Hiku said:
But regarding what you said about the problem with moving the sword around, it would help if I knew how that worked on the Wii. Can you only move the sword around like that in a circular motion while you hold down Z2? Which is also what you use to lock on to targets? Or can you do it without holding down any button? As for stabbing, if you just poke in front of you, then I was thinking perhaps L3 would work? It's on both the gamepad and Dualshock for example. I'm not sure what it's called on the Gamepad though, but it's when you press down the left analogue, and it works like a button.
But if you can't chose where to stab, how can you stab the eye on that enemy you showed before? Does Link just happen to hold his sword level with the eye of that monster? Judging by the picture it looked like it was about level with Link's head, so I assumed it would be an upward stabbing motion?
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On Wii your Wiimote acts like a sword 1:1, so when you move it slowly to the right, sword moves slowly to the right. If you hold it up right and then swing down-low, fast, sword will go fast, due to Wiimote detecting speed and acceleration. If you wave your hand around in cirlces, sword will move in circles.
In Dolphin Wiimote Plus branch this is solved in a way that (for example) you assign right stick to Wiimote (sword) X/Y axes with certain slower setting - when you move R stick, it moves slowly. But when you want to move it fast, standard controller stick does not have a way to measure your acceleration - that's why you assign to some button (or stick click) modifier that changes sensitivity, effectivly getting fast movement.
This is actually (depending on setting) a lot faster that you can ever actually swing Wiimote, so fights can to be (again, depending on the setting) a lot easier with enemies that do not ask for specific trajectory to be hit. For those who can block from certain directions, or change what you need to hit, this control method takes some adjusting to, but as I said earlier, it is perfectly playable, and I even prefered to play that way - I tend to have a long 5-6 hour sessions when I play, and waving Wiimote for that long of a time is not comfortable for me - eventually, I finished the game on Wii, beacuse my kids needed help with their playthrough, so I abandoned mine on PC and played with them together on Wii.
Of course, this is not perfect solution, you're mapping something that can move in every direction to standard controller, but apart from drawing everything else was possible. Even drawing would be easy to execute if it was made with stick in mind, but game uses, instead of Wii pointer controls, some wierd combo of tilt and pointer, so that does not translate well to either stick or mouse.
Bottom line - given that SS controls are not made for standard gamepads, yet game is more than playable in Dolphin (again, except for drawing) with standard controller, I really don't see much of a problem for devs to actually redo sword controls for gamepad - sure, it might not be as precise or fluid as Wiimote, but honestly, IMO, it really doesn't need to be.