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Forums - Nintendo Discussion - THIS is the creativity that Mario Maker Needs

Intense course!



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ninjapirate42 said:
fedfed said:
fair?

This is just a nightmare - most levels i am playing now are just too hard - there is no fun - Nintnedo should add a filter to separete level by difficulties.

easy - normal - hard - very hard


There is a filter though? When I go to course world and click somewhere on the left it gives me the option for Easy, Normal and Expert levels if I wish to filter.

really?

 

Oh wow never notice it...

thanks Mr!



Switch!!!

Good god, that looks impossible XD if they start making the levels in that difficulty, im done for



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

fedfed said:
ninjapirate42 said:


There is a filter though? When I go to course world and click somewhere on the left it gives me the option for Easy, Normal and Expert levels if I wish to filter.

really?

 

Oh wow never notice it...

thanks Mr!

No sweat! I didn't notice it right away either, I discovered it a few days back.

Just click on the side where it says "Global" "All time" and then probably "Easy or All" and it'll give you this screen! I assume it bases the levels on clear % rate.

 

The expert levels weren't bad at all at first, but it seems as time keeps going on there are some insane levels that I can't tackle. Which is discouraging but relieving because I wasn't finding enough challenge in most of the levels.



Those spin moves...



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I really hope, since they seem to be moving away from 2d Mario games according to a recent interview and doing something different, that they keep this game alive for a while by adding dlc to it. I know it's a different "style" of game, though only slightly, but I'd really love Yoshi's Island art style/music/level options for this game. And honestly, they could totally add Donkey Kong dlc (like New Super Luigi U expansion) to this and allow us to make railkart levels (OMGSH!!!). Just imagine the future of this game if they add something like every year for 10 years. This could be Nintendo's Destiny... lol



You must have a lot of skills and patience to complete these kind of levels.



Tamron said:

it isnt hard to make a level hard with complexity, and honestly i really fail to see whats so exciting about mario maker stages.
I watch ops video and i just think "meh, i'd have got bored by the third try and switched to a fun game"

From what i've seen mario maker suffers the same problem LBP did, a festoon of shitty levels and the occasional gem amongst the dung, the only difference is it was easier to find good levels in LBP, and the creativity on display of the better levels was on a whole other level, too.

i mostly of agree with this.  lbp is a game i can fire up every couple of months and catch up by playing every level worth playing over those months in one sitting. user created levels are just crap and the one in the OP is no different. 

it's like guys that think they are good cooks and drown the food with a gallon of hot sauce or the guys that think they are good home brewers and use 50 pounds of hops.  it's not good.  it's actually terrible.  it's just a fucking pissing contest and it proves you're stupid,.. not manly.



Tamron said:

it isnt hard to make a level hard with complexity, and honestly i really fail to see whats so exciting about mario maker stages.
I watch ops video and i just think "meh, i'd have got bored by the third try and switched to a fun game"

From what i've seen mario maker suffers the same problem LBP did, a festoon of shitty levels and the occasional gem amongst the dung, the only difference is it was easier to find good levels in LBP, and the creativity on display of the better levels was on a whole other level, too.

There are a ton of good levels on Super Mario Maker, they are a minority for obvious reasons but if you want to find them is pretty easy, go to the most starred levels on local, on regional, weekly and soon monthly, go to the most starred creators too, look the levels they have done,  look what levels are starring the people with a similar criteria than yours, and you find a whole lot of gems and a lot of good ideas to make your own levels.

Unlike on Little big planet, on SMM the creation process is actually very fun, the gameplay feels actually good and most of the levels try to be Mario levels instead of just gimped versions of better games.



Goodnightmoon said:
Tamron said:

it isnt hard to make a level hard with complexity, and honestly i really fail to see whats so exciting about mario maker stages.
I watch ops video and i just think "meh, i'd have got bored by the third try and switched to a fun game"

From what i've seen mario maker suffers the same problem LBP did, a festoon of shitty levels and the occasional gem amongst the dung, the only difference is it was easier to find good levels in LBP, and the creativity on display of the better levels was on a whole other level, too.

There are a ton of good levels on Super Mario Maker, they are a minority for obvious reasons but if you want to find them is pretty easy, go to the most starred levels on local, on regional, weekly and soon monthly, go to the most starred creators too, look the levels they have done,  look what levels are starring the people with a similar criteria than yours, and you find a whole lot of gems and a lot of good ideas to make your own levels.

Unlike on Little big planet, on SMM the creation process is actually very fun, the gameplay feels actually good and most of the levels try to be Mario levels instead of just gimped versions of better games.

Nope. I've seen a lot of stages with stars that are idiotic, unfair or automated. The hidden gems are mostly ignored.



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