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Only if the hd model was realeased during 2009/2010 as a super wii (counterpart to ps3 slim and xbox 360 slim).

Everyone seems to forget that the wii was a short term success and a long term failure. Every single 3rd party gradually transitioned to the other 2 consoles, and Nintendo did absolutely nothing about it. This is why the wii u failed. It had absolutely zero momentum as everyone else is more preoccupied with what's being released by playstation or xbox.

Had Nintendo released an hd console with an actual controller during 2010, they could have stopped the 3rd party migration and maintained a momentum that the ps3/ps4 could not catch up to



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Mr Puggsly said:
JWeinCom said:

Ummmmmm... no...  I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?

DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.

Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.  

These sales patterns are virtually identical.  There was no special problem the Wii ran into, however much you'd like to repeat that there was.  I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.

I don't know what you mean by there "were still a ton of potential customers for the Wii".  By 2010, Nintendo's market was 80 million people smaller than it was when it started.  Basic common sense dictates that sales should slow down.  Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation.  I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.  

When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.  

3DS and Vita have a saturation problem.  Again, this is just basic economics and logic.  If you sell 20 million units, there are 20 million less customers.  Gamers are not an infinite resourse.  That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015.  Globally, the gap between the two shrunk.  Because the 3DS has sold to much more of its potential market than the the Vita.  The 3DS is hit harder by market saturation because it sold more.  Just like the Wii was hit harder because it had sold more than its rivals.

Sony's PS2 success in its later years was driven heavily by emerging markets.  This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"

Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so".  And what you say is completely worthless, as is what I say.  The only way what you say will mean anything is if it agrees with the data we have.  What you're saying completely goes against the data.

By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.

Bottom line, Wii went away because the library was stale and little of that audience bothered to get a Wii U. So if the Wii audience didn't buy a Wii U where did they go? You got the data on that?

It's a huge misconception that Wii had a sudden halt in sales, it didn't, it had a gradual decline from 2008 to 2011.

 

2008-24.2 million

2009-21.3 million

2010-17.3 million

2011-11.5 million



When the herd loses its way, the shepard must kill the bull that leads them astray.

Thunderbird77 said:

And without emerging markets, the ps2 audience wasn't much bigger than wii's. The rest is just you making stuff up as usual.

wow, google searches. So you think if a person buys a console but not it's successor, that person dissappeared?

You're the one not aknowledging what wii is and all it acomplished.

Uhmm... depends on what you consider "much bigger." NA, Europe, and Japan is like 130 million vs 90 million.

I'm saying people were abandoning the Wii even when it was selling great. Which is why PS360 managed to sell great during that gen as well. I blame the lack of 3rd party support, consumers went to other consoles.

I acknowledge is the greatest success ever among casual audiences. To core games, it was a modest success. Nintendo wanted the core audience with Wii U and that was a mistake.



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zorg1000 said:

It's a huge misconception that Wii had a sudden halt in sales, it didn't, it had a gradual decline from 2008 to 2011.

 

2008-24.2 million

2009-21.3 million

2010-17.3 million

2011-11.5 million

It declined faster than the competitors. In 2011 the HD twins BOTH outsold Wii.

Again, I blame library.



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Mr Puggsly said:
Thunderbird77 said:

And without emerging markets, the ps2 audience wasn't much bigger than wii's. The rest is just you making stuff up as usual.

wow, google searches. So you think if a person buys a console but not it's successor, that person dissappeared?

You're the one not aknowledging what wii is and all it acomplished.

Uhmm... depends on what you consider "much bigger." NA, Europe, and Japan is like 130 million vs 90 million.

I'm saying people were abandoning the Wii even when it was selling great. Which is why PS360 managed to sell great during that gen as well. I blame the lack of 3rd party support, consumers went to other consoles.

I acknowledge is the greatest success ever among casual audiences. To core games, it was a modest success. Nintendo wanted the core audience with Wii U and that was a mistake.

more like 120m.

You're saying that and you're completely wrong. And even when someone owns a console ands buys another in the same generation, that's not abandoning.

A repeat of the usual.

Mr Puggsly said:
zorg1000 said:

It's a huge misconception that Wii had a sudden halt in sales, it didn't, it had a gradual decline from 2008 to 2011.

 

2008-24.2 million

2009-21.3 million

2010-17.3 million

2011-11.5 million

It declined faster than the competitors. In 2011 the HD twins BOTH outsold Wii.

Again, I blame library.

It sold more than competitors, I also blame library.



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Mr Puggsly said:
JWeinCom said:

Ummmmmm... no...  I mean, I just posted numbers showing you the DS declining... and you're going to tell me they didn't O_o..?

DS sales dropped by 25% in 2010 (one year before 3DS) and then dropped 57% the year 3DS was released.

Wii sales dropped 33% in 2011, and then dropped 56% the year the Wii U was released.  

These sales patterns are virtually identical.  There was no special problem the Wii ran into, however much you'd like to repeat that there was.  I've also showed you that virtually every home console follows the same sales trajectory (the PS2 being the only possible exception). When the sales patterns are the same, you can't justify a special explanation for Wii sales.

I don't know what you mean by there "were still a ton of potential customers for the Wii".  By 2010, Nintendo's market was 80 million people smaller than it was when it started.  Basic common sense dictates that sales should slow down.  Between the PS3, XBox 360, and the Wii, there were about 180 million home consoles sold, which was about the size of the home console market the last generation.  I can't fathom why you would expect Wii sales to continue climbing or even maintain their current levels.  

When the Wii sales began to drop, there was not a corresponding rise in PS3 and XBox 360 sales, so wrong again.  

3DS and Vita have a saturation problem.  Again, this is just basic economics and logic.  If you sell 20 million units, there are 20 million less customers.  Gamers are not an infinite resourse.  That's why the 3DS outsold Vita 3:1 in Japan in 2014, and 2:1 in 2015.  Globally, the gap between the two shrunk.  Because the 3DS has sold to much more of its potential market than the the Vita.  The 3DS is hit harder by market saturation because it sold more.  Just like the Wii was hit harder because it had sold more than its rivals.

Sony's PS2 success in its later years was driven heavily by emerging markets.  This is something Sony themselves have said "http://www.gamespot.com/forums/system-wars-314159282/sony-presents-impressive-sales-and-growth-figures-25868916/"

Your only argument for people getting bored of the Wii and moving to the 360 and PS3 seems to be "well I say so".  And what you say is completely worthless, as is what I say.  The only way what you say will mean anything is if it agrees with the data we have.  What you're saying completely goes against the data.

By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.

Bottom line, Wii went away because the library was stale and little of that audience bothered to get a Wii U. So if the Wii audience didn't buy a Wii U where did they go? You got the data on that?

By the 2010 the mobile market changed. But the DS didn't just come to a halt at 100 million nor did PS2. Wii sales coming to a sudden stop had more to do with lack of audience appeal. The sudden halt in sales in spite of a massive userbase is a problem unique to the Wii, did happen with PS360.

Uhhhhhh... I just showed you that the DS followed the exact same sales pattern.  Falling by nearly the exact same percentages as the Wii. The numbers are there.  

The DS was able to sell more because it's a portable system.  Its market is inherently much bigger than a home console, because where as typically each household will buy one of each console, households may by multiple handhelds.  There were also more revisions, and people are more likely to buy revisions of portables.  But while the DS sales were higher (and were higher than every other system as well) the sales pattern was exactly the same.

The Wii stopped at 100 million because Nintendo pulled the plug.  With a system that was backwards compatible, and no new software coming to the Wii, Nintendo had zero motivation to keep promoting the Wii.  Since the Wii did not move much third party software, thus Nintendo didn't get licensing fees like Sony did with the PS2/3, there was no reason to promote it.  

Also, the PS2 did not have much competition.  When the PS2 hit 100 million, there were about 140 million consoles sold overall.  When the Wii hit 100 million, there were about 240 million consoles sold overall.  Much higher market saturation.  

Bottom line, Wii went away because the library was stale.

Ummm... because you say so?  The numbers clearly say differently.  The Wii sold over ten million units a year until Nintendo released the Wii U.  The Wii's sales followed a typical pattern that was almost an exact duplicate of the DS.

So if the Wii audience didn't buy a Wii U where did they go? You got the data on that?

No.  Because I don't generally have data to support things I never said.  People kept buying the Wii until Nintendo stopped supporting it.  People didn't buy a Wii U.  The most logical conclusion that can be drawn from this is that the problem was with the Wii U, not the Wii.



The real way to show that the "core gamers" left the wii over it's lifespan can easily be done on the game database of this site, check out Call of Duty games on both the Wii and Xbox360

Wii call of duty sorted by global sales
http://www.vgchartz.com/gamedb/?page=1&results=200&name=call%20of%20duty&platform=Wii&minSales=0&publisher=&genre=&sort=GL
COD 3 (2006) 2.25m
COD W@W (2008) 1.96m
COD MW (2009) 1.52m
COD Black OPs (2010) 1.39m
COD MW3 (2011) 0.87m
Decline each year of the "core gamer" buying CoD on the system
X360 Call of duty sorted by global sales
http://www.vgchartz.com/gamedb/?name=call+of+duty&publisher=&platform=X360&genre=&minSales=0&results=200
On the X360 the scale is the other way around, (with the exception of the legacy ports of the PS4/X1 Black ops 3 and Ghosts) the lowest game sales were experienced by the earlier titles, growing year on year, not only is the number of "Core gamers" staying the same but it increases as the generation goes on. Not to mention that from Activisions point of view the system was also more worthy of Core games since there is 11 CoD titles on the X360 compared to the 5 titles bought to the Wii.

Fifa looks more or less the same, the Wii games released earlier are on the top of the list for Global sales whereas the later year titles are all at the end, on the X360 it's the earlier games which make up the lowest number of sales and the top selling titles being the later games.
Wii Fifa
http://www.vgchartz.com/gamedb/?page=1&results=200&name=fifa&platform=Wii&minSales=0&publisher=&genre=&sort=GL
Xbox360 Fifa
http://www.vgchartz.com/gamedb/?name=fifa&publisher=&platform=X360&genre=&minSales=0&results=200

I personally am not a giant fan of the term Core gamer nor the rating of one type of currency spent on gaming to be worth more magically because that title is an FPS game rather than on a fun multiplayer game... but that said, CoD and Fifa are I think the peak of the Core Gamer type genres and those do show a decline on the Wii over the years and an increase on the HDtwins year on year.

Also going to just point out here that while the Wii Fifa games which are lower on sales are Fifa 12/13/14 and 15 and obviously the Wii-U launched in 2012 so that make sense.... Except Fifa launches 1 year ahead and even Fifa 13 was out a few months before the Wii-U launched in 2012.



As for the OP idea, I think not only did the Wii launching in the package that it did make it as successful as it did, but you have to remember that the Wii processor is just an upgrade on the GC's Gekko, Nintendo absolutely made the biggest profit they possibly could from the Wii in the way that they launched it, not only did the thing sell like hotcakes because it was a relatively cheap super family friendly machine, but also it helped them to recoup some of the massive losses they had from the GC by finding a home for some of the design and architecture which that system made use of unsuccessfully (financially).



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Ganoncrotch said:
The real way to show that the "core gamers" left the wii over it's lifespan can easily be done on the game database of this site, check out Call of Duty games on both the Wii and Xbox360

Wii call of duty sorted by global sales
http://www.vgchartz.com/gamedb/?page=1&results=200&name=call%20of%20duty&platform=Wii&minSales=0&publisher=&genre=&sort=GL
COD 3 (2006) 2.25m
COD W@W (2008) 1.96m
COD MW (2009) 1.52m
COD Black OPs (2010) 1.39m
COD MW3 (2011) 0.87m
Decline each year of the "core gamer" buying CoD on the system
X360 Call of duty sorted by global sales
http://www.vgchartz.com/gamedb/?name=call+of+duty&publisher=&platform=X360&genre=&minSales=0&results=200
On the X360 the scale is the other way around, (with the exception of the legacy ports of the PS4/X1 Black ops 3 and Ghosts) the lowest game sales were experienced by the earlier titles, growing year on year, not only is the number of "Core gamers" staying the same but it increases as the generation goes on. Not to mention that from Activisions point of view the system was also more worthy of Core games since there is 11 CoD titles on the X360 compared to the 5 titles bought to the Wii.

Fifa looks more or less the same, the Wii games released earlier are on the top of the list for Global sales whereas the later year titles are all at the end, on the X360 it's the earlier games which make up the lowest number of sales and the top selling titles being the later games.
Wii Fifa
http://www.vgchartz.com/gamedb/?page=1&results=200&name=fifa&platform=Wii&minSales=0&publisher=&genre=&sort=GL
Xbox360 Fifa
http://www.vgchartz.com/gamedb/?name=fifa&publisher=&platform=X360&genre=&minSales=0&results=200

I personally am not a giant fan of the term Core gamer nor the rating of one type of currency spent on gaming to be worth more magically because that title is an FPS game rather than on a fun multiplayer game... but that said, CoD and Fifa are I think the peak of the Core Gamer type genres and those do show a decline on the Wii over the years and an increase on the HDtwins year on year.

Also going to just point out here that while the Wii Fifa games which are lower on sales are Fifa 12/13/14 and 15 and obviously the Wii-U launched in 2012 so that make sense.... Except Fifa launches 1 year ahead and even Fifa 13 was out a few months before the Wii-U launched in 2012.



As for the OP idea, I think not only did the Wii launching in the package that it did make it as successful as it did, but you have to remember that the Wii processor is just an upgrade on the GC's Gekko, Nintendo absolutely made the biggest profit they possibly could from the Wii in the way that they launched it, not only did the thing sell like hotcakes because it was a relatively cheap super family friendly machine, but also it helped them to recoup some of the massive losses they had from the GC by finding a home for some of the design and architecture which that system made use of unsuccessfully (financially).

Awful comparison completely disregarding basic factors that cause lower sales of yearly releases on the same console. Also, to think that cod is any measure of "hardcoreness".



It would have gotten alot of the third party games the 360 and PS3 got.



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Thunderbird77 said:

Awful comparison completely disregarding basic factors that cause lower sales of yearly releases on the same console. Also, to think that cod is any measure of "hardcoreness".

If CoD sold better on Wii it would be used as an example Wii had a core following. But since it declined every year, some call it a casual game.

All we know for certai is a game like CoD did modest numbers while kid friendly stuff thrived on Wii.



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