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Forums - Gaming Discussion - Phil Spencer hopes VR isn't the future of gaming.

No one ever said it would be,but just like Kinect it will only add a novelty to gaming.



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AEGRO said:
Normchacho said:


You could argue price is a larger hurdle, but I imagine the price people would be willing to pay for VR would change drastically depending on whether or now they've used it before.


Whats your take about Andrew House saying that the PSVR will be priced as a "New Gaming Platform"? What would it be your ideal (realistic) price for this thing?

I also think that the price will be the deal breaker to the majority. The tech is proven to be legit, im not worried about that.

If this thing takes out since the beginning, we can expect tons of games from the get go, but if it flops, damn....


A lot of people took that as him saying it was going to cost as much as a PS4, which I think is way off. A new gaming platform could mean a lot of things. But I'm personally expecting it to cost $299. Though that could move a little depending on how it's bundled and what it comes with. It will require the camera, so I'm expecting either 299 for it bundled with the camera, and about $269 without it, or $299 without it and $329 with it.

I think support will also play a huge roll in it's success. I don't really mean the number of VR games either, I mean big games that give the option of using it. I think it could sell better at $399 by having No Mans Sky, Dreams, and GT7 support, than it could at $299 without them.

GT7 actually brings up an interesting point aswell. I view the price issue that VR has differently than most, because I have a racing wheel. My current setup cost me more than $500 and that's $500 in gear just for racing games and there are a lot of people who are in a similar situation. There are entire companies that exist only to supply that group of gamers with really expensive equipment for those games.  So if the product, and the experience are where they need to be, they shouldn't have trouble selling enough VR headsets to justify there existence.

I also think people have different idea as to what constitues a success for VR. I don't know if we'll see real mainstream success for VR for a number of years, but I expect enough success to make further development worthwhile, which will make the products better and bring prices down.

Sorry for the long reply haha



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Normchacho said:
jason1637 said:
Yeah i want vr to flop.


This is a weird sentiment...Why would you actively want something to fail? It's one thing to expect it to fail, but to want it to?  Have you tried it before?


Yes i actually have. CR doesnt seem like whats gaming is meant to be. I dont like what its trying to do.



jason1637 said:
Normchacho said:


This is a weird sentiment...Why would you actively want something to fail? It's one thing to expect it to fail, but to want it to?  Have you tried it before?


Yes i actually have. CR doesnt seem like whats gaming is meant to be. I dont like what its trying to do.


What was your experience with it if you don't mind me asking?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

thismeintiel said:
Normchacho said:
GribbleGrunger said:
AEGRO said:


Shuhei addressed this aspect of the technology. You simply CANT know how the VR works if you dont try it for yourself, there is absolutely no way to show it on video. Thats why on this years E3 there wasnt anything on the conference about the Playstation VR. BUT, they had the showroom full of these things so people could try it.

I know exactly what it does and I know exactly why it cannot be demonstrated on the bug screen, but even taking those things into consideration, I STILL can't get my head around how it will actually feel to experience it. This is the biggest hurdle Sony face.


You could argue price is a larger hurdle, but I imagine the price people would be willing to pay for VR would change drastically depending on whether or now they've used it before.

That's what I think.  The way they have been talking, it seems they are aiming at a $299 price.  At that price sales are going to be an extremely slow burn.  Personally, I think they should try to aim for making little to no profit, maybe they could pull off a price point of $149-$199, and make money off the SW.


Though I do think it would be really successful at $199, I just don't think that's a realistic price. The Gear VR, which is just a shell for the Note 4 or S6, is $199. No doubt Samsung makes some money on it, but PSVR is doing to be a dedicated device that also comes with a Proccessing Unit. I don't think they'll make much, if any money at $299 when you include development costs. Though I also don't think $299 is too high for it to be successful.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

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Normchacho said:
AEGRO said:


Whats your take about Andrew House saying that the PSVR will be priced as a "New Gaming Platform"? What would it be your ideal (realistic) price for this thing?

I also think that the price will be the deal breaker to the majority. The tech is proven to be legit, im not worried about that.

If this thing takes out since the beginning, we can expect tons of games from the get go, but if it flops, damn....


A lot of people took that as him saying it was going to cost as much as a PS4, which I think is way off. A new gaming platform could mean a lot of things. But I'm personally expecting it to cost $299. Though that could move a little depending on how it's bundled and what it comes with. It will require the camera, so I'm expecting either 299 for it bundled with the camera, and about $269 without it, or $299 without it and $329 with it.

I think support will also play a huge roll in it's success. I don't really mean the number of VR games either, I mean big games that give the option of using it. I think it could sell better at $399 by having No Mans Sky, Dreams, and GT7 support, than it could at $299 without them.

GT7 actually brings up an interesting point aswell. I view the price issue that VR has differently than most, because I have a racing wheel. My current setup cost me more than $500 and that's $500 in gear just for racing games and there are a lot of people who are in a similar situation. There are entire companies that exist only to supply that group of gamers with really expensive equipment for those games.  So if the product, and the experience are where they need to be, they shouldn't have trouble selling enough VR headsets to justify there existence.

I also think people have different idea as to what constitues a success for VR. I don't know if we'll see real mainstream success for VR for a number of years, but I expect enough success to make further development worthwhile, which will make the products better and bring prices down.

Sorry for the long reply haha

No worries bro!



DerNebel said:

Is he serious here? Gaming has been moving away from the whole playing/enjoying games together with other people that are physically in the same place for years now and Xbox has been on the forefront of that movement with Xbox Live.

It really is frutrating how few games care about couch co-op starting about 5-7 years ago.  One thing I applaud Nintendo on is Mario Kart still has great 2 and 4 player racing.



I think people are completely missing the point about Andrew House's comment concerning the PSVR, and forgetting Sony have always said this. Sony are not going to market this as a peripheral but rather a product in its own right. They're not going to expect PSVR to sell PS4s, they're expecting PSVR to sell to existing PS4 owners. It's easy to understand the difference between marketing it as a product in its own right and a peripheral, one only has to think of other products that require other devices in order to function as expected. Take Blu-ray players for instance. When was the last time you saw an advert concerning Blu-ray that ended with 'TV not included'? Just think about that and you'll fully understand what Sony are doing here.

It's not about PSVR becoming a huge success, it's about PSVR becoming a viable financial investment that has enough content to sustain it over the years. Who knows, perhaps it will become a huge success but that isn't Sony's priority at launch or in the near future.



 

The PS5 Exists. 


It's not the future it's just another gimmick to steal money from us like the hundreds of other products thorughout the years anyone remember the virtual boy?



Well I rather have VR than motion controls or Kinect :P