| Lafiel said:
no, it doesn't run "better", it runs more stable the nr 1 priority for demos is to keep it free from game/system crashing bugs (this is what you absolute don't want the users to experience), that's why you always use a stable build which has a good track record in internal testing and after completing it's content you let it test again and patch it up with hot fixes when needed but you don't go in and look how to improve performance in the presented scenes when it's already "good enough to play" - sure they won't let it tuck along at 5fps or with heavy heavy dropping throughout minute long parts, but a "stable" 20fps is actually a playable state that 90+% of the users aren't even all too concerned about |
I would believe that if this was just a demo that was going to be shown at Pax or something. But for customer consumption and, on top of that, asking the customer twice to order the game? Nope, not a believer.
“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).
"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)







