many PS4 games.



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

I'm really excited. Ico and Colossus are two of the best PS titles, and Ueda is a genius.

I really hope this delivers after so many starts and stops.



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Another great game that is coming out this year for ps4:)



On a side note, I would love a write up at the end or a documentary that explains everything this game went through to get made. Is Ueda in or out? I thought he left and was only brought back in to help finish the game. How did studio Japan change? What were the difficulties? So many questions.



Roronaa_chan said:
"The amount of code is very large compared to AI in conventional games. We've given this creature its own desires, so depending on what action it wants to take, that affects everything, including its animation. It's not like a normal humanoid character."

This sounds great. I won't get my expectations too high but I can't wait to play it. Shadow of the Colossus is one the greatest video games of all time.

Fumito Ueda, Team Ico (Japan Studio) and genDESIGN for the win!



Fei-Hung said:
On a side note, I would love a write up at the end or a documentary that explains everything this game went through to get made. Is Ueda in or out? I thought he left and was only brought back in to help finish the game. How did studio Japan change? What were the difficulties? So many questions.

Ueda said he was looking forward to doing a post-mortem once the game came out

Ueda has been a freelancer for years now. He's not even a part of genDesign which is a new independent studio with key Team Ico members (but not Ueda). He finished work on the game under that position. Basically: Team Ico key folks except Ueda = genDesign, Ueda = freelancer, production = Sony Japan, with all 3 sides being credited in the final game.



This game is still just as interesting as it was years ago. It is specifically experimental, often weird games like this that anchor me to PlayStation. Honestly don't care if the graphics don't improve, this game has a story to tell.