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Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

Forums - Microsoft Discussion - Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

sasquatchmontana said:

daredevil.shark said:
If they want to change their strategy then its great but I highly doubt.

Sure you don't build a first party stable overnight, but in MS' case when they hell are they going to start?

*snip*

Oh, this post  again. Please. In comparison to Sony?

  • Geurilla Cambridge: Only releases PSN games/Vita games. Now only working on a morpheus game. you said it, they are making a PS4 Morphues game, how that is a bad thing i dont know, since it looks great.
  • London Studio: See Guerilla Cambridge. Working on a full title Morphues game as well, called London Hiest. 
  • Northwest Studio: See London Studio. Was just founded to create VR games. how does this help with your point that sony doesnt initiate new first party games and devs for their console? 
  • Media Molecule: Moved to Vita/Move development only. LBP3 metas 73% and bombed. starting to look really foolish here. they are releasing tearaway unfolded for PS4 this september, and announced Dreams for PS4 coming out next year. you do realize they didnt develop LBP3 as well, right? of course you dont. 
  • PixelOPUS: Levy same critique as directed to Twisted Pixel/Press Play. 
  • Japan Studio - Makes PSN/Vita games only, except for Team Ico who's haven't released a title in a decade. The studio head wants out. They Made Puppeteer for PS3 and released 2013, with rain releasing on PS3 the same year. Made Knack for PS4, co-developed Bloodborne, and Developing The Last Guardian, so not only are they releasing multiple games for handheld but they are also developing for console. 
  • Polyphony Digital: GT6 3M sales.  nuff said. Series sold 73 million, nuff said. 
  • Naughty Dog: Works on endless Uncharted games. looking extremely foolish now, considering their last game was a new IP and considered one of the best, if not the best, game of all time. in case you dont remember, its called The Last of Us.
  • Bend Studio: Downgraded from releasing console games to portable only. Not allowed to make new IP. Confirmed to be working on a new IP for PS4. lol...
  • Sony San Diego: Works on endless MLB games. Making a new PS4 game called killstrain... its already announced... lol...
  • Sony Santa Monica: Shut down team making new IP and fired all employees, works on endless god of war games, the last one was a real stinker. so an 80 meta score is a "real stinker now?" and how does the first point help your overall argument? they were allowed to make a new IP and have two teams, it didnt work out, not all projects work out, how does sony limit their creativity if they allowed them to try make a new IP? you are making zero sense. 
  • Geurilla Games: Works on endless Killzone games, the last one was a real stinker. my my is somebody looking really bad now. Check out a game called Horizon: Zero Dawn. then check how many E3 awards it won. 
  • Evolution Studios: Released new IP which stunk , studio gutted. Only releases DLC for a bad game now. DriveClub sold 2 million Units, reactions after all the free DLC and Extra content certainly doesnt say that it "stunk". 
  • Suckerpunch: Released lowest rated inFamous, then studio gutted, lost 40% of staff. i see you are resorting to making stuff up now. 40% of its staff laid off? lol. you do realize they are making a new PS4 game, and its already in playable state,  confirmed by yoshida himself? lol. 
  • SCE Liverpool: Shut down after phenomally bad output. 
  • Zipper Interactive: Shut down after phenomally bad output
  • Incognito Entertainment: Shut down after phenomally bad output
  • BigBig Studios: Shut down after phenomally bad output
  • Sony Online Entertainment: Shut down, all IP's sold off, going multiplatform under a new owner
  • And for the grand fromage, Sony did spend $380 million on Gakai which is a significant game related investment, and so far's biggest contribution is to port most Playstation exclusives to tablets and streaming devices. So Sony providing a streaming service for their games on PS4, PS3, PS Vita, TV's and PSTV is a bad thing now? lol. i guess they should offer less services. 

Who would have thought that in 2015 Gears of War 2, PGR3 and Forza 4 would still be exclusive to Xbox 360, but you can play The Last of Us, Uncharted, god of war, infamous, killzone and ratchet and clank on any Android 4. or equivilent.

In 2017, do you know where your PS4 exclusives are going to be? Still fully playable on PS4 and not on xbox? 

 

      No one claims MS first party has a perfect history, but they're certainly no less mis-managed than Sony Computer entertainment.



      answers are in bolded. my my is this one of the worst posts i ever seen, lol. 



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      bananaking21 said:


      answers are in bolded. my my is this one of the worst posts i ever seen, lol. 

      If you've read some of his other stuff then that really shouldn't surprise you. :D



      Goatseye said:
      S.T.A.G.E. said:

      LOL....Translation: Were no longer paying for IP's we cant keep. Lets pay third party for IP's we can own because we can't make them ourselves.

      Is that what Bloodborne is?


      Co developed by first and second party (Contracted studio). FYI if Sony and Fromsoftware wouldn't have worked together there would be no Demon Souls. It just would've been another Kings Field. :)

      Sony has been working by contract with From Software since the Demon Souls  contract. Sony could've made a Demon Souls with them, but unlike Microsoft Sony likes to switch it up. They pushed them to make a great formula and lightening striking twice isn't half bad.

       Sony co-develops quite a bit with smaller companies. Sony Santamonica could be out making badass first party AAA IP's but Sony uses them to help out third party with first party titles that they contracted them for. You see..having first party which is actually great is good because you can actually help people. Sony Santamonica is high on a lot of gamers lists as far as ability to develop games.



      bananaking21 said:

      *snip*

      In 2017, do you know where your PS4 exclusives are going to be? Still fully playable on PS4 and not on xbox? 

       

       

      Thank you for taking the time and writing all of that.  I simply ignore posts like his because they never lead to a constructive discussion, but rather endless bashing.  I highlighted your last point because it was a gem of its own. :D



      Jimbo1337 said:
      bananaking21 said:

       

      Thank you for taking the time and writing all of that.  I simply ignore posts like his because they never lead to a constructive discussion, but rather endless bashing.  I highlighted your last point because it was a gem of its own. :D


      honestly i am bored, its too hot too go out now, and was like, ehh.. why the fuck not? but thanks for the compliment



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      S.T.A.G.E. said:
      Goatseye said:

      Is that what Bloodborne is?


      Co developed by first and second party (Contracted studio). FYI if Sony and Fromsoftware wouldn't have worked together there would be no Demon Souls. It just would've been another Kings Field. :)

      Sony has been working by contract with From Software since the Demon Souls  contract. Sony could've made a Demon Souls with them, but unlike Microsoft Sony likes to switch it up. They pushed them to make a great formula and lightening striking twice isn't half bad.

       Sony co-develops quite a bit with smaller companies. Sony Santamonica could be out making badass first party AAA IP's but Sony uses them to help out third party with first party titles that they contracted them for. You see..having first party which is actually great is good because you can actually help people. Sony Santamonica is high on a lot of gamers lists as far as ability to develop games.

      I'm not gonna sift through your usual bs. What part of Bloodborne (Demon Souls' spiritual successor) Sony developed?



      Do you have fun playing a console different than mine?

      DON'T!!!

      That post man. Damn, how could anyone even make up all that stuff?



      Goatseye said:
      S.T.A.G.E. said:
      Goatseye said:

      Is that what Bloodborne is?


      Co developed by first and second party (Contracted studio). FYI if Sony and Fromsoftware wouldn't have worked together there would be no Demon Souls. It just would've been another Kings Field. :)

      Sony has been working by contract with From Software since the Demon Souls  contract. Sony could've made a Demon Souls with them, but unlike Microsoft Sony likes to switch it up. They pushed them to make a great formula and lightening striking twice isn't half bad.

       Sony co-develops quite a bit with smaller companies. Sony Santamonica could be out making badass first party AAA IP's but Sony uses them to help out third party with first party titles that they contracted them for. You see..having first party which is actually great is good because you can actually help people. Sony Santamonica is high on a lot of gamers lists as far as ability to develop games.

      I'm not gonna sift through your usual bs. What part of Bloodborne (Demon Souls' spiritual successor) Sony developed?

      Sony Japan co-develops Japanese titles. Thats also one of the reasons why you dont hear much about projects from them for long spans of time. Its not BS, you just don't agree because you have a bias to Microsoft. I like both companies...I just want Microsoft to be a more credible competitor.



      bananaking21 said:

      •  you said it, they are making a PS4 Morphues game, how that is a bad thing i dont know, since it looks great.
      • Working on a full title Morphues game as well, called London Hiest. 
      • Was just founded to create VR games. how does this help with your point that sony doesnt initiate new first party games and devs for their console?

       

      Dreks tirade specifically states that gimmick games, even highly successful gimmick games are a poorly managed porfolio. Hence Morpheous games are examples of poor management of Sonys 1st party.

      bananaking21 said:

       starting to look really foolish here. they are releasing tearaway unfolded for PS4 this september, and announced Dreams for PS4 coming out next year.

      Yeah, as I stated. MM are a Vita/Move studio now. According to Drek, this is bad management.

      sasquatchmontana said: 

      you do realize they didnt develop LBP3 as well, right? of course you dont.

      Sumo Digital did. Yes, Drek brings this up with Halo moving to 343. He says Halo 4 (88%, 14-19M+ sales depending on how you count MCC) was an example of mismanagement of Microsoft studios;

      Started up 343 studios as a replacement for Bungie when Bungie wanted out as opposed to eternally making nothing but Halo. Now 343 makes nothing but Halo, only not as well as Bungie. The game they wouldn't let Bungie make, Destiny, is now the most pre-ordered game yet. Winning?

      Destiny scored less than any Halo, and sold less then all the numbered ones.  If that's mismanagement, then SCE's mismanagement of LBP is much worse.

      sasquatchmontana said:

      Series sold 73 million, nuff said.

      Last game sold 3M. But I agree, most of the series success lies behind it, it's certainly not ahead.

      sasquatchmontana said:


      looking extremely foolish now, considering their last game was a new IP and considered one of the best, if not the best, game of all time. in case you dont remember, its called The Last of Us.

      Their last game was a port of an existing game. That's not a new IP. Their next game is also ports. That's not new IP. Their game after that, is a sequel. That's not new IP. If their next game after U4 is TLoU2, that's not new IP either. So that's at lot of not new IP, which according to Drek is bad management.

      sasquatchmontana said:

      Confirmed to be working on a new IP for PS4. lol...

      And it's Vita as well according to their recruitment pages. Let me know ...when it's up for DOWNLOAD. BAWWAHAHAHA.

      sasquatchmontana said:

      Making a new PS4 game called killstrain... its already announced... lol...

      Drek says anything that's not retail is bad management. Killstrain is therefore bad management.

      sasquatchmontana said:
      so an 80 meta score is a "real stinker now?" and how does the first point help your overall argument

      According to Drek, if a sequel comes out with a lower metascore/sales. It's bad management.

      sasquatchmontana said:
       they were allowed to make a new IP and have two teams, it didnt work out, not all projects work out, how does sony limit their creativity if they allowed them to try make a new IP

      According to Drek, if you're not working on new IP, it's bad management. Also...who cares. At the end of the day, SSM being allowed to work on a new IP means little if it never comes out. If that were the case, Black Tusk did Shangheist and Lionhead did Milo and Kate....but no, Drek ignored those because...?

      You can't tout something that doesn't exist. Lots of developers work on games that never come out.

      sasquatchmontana said:
      how does sony limit their creativity if they allowed them to try make a new IP

      By firing them and cancelling it? Drek says this is what happened with Black Tusk so it must be bad management at SCE.

      sasquatchmontana said:

      DriveClub sold 2 million Units, reactions after all the free DLC and Extra content certainly doesnt say that it "stunk".

      Yes, it "sold" 2 milion units. We can see how pleased Sony was with the "sales" and the delay with how they treated Evolution studios by sacking half the studio and making sure they never make a new game ever again.  Yes. It certainly stunk. Stunk to high heaven. The sad thing is, people thought it was because it wasn't open world. It really wasn't.DC is just a content-lite racing game.

      And no, "replay" mode as DLC? That's a basic requirement for a racing game. They shouldn't get credit for patching an incomplete game.

      sasquatchmontana said:

      i see you are resorting to making stuff up now. 40% of its staff laid off? lol. you do realize they are making a new PS4 game, and its already in playable state,  confirmed by yoshida himself? lol.

      Yes, around that amount, according to a former employee of Suckerpunch. It wasn't hired help either, the majority was the seasoned vets:

      http://www.neogaf.com/forum/showthread.php?p=126234857#post126234857

      Around 30% to 40% of the staff were laid off.
      Majority of these are full time exempt employees (salary positions).
      Some have been at Sucker Punch over 10 years.
      All areas effected including design, programming, art, marketing, production, and test.

      Drek says layoffs and a talant exodus are bad management.   

      Here's what he said about 1/2 a dozen people leaving lionhead

      A large number of staff has been laid off over the past two years, another large group up and left with Molyneaux, which if it was anything like his departure from Bullfrog to found Lionhead constituted his core staff he's had everywhere (i.e. the real talent in the studio)

       

      sasquatchmontana said:
      So Sony providing a streaming service for their games on PS4, PS3, PS Vita, TV's and PSTV is a bad thing now? 

      And "other platforms" starting now.

      Way to lose all your exclusives Sony. What a waste of time the PS3 was.

      sasquatchmontana said:

      Still fully playable on PS4 and not on xbox?

      And Windows and then Xbox (just like crackle).

      Don't hate the player. Hate the game. Bear in mind I don't necessarily have the same opinion on Drek as all of those things, but when you hold a mirror of Dreks post to SCE, they come off worse. It's awful.



      With XB1 current state, it would seem that this isn't the smarter move (well technically it is) but more like the only move.

      I will not praise something that should've been done long ago.