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Forums - Nintendo Discussion - This is the Problem(Main) of the Wii U

I gotta admit, this is how they screwed up since 2011. They focused on gamepad over console, it's like 95% gamepad & 5% console, they didn't show us console look like until somewhere in 2012, i was confused... I asked myself "What's going on? Where's a home console?" I thought that gamepad could be a next gen console.



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NoirSon said:
Soundwave said:
zorg1000 said:

Those being repurposed titles doesn't really matter, does it? I fail to see how that's relevant.

Of course Wii Sports along with motion controls was the major selling point for Wii in the early days but to say Wii didn't need other games? That's retarded. Wii Sports couldn't do that alone, it needed other games to maintain and increase hype. Consistency+variety in release schedule HELPED make Wii a worthwhile purchase for many different demographics.


I'm just saying the Wii being basically a recycled Gamecube that could mooch launch window titles from the GameCube helped the Wii lineup look a lot better early on than it would have had it been a "made from the ground up" Nintendo system. 

Also Jan-July 2007 wasn't *that* great to be honest, Paper Mario being probably the only mind blowing release. 

Wii Sports definitely drove that system. To be honest the Wii isn't that much better (if at all) than the GCN and N64 launch "windows" say 8-9 months post launch

Luigi's Mansion, Super Smash Bros. Melee, Pikmin, Wave Race: Blue Storm, Star Wars: Rogue Squadron II, NBA Courtside 2002, Eternal Darkness, Super Mario Sunshine

vs 

Wii Sports, Twilight Princess, Excite Truck, Wario Ware, Super Paper Mario, Mario Strikers Charged, Metroid Prime 3, Mario Party, Brain Age, Pokemon Rev

vs

Super Mario 64, Wave Race 64, Pilotwings 64, Killer Instinct Gold, Star Wars: Shadows, Blast Corps, Mario Kart 64, Star Fox 64

If they didn't have Zelda: TP to repurpose as a launch window, I'd say their launch window outside of Wii Sports for the Wii was kinda mediocre to be honest. It isn't until Metroid Prime 3 the following August that a really terrific game shows up. 

True and Nintendo really could have done something similar with the Wii U, except the HD development apparently caught them off guard and they really thought their meager offerings and limited 3rd party support (mostly late ports) would sustain the gaming audience.

I honestly think they probably should have held the system back until Spring of 2013, that way they could have fine tuned the hardware, have a shorter window between their releases and probably should have had a team remaster some of the late Wii releases like your Xenoblade Chronicles, Pandora's Tower and the Japan only releases of Fatal Fram IV or the remake of Fatal Frame 2 ready for either eShop purchase at a reduced price or full on retail releases.

The rush to get it out on the market before the PS4 and Xbox One but without the games to make it a worthwhile purchase (despite as much as I personally think ZombiU is underrated) until the next year when Super Mario 3D World dropped alongside Wind Waker HD. Nintendo would have taken an initial loss for the end of 2012 but the stronger line up early on would have probably helped the Wii U brand.

The system was already DOA in 2012, they couldn't delay it any further. They should have gone with PS4 specs instead of the Gamepad. And they will make the same mistake with the NX console for certain. I don't know who had the idea of making wimpy console but he should be fired.



Magnus said:
NoirSon said:

True and Nintendo really could have done something similar with the Wii U, except the HD development apparently caught them off guard and they really thought their meager offerings and limited 3rd party support (mostly late ports) would sustain the gaming audience.

I honestly think they probably should have held the system back until Spring of 2013, that way they could have fine tuned the hardware, have a shorter window between their releases and probably should have had a team remaster some of the late Wii releases like your Xenoblade Chronicles, Pandora's Tower and the Japan only releases of Fatal Fram IV or the remake of Fatal Frame 2 ready for either eShop purchase at a reduced price or full on retail releases.

The rush to get it out on the market before the PS4 and Xbox One but without the games to make it a worthwhile purchase (despite as much as I personally think ZombiU is underrated) until the next year when Super Mario 3D World dropped alongside Wind Waker HD. Nintendo would have taken an initial loss for the end of 2012 but the stronger line up early on would have probably helped the Wii U brand.

The system was already DOA in 2012, they couldn't delay it any further. They should have gone with PS4 specs instead of the Gamepad. And they will make the same mistake with the NX console for certain. I don't know who had the idea of making wimpy console but he should be fired.

Nintendo has an entirely different design mentality from Sony and MS with there consoles focusing on more of the needs of Japan and making theirconsole low consumption. Nintendo, like MS thought that the perpheral would be enough to offset the price, forgetting that the Wiimote on the other hand was cheap. Nintendo should've learned there lesson from the 3D feature of the 3ds.

At the same time, there isn't a real point for them to go for even xb1esque power since their 3rd party is already dismal.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:
Magnus said:
NoirSon said:

True and Nintendo really could have done something similar with the Wii U, except the HD development apparently caught them off guard and they really thought their meager offerings and limited 3rd party support (mostly late ports) would sustain the gaming audience.

I honestly think they probably should have held the system back until Spring of 2013, that way they could have fine tuned the hardware, have a shorter window between their releases and probably should have had a team remaster some of the late Wii releases like your Xenoblade Chronicles, Pandora's Tower and the Japan only releases of Fatal Fram IV or the remake of Fatal Frame 2 ready for either eShop purchase at a reduced price or full on retail releases.

The rush to get it out on the market before the PS4 and Xbox One but without the games to make it a worthwhile purchase (despite as much as I personally think ZombiU is underrated) until the next year when Super Mario 3D World dropped alongside Wind Waker HD. Nintendo would have taken an initial loss for the end of 2012 but the stronger line up early on would have probably helped the Wii U brand.

The system was already DOA in 2012, they couldn't delay it any further. They should have gone with PS4 specs instead of the Gamepad. And they will make the same mistake with the NX console for certain. I don't know who had the idea of making wimpy console but he should be fired.

Nintendo has an entirely different design mentality from Sony and MS with there consoles focusing on more of the needs of Japan and making theirconsole low consumption. Nintendo, like MS thought that the perpheral would be enough to offset the price, forgetting that the Wiimote on the other hand was cheap. Nintendo should've learned there lesson from the 3D feature of the 3ds.

At the same time, there isn't a real point for them to go for even xb1esque power since their 3rd party is already dismal.

lol, what peripheral? and the gamepad always costed far less than kinect.

"there isn't a real point for them to go for even xb1esque power"

of course not, the wii u sucessor will be far more powerfull than x1.

Moderated - Zero999 alt permaban - Miguel_Zorro



Magnus said:
NoirSon said:

True and Nintendo really could have done something similar with the Wii U, except the HD development apparently caught them off guard and they really thought their meager offerings and limited 3rd party support (mostly late ports) would sustain the gaming audience.

I honestly think they probably should have held the system back until Spring of 2013, that way they could have fine tuned the hardware, have a shorter window between their releases and probably should have had a team remaster some of the late Wii releases like your Xenoblade Chronicles, Pandora's Tower and the Japan only releases of Fatal Fram IV or the remake of Fatal Frame 2 ready for either eShop purchase at a reduced price or full on retail releases.

The rush to get it out on the market before the PS4 and Xbox One but without the games to make it a worthwhile purchase (despite as much as I personally think ZombiU is underrated) until the next year when Super Mario 3D World dropped alongside Wind Waker HD. Nintendo would have taken an initial loss for the end of 2012 but the stronger line up early on would have probably helped the Wii U brand.

The system was already DOA in 2012, they couldn't delay it any further. They should have gone with PS4 specs instead of the Gamepad. And they will make the same mistake with the NX console for certain. I don't know who had the idea of making wimpy console but he should be fired.

cheap troll detected.

Moderated - Zero999 alt permaban - Miguel_Zorro



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Thanks for pointing out something that no one ever in this board or in the internet itself didn't said alreadly. We will remeber your contribuitions for years and years for iluminating our way in this time of need.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko

max-power said:
Dr.Henry_Killinger said:

Nintendo has an entirely different design mentality from Sony and MS with there consoles focusing on more of the needs of Japan and making theirconsole low consumption. Nintendo, like MS thought that the perpheral would be enough to offset the price, forgetting that the Wiimote on the other hand was cheap. Nintendo should've learned there lesson from the 3D feature of the 3ds.

At the same time, there isn't a real point for them to go for even xb1esque power since their 3rd party is already dismal.

lol, what peripheral? and the gamepad always costed far less than kinect.

"there isn't a real point for them to go for even xb1esque power"

of course not, the wii u sucessor will be far more powerfull than x1.

The gamepad, which by definition is a peripheral. 

When refering to the price addition of the gamepad, it is always in reference to price of the sku since the gamepad has never been standalone. Mentioning the kinect is pointless when I'm talking about the gamepad's effect on the SKU price, I only mentioned microsoft because of the kinects effect on the SKU price as well. Point being, the Wii U's sku price was driven up by the gamepad.

The Wii U successor the NX most likely wasn't in plans when Wii U was being designed, it makes no sense to say the the successor will be stronger then the XB1 which came out a year after the Wii U. Furthermore, even if the NX dwarfs even the PS4 in power, it won't make a bit of difference if the 3rd parties who can utilize that support arent there. Keep in mind, Nintendo itself struggled with HD games, hence the drought that plagued the Wii U, Nintendo released it too early.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank