Goatseye said: How do you expect Scorpio to behave on CPU intensive games? |
Depends. I am not entirely sure what kind of overheads Direct X 12 has on Xbox and what kind of gains Microsoft see's by offloading a chunk of it onto the Command Processor.
I am not privvy to that kind of Information yet sadly, that kind of information should come at a later date when Microsoft or a developer feels like disclosing it.
But if I were to guess? We could be looking at efficiency gains of anywhere between 15%-50% depending on load.
Couple that with the clockrate increase of 9.5%. It should be a fairly large and obvious boost over the Playstation 4, Xbox One and Playstation 4 Pro.
So, when all is said and done, it should mean that Scorpio enabled games should get more particles, better physics, more and better A.I characters and other such advantages, it should be closer to a high-end PC than the Playstation 4 Pro.
And if a multiplat isn't pushing the CPU to the limits, it should mean that framerates should be more stable, minimum framerates should rise and frame pacing should improve.
We have a good idea now of what Scorpio is and what it is isn't now, but we will need to see some actual games running and hardware in our hands to see what that truly means in the real world. I can't wait to be honest.
That's not to say I didn't want more out of Scorpio though. I had hoped for Vega and Puma+ at a minimum. But that's life.
--::{PC Gaming Master Race}::--