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Forums - Gaming Discussion - Digital Foundry vs Final Fantasy XV Platinum demo

deskpro2k3 said:
duscae > demo ??

someone please confirm

Yes. By a long shot.

Episode Duscae is much more representative of the gameplay direction you can expect from the final game.



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The performance issues were clear in the demo for sure. I'm not even a person who usually notice the drops. The director addressed that issue though so I'm hoping for the best.

On the other hand I'm glad that the video mentioned how amazing the global illumination and the dynamic range lighting system is. It is truly one of the best so far. It is an important point that should have been in the summary.



Qwark said:
naruball said:
Jesus Christ. Gamers and their exaggerations. It's like some people's scale goes: amazing, great, shit. There's decent, mediocre, ok, acceptable, could be better, etc. But no!!! If it ain't perfect it's garbage.

15 fps drops are garbage it's even below the cinematic experience. For me 30fps is the minimum anything that isn't stable 30fps for games is indeed crap in my eyes. A drop to 25 fps should be the absolute maximum. A drop to 15 fps is downright shameful, but apparently we need to defend these things according to you.

 

Even if it is a spin off, such practices should never be praised. As for my scale 60fps when stable great. 60-55fps good, 45-30fps fine, stable 30 reasonable, 30-25fps acceptable. Below that is unacceptable.

Dude, calm down.  This is just a demo, not the final release.  There's still room for optimization. The game is still 6 months away from release.  If this was the final release, the I'd have to agree with you.



Hynad said:

 

Getting yourself informed goes a long way...


Hajime Tabata: "The demo was not intended to showcase the game’s frame rate, as it was more aimed to let players experience the world. Verifying how dynamic resolution worked was also the first priority as opposed to frame rate."

 

http://gamrconnect.vgchartz.com/thread.php?id=215391&page=1#2

http://www.dualshockers.com/2016/04/02/final-fantasy-xv-director-addresses-demo-frame-rate-ps4xbox-one-differences-dlc-and-more/


Already read it and that sounds like something the marketing department cook up. Not that it matters, I'm staying truth to what I believe, and what I believe is that this Demo probably runs better than anything else in the current build of the actual game. It is something that was released, it must had priority.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

FunFan said:
Hynad said:

 

Getting yourself informed goes a long way...


Hajime Tabata: "The demo was not intended to showcase the game’s frame rate, as it was more aimed to let players experience the world. Verifying how dynamic resolution worked was also the first priority as opposed to frame rate."

 

http://gamrconnect.vgchartz.com/thread.php?id=215391&page=1#2

http://www.dualshockers.com/2016/04/02/final-fantasy-xv-director-addresses-demo-frame-rate-ps4xbox-one-differences-dlc-and-more/


Already read it and that sounds like something the marketing department cook up. Not that it matters, I'm staying truth to what I believe, and what I believe is that this Demo probably runs better than anything else in the current build of the actual game. It is something that was released, it must had priority.

Episode Duscae is already something that was released, and was more fleshed out than this demo. It was actually a small part of the open world and it runs much better.  It was released. Twice. It must "had" priority.



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FunFan said:

Already read it and that sounds like something the marketing department cook up. Not that it matters, I'm staying truth to what I believe, and what I believe is that this Demo probably runs better than anything else in the current build of the actual game. It is something that was released, it must had priority.

no, it doesn't run "better", it runs more stable

the nr 1 priority for demos is to keep it free from game/system crashing bugs (this is what you absolute don't want the users to experience), that's why you always use a stable build which has a good track record in internal testing and after completing it's content you let it test again and patch it up with hot fixes when needed

but you don't go in and look how to improve performance in the presented scenes when it's already "good enough to play" - sure they won't let it tuck along at 5fps or with heavy heavy dropping throughout minute long parts, but a "stable" 20fps is actually a playable state that 90+% of the users aren't even all too concerned about



Hynad said:
FunFan said:

Already read it and that sounds like something the marketing department cook up. Not that it matters, I'm staying truth to what I believe, and what I believe is that this Demo probably runs better than anything else in the current build of the actual game. It is something that was released, it must had priority.

Episode Duscae is already something that was released, and was more fleshed out than this demo. It was actually a small part of the open world and it runs much better.  It was released. Twice. It must "had" priority.

Would episode Duscae run as good if it had many of the new technical features this demo had, which the final version will surely have?



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

Lafiel said:

no, it doesn't run "better", it runs more stable

the nr 1 priority for demos is to keep it free from game/system crashing bugs (this is what you absolute don't want the users to experience), that's why you always use a stable build which has a good track record in internal testing and after completing it's content you let it test again and patch it up with hot fixes when needed

but you don't go in and look how to improve performance in the presented scenes when it's already "good enough to play" - sure they won't let it tuck along at 5fps or with heavy heavy dropping throughout minute long parts, but a "stable" 20fps is actually a playable state that 90+% of the users aren't even all too concerned about

I would believe that if this was just a demo that was going to be shown at Pax or something. But for customer consumption and, on top of that, asking the customer twice to order the game? Nope, not a believer.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

Hynad said:
FunFan said:

So what does it matters if the demo is not part of the final game? That's just a maketing decision. It was probably part of the game at some point. Regardless, It still uses the same engine and assets, and they surely polished things out as much as they could for the event. No one in their right mind wants to show an unpolished demo, might as well just show another part of the game if it has any more polish. If anything the demo might run better than the actual current build of the game as there probably was a lot of presure to work on the demo itself even beyond the rest of the game, given that it was the part that was going to shown.

 

Getting yourself informed goes a long way...


Hajime Tabata: "The demo was not intended to showcase the game’s frame rate, as it was more aimed to let players experience the world. Verifying how dynamic resolution worked was also the first priority as opposed to frame rate."

 

http://gamrconnect.vgchartz.com/thread.php?id=215391&page=1#2

http://www.dualshockers.com/2016/04/02/final-fantasy-xv-director-addresses-demo-frame-rate-ps4xbox-one-differences-dlc-and-more/


That's like a baker presenting a new cake prototype that tastes horribly and he explaines it was only supposed to showcase the color and texture.



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vivster said:
Hynad said:

 

Getting yourself informed goes a long way...


Hajime Tabata: "The demo was not intended to showcase the game’s frame rate, as it was more aimed to let players experience the world. Verifying how dynamic resolution worked was also the first priority as opposed to frame rate."

 

http://gamrconnect.vgchartz.com/thread.php?id=215391&page=1#2

http://www.dualshockers.com/2016/04/02/final-fantasy-xv-director-addresses-demo-frame-rate-ps4xbox-one-differences-dlc-and-more/


That's like a baker presenting a new cake prototype that tastes horribly and he explaines it was only supposed to showcase the color and texture.

but the cake actually doesn't taste horrible, it's just a bit dry and lacks impact in flavor