By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Doom (2016) running on Nvidia GeForce GTX 1080 with Vulkan API

As presented during Nvidia event. After 1:50 the framerate cap gets switched off. The game was running at Full HD resolution (1920x1080) with Ultra settings.

 

 


View on YouTube



Around the Network

Would've been impressive if it was 1440p.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
Would've been impressive if it was 1440p.

But over 120 fps means that you can get close to that graphics quality in VR with a 1080. That's impressive.



That person can't play for shit...

Also; I don't really care all that much about fps in 1080p, I wonder how it does in 4k and the same settings, that's the real question. But, yes, it's impressive regardless.



Slimebeast said:
vivster said:
Would've been impressive if it was 1440p.

But over 120 fps means that you can get close to that graphics quality in VR with a 1080. That's impressive.

1080p in VR is already hopelessly out of date. Before long VR will be 4k and 1440p will be the step inbetween that hopefully follows next year when they revamp current HMDs or some new one emerges. Then again, for VR you can always use 2 GPUs.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Around the Network
vivster said:
Slimebeast said:

But over 120 fps means that you can get close to that graphics quality in VR with a 1080. That's impressive.

1080p in VR is already hopelessly out of date. Before long VR will be 4k and 1440p will be the step inbetween that hopefully follows next year when they revamp current HMDs or some new one emerges. Then again, for VR you can always use 2 GPUs.

1080p is just a metric to compare with VR which right now uses 1200p, right?

Anyway, I truly hope you are right and that we'll see higher VR resolutions and HMD revamps already in 2017!