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Hiku said:

Well the Z button used to be just a button on Gamecube in front of the L & R triggers. And there was just one. Then it became a trigger and was moved behind the other shoulder button/s on Wii on WiiU. But it is associated with Nintendo controllers as you say, which is why I said L2 instead. I used what I feel might be a more general, and easier to understand term (if you add more L buttons, there's a coherent pattern. 2 > 3 > 4, etc. If you add another L button on the Gamepad, they would go... backwards in the alphabet I guess?), that also does not associate this to a Nintendo controller specifically, but indicates that it can be any controller, since L2 is obviously referencing the Dualshock.
And I know you're not talking about motion controls. I just repeated that fact in order to be very specific about what kind of controller you should have in mind, as you are limiting your thinking here in ways that you shouldn't. I mentioned the NX controller not specifically because it's a Nintendo controller, but because it has yet to be defined. In other words, it doesn't matter if the game comes out on a Nintendo system, or someone for example modifies the game to work on Dolphin using any controller. I'm just asking about the mechanics and examples of what can be done/has to be done from a general point of view on a regular controller to get a better understanding of the subject.
If a mechanic can be done smoother on a controller that has two more buttons than the controller you happen to have in mind, then that's fine. As long as it's within reason of course. There are also things like the small touch pad on the Dualshock 3, but I'd prefer if this was kept to conventional buttons.

But regarding what you said about the problem with moving the sword around, it would help if I knew how that worked on the Wii.
Can you only move the sword around like that in a circular motion while you hold down Z2? Which is also what you use to lock on to targets? Or can you do it without holding down any button?
As for stabbing, if you just poke in front of you, then I was thinking perhaps L3 would work? It's on both the gamepad and Dualshock for example. I'm not sure what it's called on the Gamepad though, but it's when you press down the left analogue, and it works like a button.

But if you can't chose where to stab, how can you stab the eye on that enemy you showed before? Does Link just happen to hold his sword level with the eye of that monster? Judging by the picture it looked like it was about level with Link's head, so I assumed it would be an upward stabbing motion?


The Z button isn't the ZL/ZR button. It's not the more general term. It's the most specific term you could use, and it's only used for playstation platforms. XB uses LT and RT. Everyone calls it something different. I wasn't even trying to turn that into a point of discussion or really even correct you on it, but it literally makes no sence to call it that. You're talking about an exclusive Nintendo game from an exclusive Nintendo IP that will only happen on an exclusive Nintendo platform. Nintendo would never be allowed to use a button called "L2." It's the same thing with the LR buttons. Only Nintendo calls it that. Face buttons. Everyone's is different. Even Start/Select are different for everyone now, to the point where those buttons technically don't really exist for anyone anymore. For Nintendo it's - and +, for PS4 it's Share and Options, and for XBO it's Back and Start.

I feel like it's a waste of time to speculate on what extra buttons the NX could add for something like this. They aren't going to add buttons just to make a SS rerelease work on a controller with only motion controls, and adding more buttons goes against the function of motion controls in the first place, which was to allow for infinite movement with only one method of input. They were made to be an all in one solution.

Even if you're talking about it running on dolfin, you're still at the mercy of controllers that actually exist. What are they going to use? The Steam Controller? They could probably do it that way, but that isn't a standard controller. You could hold down the grip button and then swipe the touch pad for all the appropriate unputs and just tap the center to poke. You couldn't control the camera, but you couldn't in the original either. 

I've really become lost to what you're asking about, to be honest.