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Goatseye said:

How do you expect Scorpio to behave on CPU intensive games? 

Depends. I am not entirely sure what kind of overheads Direct X 12 has on Xbox and what kind of gains Microsoft see's by offloading a chunk of it onto the Command Processor.
I am not privvy to that kind of Information yet sadly, that kind of information should come at a later date when Microsoft or a developer feels like disclosing it.

But if I were to guess? We could be looking at efficiency gains of anywhere between 15%-50% depending on load.
Couple that with the clockrate increase of 9.5%. It should be a fairly large and obvious boost over the Playstation 4, Xbox One and Playstation 4 Pro.

So, when all is said and done, it should mean that Scorpio enabled games should get more particles, better physics, more and better A.I characters and other such advantages, it should be closer to a high-end PC than the Playstation 4 Pro.

And if a multiplat isn't pushing the CPU to the limits, it should mean that framerates should be more stable, minimum framerates should rise and frame pacing should improve.

We have a good idea now of what Scorpio is and what it is isn't now, but we will need to see some actual games running and hardware in our hands to see what that truly means in the real world. I can't wait to be honest.

That's not to say I didn't want more out of Scorpio though. I had hoped for Vega and Puma+ at a minimum. But that's life.



--::{PC Gaming Master Race}::--

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Is Digital Foundry still reading MS PR about the Scorpio?



Very exciting stuff this console should be very quiet everything looks high quality man, the only scare that remains is still the price lol, we can dream. As long as its not over 500 euro's because that was my expectation all along




Twitter @CyberMalistix

Ryuu96 said:

"And with that, an almost complete Project Scorpio unit sits in front of me, lacking only what Microsoft calls the ID - the final exterior plastics. All I'll say here is that when Microsoft reveals the box at E3, you should go in expecting surprises. Pleasant ones."

Just read it. There isnt much in the way of new information. But the Blu-Ray drive is identical to the Xbox One S, which is a little sad to see. Hoped they would throw a faster drive in to speed up install times.

 

Ignoring the marketing fluff on the HDD side of things, having vibration dampening is interesting.



--::{PC Gaming Master Race}::--

shikamaru317 said:
I'll be truly amazed if it's $500 with no game. That would be suicide for MS when PS4 Pro will be $350 this Holiday with a game.

DF preditct this so everybody just follow.

Well, they really did no mistake in past years ( Switch, Pro, etc.. )



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Ryuu96 said:
TheSting said:
Is Digital Foundry still reading MS PR about the Scorpio?

You read the Neogaf thread?

I have a new poll for you! :D

After the specs of the Scorpio have been revealed you are
- More excited
- Still excited
- Less excited
- not excited




Twitter @CyberMalistix

Pemalite said:
Eurogamer has done another writeup on Scorpio with more indepth analysis.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-scorpio-engine-in-depth

Key points:
"We wanted [native 1080p Xbox One games] to run at full native 4K with a rock-solid frame-rate with a whole bunch of performance left over to showcase and actually improve the visual experience in many other ways beyond render resolution," Andrew Goossen tells us. "And then our other goal was that we wanted to get 900p games up to full native 4K. That's a little bit harder. Some of 900p games - day one port - they should be running fine, solid at 2160p. For other games it's going to be more work than you'll traditionally do in terms of console optimisation but we wanted to get those 900p games at 2160p."

Hmm, lets hope they will manage to get this 4K in 900p games also because 900p is like 85% of XO games ?



Ryuu96 said:
TheSting said:
Is Digital Foundry still reading MS PR about the Scorpio?

You read the Neogaf thread?

Yep 😂. There's a dude here who parrotted the same thing. I didn't want to get into it. It was certainly expected though. 



TheSting said:
Ryuu96 said:

You read the Neogaf thread?

Yep 😂. There's a dude here who parrotted the same thing. I didn't want to get into it. It was certainly expected though. 

I've seen people convinced DF was being paid or that they had some sort of deal with MS.

Its very simple, DF shows facts, games ran bette on xbox360 over ps3 most cases, fact
Ps4 ran most games better then XboxOne, fact
Scorpio will run games better then PS4Pro, fact and most likely with a bigger difference then we have ever seen because more memory is huge.




Twitter @CyberMalistix

KingofTrolls said:

Hmm, lets hope they will manage to get this 4K in 900p games also because 900p is like 85% of XO games ?

900P games will only be 4k if a developer patches it, otherwise the game will remain at 900P.

If a game uses Dynamic Resolution then the game will cap at it's maximum resolution, which should be 1080P.

malistix1985 said:

I've seen people convinced DF was being paid or that they had some sort of deal with MS.

Its very simple, DF shows facts, games ran bette on xbox360 over ps3 most cases, fact
Ps4 ran most games better then XboxOne, fact
Scorpio will run games better then PS4Pro, fact and most likely with a bigger difference then we have ever seen because more memory is huge.

Digital Foundry gave allot of coverage on the Playstation 4 Pro, and often praised the Playstation 4 over the Xbox One, even had a heap of interviews with Cerny.
People who believe it's some kind of "paid advertisement" in favour of Xbox need to take off their tin foiled hats and stop being stupid.

Any tech-head worth their weight would have jumped at the chance offered by Microsoft to Digital Foundry to see the new console and all it's nuances in all it's glory... And the same person would jump at the chance if it was Sony or Nintendo doing the same as well.



--::{PC Gaming Master Race}::--