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Forums - Gaming Discussion - Digital Foundry: Witcher 3 Face-Off

http://www.eurogamer.net/articles/digitalfoundry-2015-the-witcher-3-wild-hunt-face-off

Verdict:

Overall, CD Projekt Red's legacy as a developer is deeply entrenched in PC, and to a great extent it shows in this version's extras. Everything from hair physics to broader draw distances make it a cut above console - a sharper, richer-looking release that also benefits from superior textures and effects. The ability to hit and hold 60fps is, to our minds, the PC's best advantage though. Even with its camera stutters, combat is far more responsive than the console's circa-30fps, and on limited GPUs we'd gladly give up the above visual extras up for it.

That said, Geralt's latest chapter is still very approachable on consoles. It's a visuals-over-performance setup that means both PS4 and Xbox One get a density to world detail that's rarely seen on console. And outside of the resolution divide (favouring Sony's platform at a true 1920x1080) core graphics settings are matched between the two, mostly borrowing from PC's medium and high presets. Performance is also a sticking point; PS4 is preferable in this case for its 30fps cap, though it suffers from some stutter, while Xbox One's uncapped frame-rate gives us far less consistent experience. We're still hoping for that optional 30fps cap option on the Microsoft platform.

Having played all three versions extensively this week, it must be said PC is a must for its extras, as well as for its solid, multi-threaded optimisation across all setups tested. On the console front, as of update 1.01 the PS4 version is king thanks to a cleaner 1080p image and slightly smoother frame-pacing - though we hope its hitches are addressed soon in a patch. In launching across three platforms at once The Witcher 3 is a highly ambitious objective for the developer, but CD Projekt Red proves here that it has the mettle for current-gen development - whether it returns us to Novigrad next time, or takes us somewhere entirely new.

 



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"I don't see any difference" tm



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

''On the console front, as of update 1.01 the PS4 version is king thanks to a cleaner 1080p image and slightly smoother frame-pacing''

As usual...



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

so as expected

PC>PS4>XB1



John2290 said:
This is a game where I wanna lay back on the couch with a blanket and my laptop beside me all cosy like so I have to say the console version is a better choice for me.

Until you can't read the text because it's so fucking small!



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Why doesn't Geralt have life HUD in the Xbox One version?!



OP updated with comparison pics and framerate test.



SubiyaCryolite said:

"I don't see any difference" tm

Can you see the differences in these? Otherwise you should have your eyes checked:

(hint: water ripples, texture of the wooden boat, aliasing of the ropes, textures of the rocky cliff, wooden gate, stone road, dirt, chainmail...)



I hate it that they use a peasant PC for the framerate comparison. I assume they want to show optimization but I would like to see 30fps vs 60fps video.



It runs like garbage on consoles, 20 - 30 FPS. Game breaker for me.