Mr Puggsly said:
JWeinCom said:
Ummmmmm... no... I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?
DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.
Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.
These sales patterns are virtually identical. There was no special problem the Wii ran into, however much you'd like to repeat that there was. I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.
I don't know what you mean by there "were still a ton of potential customers for the Wii". By 2010, Nintendo's market was 80 million people smaller than it was when it started. Basic common sense dictates that sales should slow down. Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation. I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.
When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.
3DS and Vita have a saturation problem. Again, this is just basic economics and logic. If you sell 20 million units, there are 20 million less customers. Gamers are not an infinite resourse. That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015. Globally, the gap between the two shrunk. Because the 3DS has sold to much more of its potential market than the the Vita. The 3DS is hit harder by market saturation because it sold more. Just like the Wii was hit harder because it had sold more than its rivals.
Sony's PS2 success in its later years was driven heavily by emerging markets. This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"
Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so". And what you say is completely worthless, as is what I say. The only way what you say will mean anything is if it agrees with the data we have. What you're saying completely goes against the data.
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By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.
Bottom line, Wii went away because the library was stale and little of that audience bothered to get a Wii U. So if the Wii audience didn't buy a Wii U where did they go? You got the data on that?
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By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.
Uhhhhhh... I just showed you that the DS followed the exact same sales pattern. Falling by nearly the exact same percentages as the Wii. The numbers are there.
The DS was able to sell more because it's a portable system. Its market is inherently much bigger than a home console, because where as typically each household will buy one of each console, households may by multiple handhelds. There were also more revisions, and people are more likely to buy revisions of portables. But while the DS sales were higher (and were higher than every other system as well) the sales pattern was exactly the same.
The Wii stopped at 100 million because Nintendo pulled the plug. With a system that was backwards compatible, and no new software coming to the Wii, Nintendo had zero motivation to keep promoting the Wii. Since the Wii did not move much third party software, thus Nintendo didn't get licensing fees like Sony did with the PS2/3, there was no reason to promote it.
Also, the PS2 did not have much competition. When the PS2 hit 100 million, there were about 140 million consoles sold overall. When the Wii hit 100 million, there were about 240 million consoles sold overall. Much higher market saturation.
Bottom line, Wii went away because the library was stale.
Ummm... because you say so? The numbers clearly say differently. The Wii sold over ten million units a year until Nintendo released the Wii U. The Wii's sales followed a typical pattern that was almost an exact duplicate of the DS.
So if the Wii audience didn't buy a Wii U where did they go? You got the data on that?
No. Because I don't generally have data to support things I never said. People kept buying the Wii until Nintendo stopped supporting it. People didn't buy a Wii U. The most logical conclusion that can be drawn from this is that the problem was with the Wii U, not the Wii.