Normchacho said:
I think support will also play a huge roll in it's success. I don't really mean the number of VR games either, I mean big games that give the option of using it. I think it could sell better at $399 by having No Mans Sky, Dreams, and GT7 support, than it could at $299 without them. GT7 actually brings up an interesting point aswell. I view the price issue that VR has differently than most, because I have a racing wheel. My current setup cost me more than $500 and that's $500 in gear just for racing games and there are a lot of people who are in a similar situation. There are entire companies that exist only to supply that group of gamers with really expensive equipment for those games. So if the product, and the experience are where they need to be, they shouldn't have trouble selling enough VR headsets to justify there existence. I also think people have different idea as to what constitues a success for VR. I don't know if we'll see real mainstream success for VR for a number of years, but I expect enough success to make further development worthwhile, which will make the products better and bring prices down. Sorry for the long reply haha |
No worries bro!