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Forums - Sony Discussion - Digital Foundry: PS4K/Neo Spec Leak Genuine, Dev Kits On Their Way To Devs

Update:


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Sony is now openly sharing this specification with developers and while Giant Bomb beat us to the punch, we have access to the same documentation. There is no doubt - this is real. This is the new, more powerful PlayStation 4.

The release window is unclear, but the schedule for hardware roll-out to developers is black and white: development kits prototype are on their way to studios now. A test kit (debug station, if you like) housed within a non-final chassis - which Sony is asking developers not to show - follows shortly. A second-gen test kit, again not based on the actual retail shell, goes out in June. Sony gives more intensive Neo briefings at its DevCon event in in May, while code submission for Neo-compatible titles begins in August.

Well, according to Sony's own documents, there is a focus on delivering 4K gaming content, though upscaling to UHD resolution is likely. Owners of 1080p screens can expect benefits too, explicitly stated as:

Higher frame-rates
More stable frame-rates
Improved graphics fidelity
Additional graphics features

There's also no indication at all that any of the functionality found in PlayStation VR's external processing box will make its way into the Neo hardware, nor is there any mention at all that Neo will benefit PSVR, though we would expect that the same base/Neo spec differentiation will apply to those titles just as they would to any PS4 game.

On top of that, while the documentation says that the hard drive will remain the same (Sony has several in circulation, so we assume it means 2.5-inch laptop drives generally) there are no indications of any changes to the Blu-ray drive. This is surprising, as we would have assumed that Sony would take this opportunity to support the new UHD 4K movie standard, supporting standard 50GB discs along with 66GB and 100GB variants. For now it seems that developers are set to stick with 50GB of storage.

Developers have the ability to add Neo support to their existing PlayStation 4 titles coming out in September via a day one patch, while dual base/Neo supported titles are expected to arrive from October onwards. Sony isn't telling developers when the unit will actually launch and states that it's perfectly OK with Neo-compatible titles shipping before the actual hardware. Either the platform holder is playing its cards close to its chest or else the firm itself simply isn't clear when it plans to launch the kit.

Much more: http://www.eurogamer.net/articles/di...k-neo-revealed

Last edited by chadskin; Today at 01:59 PM.


 

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Its real....  too much smoke for there not to be fire.


Sony is doing what nintendo did, with the New 3DS.
This a New PS4.



.

Last edited by OttoniBastos - on 27 July 2018

Day one for me, and happy to hear. I was starting to look at a new graphics card for my PC lately, but i would rather have an upgraded PS4.



I'm ok with that. But as long as developers make sure their games run as well as they do now on the regular PS4.

Meaning, I don't want the regular PS4 to have games running very badly because the devs optimized them for the PS4K. The games have to be playable and enjoyable on both.

They should max out the PS4 as much as possible and make sure their game run very well on it. But the PS4K version gets a locked framerate that never dips (or maybe even a jump from 30 to 60), as well as better AA, 1080p with no dynamic resolution, etc.  

Or something like that. I think this would be a pretty good way to handle things.


In any case, I will give my current PS4 to my son so he can have it in his room, and get the PS4K when it arrives.



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That GPU boost is huge...

Anyways, I still don't really get why this is going to happen...but I might have to buy one when it does...I know, I'm part of the problem.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Ouch, that is some serious extra juice. And by the way, is a star wars limited edition PS4 worth more in a trade in? Can get a discounted one quite cheap, may be worth a purchase.



So I was right all along. Two compiles for the same game, normal mode and Neo mode. Game sizes are going to increase, thus the speed of downloading them from the store, unless it's a different category at the store or a different server for the same store.

But one thing still wonders me; the Neo mode is to take advantage of new gpu architecture, since the cpu and memory are the same, just the gpu changed, but, if you overclock your PC, it will play games faster without the need to optmizing. The same should go for this new PS4 Neo.

Even without Neo mode, it should boost PS4-"basic"-only games. With hardware boost, software boost is automatic. Even if it's not optmized to take full advantage of it.

 

Also, NEO? Loved the name.



Can't wait to trade in my ps4 for an upgrade! Even if I only just got it 5 months ago....



twintail said:
JRPGfan said:

Sony is doing what nintendo did, with the New 3DS.

This a New PS4.

Sony arent locking games behind PS4K (if talk is to be believed) .

Nintendo however is locking tons of games, like a brand new port of an old wii game that is also avilable for half of the price in the WiiU and... oh yeah. Nothing more.

Another dishonest coment based on demagogy, like most of your comments about Nintendo, no surprises here.

 

User was moderated for this post and another in here ~ CGI-Quality